EditorSceneFormatImporterFBX2GLTF

package
v0.0.0-...-59761c8 Latest Latest
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Published: Mar 7, 2025 License: MIT Imports: 20 Imported by: 0

Documentation

Overview

Package EditorSceneFormatImporterFBX2GLTF provides methods for working with EditorSceneFormatImporterFBX2GLTF object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsEditorSceneFormatImporterFBX2GLTF() Instance
}

type Instance

Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool. The location of the FBX2glTF binary is set via the [member EditorSettings.filesystem/import/fbx/fbx2gltf_path] editor setting. This importer is only used if [member ProjectSettings.filesystem/import/fbx2gltf/enabled] is set to [code]true[/code].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsEditorSceneFormatImporter

func (self Instance) AsEditorSceneFormatImporter() EditorSceneFormatImporter.Instance

func (Instance) AsEditorSceneFormatImporterFBX2GLTF

func (self Instance) AsEditorSceneFormatImporterFBX2GLTF() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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