PinJoint3D

package
v0.0.0-...-59761c8 Latest Latest
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Published: Mar 7, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package PinJoint3D provides methods for working with PinJoint3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPinJoint3D() Instance
}

type Instance

type Instance [1]gdclass.PinJoint3D

A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate. For example, a [RigidBody3D] can be attached to a [StaticBody3D] to create a pendulum or a seesaw.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsJoint3D

func (self Instance) AsJoint3D() Joint3D.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPinJoint3D

func (self Instance) AsPinJoint3D() Instance

func (Instance) GetParam

func (self Instance) GetParam(param gdclass.PinJoint3DParam) Float.X

Returns the value of the specified parameter.

func (Instance) SetParam

func (self Instance) SetParam(param gdclass.PinJoint3DParam, value Float.X)

Sets the value of the specified parameter.

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Param

type Param = gdclass.PinJoint3DParam //gd:PinJoint3D.Param
const (
	/*The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.*/
	ParamBias Param = 0
	/*The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.*/
	ParamDamping Param = 1
	/*If above 0, this value is the maximum value for an impulse that this Joint3D produces.*/
	ParamImpulseClamp Param = 2
)

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