Documentation
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Overview ¶
Package PointLight2D provides methods for working with PointLight2D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsLight2D() Light2D.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPointLight2D() Instance
- func (self Instance) Offset() Vector2.XY
- func (self Instance) SetOffset(value Vector2.XY)
- func (self Instance) SetTexture(value [1]gdclass.Texture2D)
- func (self Instance) SetTextureScale(value Float.X)
- func (self Instance) Texture() [1]gdclass.Texture2D
- func (self Instance) TextureScale() Float.X
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.PointLight2D
Casts light in a 2D environment. This light's shape is defined by a (usually grayscale) texture.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsPointLight2D ¶
func (Instance) SetTexture ¶
func (Instance) SetTextureScale ¶
func (Instance) TextureScale ¶
func (*Instance) UnsafePointer ¶
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