SpringBoneCollisionPlane3D

package
v0.0.0-...-59761c8 Latest Latest
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Published: Mar 7, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package SpringBoneCollisionPlane3D provides methods for working with SpringBoneCollisionPlane3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsSpringBoneCollisionPlane3D() Instance
}

type Instance

A infinite plane collision that interacts with [SpringBoneSimulator3D]. It is an infinite size XZ plane, and the +Y direction is treated as normal.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsSpringBoneCollision3D

func (self Instance) AsSpringBoneCollision3D() SpringBoneCollision3D.Instance

func (Instance) AsSpringBoneCollisionPlane3D

func (self Instance) AsSpringBoneCollisionPlane3D() Instance

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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