Documentation
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Overview ¶
Package ExternalTexture provides methods for working with ExternalTexture object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsExternalTexture() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTexture2D() Texture2D.Instance
- func (self Instance) GetExternalTextureId() int
- func (self Instance) SetExternalBufferId(external_buffer_id int)
- func (self Instance) SetSize(value Vector2.XY)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.ExternalTexture
Displays the content of an external buffer provided by the platform. Requires the [url=https://registry.khronos.org/OpenGL/extensions/OES/OES_EGL_image_external.txt]OES_EGL_image_external[/url] extension (OpenGL) or [url=https://registry.khronos.org/vulkan/specs/1.1-extensions/html/vkspec.html#VK_ANDROID_external_memory_android_hardware_buffer]VK_ANDROID_external_memory_android_hardware_buffer[/url] extension (Vulkan). [b]Note:[/b] This is currently only supported in Android builds.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsExternalTexture ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTexture2D ¶
func (Instance) GetExternalTextureId ¶
Returns the external texture ID. Depending on your use case, you may need to pass this to platform APIs, for example, when creating an [code]android.graphics.SurfaceTexture[/code] on Android.
func (Instance) SetExternalBufferId ¶
Sets the external buffer ID. Depending on your use case, you may need to call this with data received from a platform API, for example, [code]SurfaceTexture.getHardwareBuffer()[/code] on Android.