Documentation
¶
Overview ¶
Package RenderSceneBuffersExtension provides methods for working with RenderSceneBuffersExtension object instances.
Index ¶
- type Advanced
- type Any
- type Implementation
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsRenderSceneBuffers() RenderSceneBuffers.Instance
- func (self Instance) AsRenderSceneBuffersExtension() Instance
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
type Instance [1]gdclass.RenderSceneBuffersExtension
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
See [Interface] for methods that can be overridden by a [Class] that extends it.
%!(EXTRA string=RenderSceneBuffersExtension)
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsRenderSceneBuffers ¶
func (self Instance) AsRenderSceneBuffers() RenderSceneBuffers.Instance
func (Instance) AsRenderSceneBuffersExtension ¶
func (*Instance) UnsafePointer ¶
type Interface ¶
type Interface interface { //Implement this in GDExtension to handle the (re)sizing of a viewport. Configure(config [1]gdclass.RenderSceneBuffersConfiguration) //Implement this in GDExtension to record a new FSR sharpness value. SetFsrSharpness(fsr_sharpness Float.X) //Implement this in GDExtension to change the texture mipmap bias. SetTextureMipmapBias(texture_mipmap_bias Float.X) //Implement this in GDExtension to change the anisotropic filtering level. SetAnisotropicFilteringLevel(anisotropic_filtering_level int) //Implement this in GDExtension to react to the debanding flag changing. SetUseDebanding(use_debanding bool) }
Click to show internal directories.
Click to hide internal directories.