SkeletonProfileHumanoid

package
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Published: Mar 7, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package SkeletonProfileHumanoid provides methods for working with SkeletonProfileHumanoid object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsSkeletonProfileHumanoid() Instance
}

type Instance

type Instance [1]gdclass.SkeletonProfileHumanoid

A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only. A humanoid skeleton profile contains 54 bones divided in 4 groups: [code]"Body"[/code], [code]"Face"[/code], [code]"LeftHand"[/code], and [code]"RightHand"[/code]. It is structured as follows: [codeblock lang=text] Root └─ Hips

├─ LeftUpperLeg
│  └─ LeftLowerLeg
│     └─ LeftFoot
│        └─ LeftToes
├─ RightUpperLeg
│  └─ RightLowerLeg
│     └─ RightFoot
│        └─ RightToes
└─ Spine
    └─ Chest
        └─ UpperChest
            ├─ Neck
            │   └─ Head
            │       ├─ Jaw
            │       ├─ LeftEye
            │       └─ RightEye
            ├─ LeftShoulder
            │  └─ LeftUpperArm
            │     └─ LeftLowerArm
            │        └─ LeftHand
            │           ├─ LeftThumbMetacarpal
            │           │  └─ LeftThumbProximal
            │           │    └─ LeftThumbDistal
            │           ├─ LeftIndexProximal
            │           │  └─ LeftIndexIntermediate
            │           │    └─ LeftIndexDistal
            │           ├─ LeftMiddleProximal
            │           │  └─ LeftMiddleIntermediate
            │           │    └─ LeftMiddleDistal
            │           ├─ LeftRingProximal
            │           │  └─ LeftRingIntermediate
            │           │    └─ LeftRingDistal
            │           └─ LeftLittleProximal
            │              └─ LeftLittleIntermediate
            │                └─ LeftLittleDistal
            └─ RightShoulder
               └─ RightUpperArm
                  └─ RightLowerArm
                     └─ RightHand
                        ├─ RightThumbMetacarpal
                        │  └─ RightThumbProximal
                        │     └─ RightThumbDistal
                        ├─ RightIndexProximal
                        │  └─ RightIndexIntermediate
                        │     └─ RightIndexDistal
                        ├─ RightMiddleProximal
                        │  └─ RightMiddleIntermediate
                        │     └─ RightMiddleDistal
                        ├─ RightRingProximal
                        │  └─ RightRingIntermediate
                        │     └─ RightRingDistal
                        └─ RightLittleProximal
                           └─ RightLittleIntermediate
                             └─ RightLittleDistal

[/codeblock]

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsSkeletonProfile

func (self Instance) AsSkeletonProfile() SkeletonProfile.Instance

func (Instance) AsSkeletonProfileHumanoid

func (self Instance) AsSkeletonProfileHumanoid() Instance

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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