Documentation
¶
Overview ¶
Package ScriptEditor provides methods for working with ScriptEditor object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsContainer() Container.Instance
- func (self Instance) AsControl() Control.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPanelContainer() PanelContainer.Instance
- func (self Instance) AsScriptEditor() Instance
- func (self Instance) GetBreakpoints() []string
- func (self Instance) GetCurrentEditor() [1]gdclass.ScriptEditorBase
- func (self Instance) GetCurrentScript() [1]gdclass.Script
- func (self Instance) GetOpenScriptEditors() [][1]gdclass.ScriptEditorBase
- func (self Instance) GetOpenScripts() [][1]gdclass.Script
- func (self Instance) GotoHelp(topic string)
- func (self Instance) GotoLine(line_number int)
- func (self Instance) OnEditorScriptChanged(cb func(script [1]gdclass.Script))
- func (self Instance) OnScriptClose(cb func(script [1]gdclass.Script))
- func (self Instance) OpenScriptCreateDialog(base_name string, base_path string)
- func (self Instance) RegisterSyntaxHighlighter(syntax_highlighter [1]gdclass.EditorSyntaxHighlighter)
- func (self Instance) UnregisterSyntaxHighlighter(syntax_highlighter [1]gdclass.EditorSyntaxHighlighter)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) UpdateDocsFromScript(script [1]gdclass.Script)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.ScriptEditor
Godot editor's script editor. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsContainer ¶
func (Instance) AsPanelContainer ¶
func (self Instance) AsPanelContainer() PanelContainer.Instance
func (Instance) AsScriptEditor ¶
func (Instance) GetBreakpoints ¶
Returns array of breakpoints.
func (Instance) GetCurrentEditor ¶
func (self Instance) GetCurrentEditor() [1]gdclass.ScriptEditorBase
Returns the [ScriptEditorBase] object that the user is currently editing.
func (Instance) GetCurrentScript ¶
Returns a [Script] that is currently active in editor.
func (Instance) GetOpenScriptEditors ¶
func (self Instance) GetOpenScriptEditors() [][1]gdclass.ScriptEditorBase
Returns an array with all [ScriptEditorBase] objects which are currently open in editor.
func (Instance) GetOpenScripts ¶
Returns an array with all [Script] objects which are currently open in editor.
func (Instance) GotoHelp ¶
Opens help for the given topic. The [param topic] is an encoded string that controls which class, method, constant, signal, annotation, property, or theme item should be focused. The supported [param topic] formats include [code]class_name:class[/code], [code]class_method:class:method[/code], [code]class_constant:class:constant[/code], [code]class_signal:class:signal[/code], [code]class_annotation:class:@annotation[/code], [code]class_property:class:property[/code], and [code]class_theme_item:class:item[/code], where [code]class[/code] is the class name, [code]method[/code] is the method name, [code]constant[/code] is the constant name, [code]signal[/code] is the signal name, [code]annotation[/code] is the annotation name, [code]property[/code] is the property name, and [code]item[/code] is the theme item. [codeblock] # Shows help for the Node class. class_name:Node # Shows help for the global min function. # Global objects are accessible in the `@GlobalScope` namespace, shown here. class_method:@GlobalScope:min # Shows help for get_viewport in the Node class. class_method:Node:get_viewport # Shows help for the Input constant MOUSE_BUTTON_MIDDLE. class_constant:Input:MOUSE_BUTTON_MIDDLE # Shows help for the BaseButton signal pressed. class_signal:BaseButton:pressed # Shows help for the CanvasItem property visible. class_property:CanvasItem:visible # Shows help for the GDScript annotation export. # Annotations should be prefixed with the `@` symbol in the descriptor, as shown here. class_annotation:@GDScript:@export # Shows help for the GraphNode theme item named panel_selected. class_theme_item:GraphNode:panel_selected [/codeblock]
func (Instance) OnEditorScriptChanged ¶
func (Instance) OnScriptClose ¶
func (Instance) OpenScriptCreateDialog ¶
Opens the script create dialog. The script will extend [param base_name]. The file extension can be omitted from [param base_path]. It will be added based on the selected scripting language.
func (Instance) RegisterSyntaxHighlighter ¶
func (self Instance) RegisterSyntaxHighlighter(syntax_highlighter [1]gdclass.EditorSyntaxHighlighter)
Registers the [EditorSyntaxHighlighter] to the editor, the [EditorSyntaxHighlighter] will be available on all open scripts. [b]Note:[/b] Does not apply to scripts that are already opened.
func (Instance) UnregisterSyntaxHighlighter ¶
func (self Instance) UnregisterSyntaxHighlighter(syntax_highlighter [1]gdclass.EditorSyntaxHighlighter)
Unregisters the [EditorSyntaxHighlighter] from the editor. [b]Note:[/b] The [EditorSyntaxHighlighter] will still be applied to scripts that are already opened.
func (*Instance) UnsafePointer ¶
func (Instance) UpdateDocsFromScript ¶
Updates the documentation for the given [param script] if the script's documentation is currently open. [b]Note:[/b] This should be called whenever the script is changed to keep the open documentation state up to date.