Documentation
¶
Overview ¶
Package VisualShaderNodeIntParameter provides methods for working with VisualShaderNodeIntParameter object instances.
Index ¶
- type Advanced
- type Any
- type Hint
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeIntParameter() Instance
- func (self Instance) AsVisualShaderNodeParameter() VisualShaderNodeParameter.Instance
- func (self Instance) DefaultValue() int
- func (self Instance) DefaultValueEnabled() bool
- func (self Instance) EnumNames() []string
- func (self Instance) Hint() gdclass.VisualShaderNodeIntParameterHint
- func (self Instance) Max() int
- func (self Instance) Min() int
- func (self Instance) SetDefaultValue(value int)
- func (self Instance) SetDefaultValueEnabled(value bool)
- func (self Instance) SetEnumNames(value []string)
- func (self Instance) SetHint(value gdclass.VisualShaderNodeIntParameterHint)
- func (self Instance) SetMax(value int)
- func (self Instance) SetMin(value int)
- func (self Instance) SetStep(value int)
- func (self Instance) Step() int
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Hint ¶
type Hint = gdclass.VisualShaderNodeIntParameterHint //gd:VisualShaderNodeIntParameter.Hint
const ( /*The parameter will not constrain its value.*/ HintNone Hint = 0 /*The parameter's value must be within the specified [member min]/[member max] range.*/ HintRange Hint = 1 /*The parameter's value must be within the specified range, with the given [member step] between values.*/ HintRangeStep Hint = 2 /*The parameter uses an enum to associate preset values to names in the editor.*/ HintEnum Hint = 3 /*Represents the size of the [enum Hint] enum.*/ HintMax Hint = 4 )
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeIntParameter
A [VisualShaderNodeParameter] of type [int]. Offers additional customization for range of accepted values.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeIntParameter ¶
func (Instance) AsVisualShaderNodeParameter ¶
func (self Instance) AsVisualShaderNodeParameter() VisualShaderNodeParameter.Instance
func (Instance) DefaultValue ¶
func (Instance) DefaultValueEnabled ¶
func (Instance) Hint ¶
func (self Instance) Hint() gdclass.VisualShaderNodeIntParameterHint
func (Instance) SetDefaultValue ¶
func (Instance) SetDefaultValueEnabled ¶
func (Instance) SetEnumNames ¶
func (Instance) SetHint ¶
func (self Instance) SetHint(value gdclass.VisualShaderNodeIntParameterHint)
func (*Instance) UnsafePointer ¶
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