Documentation
¶
Overview ¶
Package PinJoint3D provides methods for working with PinJoint3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsJoint3D() Joint3D.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPinJoint3D() Instance
- func (self Instance) GetParam(param gdclass.PinJoint3DParam) Float.X
- func (self Instance) SetParam(param gdclass.PinJoint3DParam, value Float.X)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Param
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.PinJoint3D
A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate. For example, a [RigidBody3D] can be attached to a [StaticBody3D] to create a pendulum or a seesaw.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsPinJoint3D ¶
func (Instance) GetParam ¶
func (self Instance) GetParam(param gdclass.PinJoint3DParam) Float.X
Returns the value of the specified parameter.
func (Instance) SetParam ¶
func (self Instance) SetParam(param gdclass.PinJoint3DParam, value Float.X)
Sets the value of the specified parameter.
func (*Instance) UnsafePointer ¶
type Param ¶
type Param = gdclass.PinJoint3DParam //gd:PinJoint3D.Param
const ( /*The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.*/ ParamBias Param = 0 /*The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.*/ ParamDamping Param = 1 /*If above 0, this value is the maximum value for an impulse that this Joint3D produces.*/ ParamImpulseClamp Param = 2 )
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