RenderSceneBuffersExtension

package
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Published: Mar 7, 2025 License: MIT Imports: 20 Imported by: 0

Documentation

Overview

Package RenderSceneBuffersExtension provides methods for working with RenderSceneBuffersExtension object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsRenderSceneBuffersExtension() Instance
}

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

This class allows for a RenderSceneBuffer implementation to be made in GDExtension.

See [Interface] for methods that can be overridden by a [Class] that extends it.

%!(EXTRA string=RenderSceneBuffersExtension)

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsRenderSceneBuffers

func (self Instance) AsRenderSceneBuffers() RenderSceneBuffers.Instance

func (Instance) AsRenderSceneBuffersExtension

func (self Instance) AsRenderSceneBuffersExtension() Instance

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	//Implement this in GDExtension to handle the (re)sizing of a viewport.
	Configure(config [1]gdclass.RenderSceneBuffersConfiguration)
	//Implement this in GDExtension to record a new FSR sharpness value.
	SetFsrSharpness(fsr_sharpness Float.X)
	//Implement this in GDExtension to change the texture mipmap bias.
	SetTextureMipmapBias(texture_mipmap_bias Float.X)
	//Implement this in GDExtension to change the anisotropic filtering level.
	SetAnisotropicFilteringLevel(anisotropic_filtering_level int)
	//Implement this in GDExtension to react to the debanding flag changing.
	SetUseDebanding(use_debanding bool)
}

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