Documentation
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Overview ¶
Package EditorSceneFormatImporterFBX2GLTF provides methods for working with EditorSceneFormatImporterFBX2GLTF object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsEditorSceneFormatImporter() EditorSceneFormatImporter.Instance
- func (self Instance) AsEditorSceneFormatImporterFBX2GLTF() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.EditorSceneFormatImporterFBX2GLTF
Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool. The location of the FBX2glTF binary is set via the [member EditorSettings.filesystem/import/fbx/fbx2gltf_path] editor setting. This importer is only used if [member ProjectSettings.filesystem/import/fbx2gltf/enabled] is set to [code]true[/code].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsEditorSceneFormatImporter ¶
func (self Instance) AsEditorSceneFormatImporter() EditorSceneFormatImporter.Instance
func (Instance) AsEditorSceneFormatImporterFBX2GLTF ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted