Documentation
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Overview ¶
Package VisualShaderNodeColorFunc provides methods for working with VisualShaderNodeColorFunc object instances.
Index ¶
- type Advanced
- type Any
- type Function
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeColorFunc() Instance
- func (self Instance) Function() gdclass.VisualShaderNodeColorFuncFunction
- func (self Instance) SetFunction(value gdclass.VisualShaderNodeColorFuncFunction)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Function ¶
type Function = gdclass.VisualShaderNodeColorFuncFunction //gd:VisualShaderNodeColorFunc.Function
const ( /*Converts the color to grayscale using the following formula: [codeblock] vec3 c = input; float max1 = max(c.r, c.g); float max2 = max(max1, c.b); float max3 = max(max1, max2); return vec3(max3, max3, max3); [/codeblock]*/ FuncGrayscale Function = 0 /*Converts HSV vector to RGB equivalent.*/ FuncHsv2rgb Function = 1 /*Converts RGB vector to HSV equivalent.*/ FuncRgb2hsv Function = 2 /*Applies sepia tone effect using the following formula: [codeblock] vec3 c = input; float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189); float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168); float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131); return vec3(r, g, b); [/codeblock]*/ FuncSepia Function = 3 /*Converts color from linear color space to sRGB color space using the following formula: [codeblock] vec3 c = clamp(c, vec3(0.0), vec3(1.0)); const vec3 a = vec3(0.055f); return mix((vec3(1.0f) + a) * pow(c.rgb, vec3(1.0f / 2.4f)) - a, 12.92f * c.rgb, lessThan(c.rgb, vec3(0.0031308f))); [/codeblock] The Compatibility renderer uses a simpler formula: [codeblock] vec3 c = input; return max(vec3(1.055) * pow(c, vec3(0.416666667)) - vec3(0.055), vec3(0.0)); [/codeblock]*/ FuncLinearToSrgb Function = 4 /*Converts color from sRGB color space to linear color space using the following formula: [codeblock] vec3 c = input; return mix(pow((c.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), c.rgb * (1.0 / 12.92), lessThan(c.rgb, vec3(0.04045))); [/codeblock] The Compatibility renderer uses a simpler formula: [codeblock] vec3 c = input; return c * (c * (c * 0.305306011 + 0.682171111) + 0.012522878); [/codeblock]*/ FuncSrgbToLinear Function = 5 /*Represents the size of the [enum Function] enum.*/ FuncMax Function = 6 )
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeColorFunc
Accept a [Color] to the input port and transform it according to [member function].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeColorFunc ¶
func (Instance) Function ¶
func (self Instance) Function() gdclass.VisualShaderNodeColorFuncFunction
func (Instance) SetFunction ¶
func (self Instance) SetFunction(value gdclass.VisualShaderNodeColorFuncFunction)
func (*Instance) UnsafePointer ¶
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