ConvexPolygonShape2D

package
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Published: Mar 7, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package ConvexPolygonShape2D provides methods for working with ConvexPolygonShape2D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsConvexPolygonShape2D() Instance
}

type Instance

type Instance [1]gdclass.ConvexPolygonShape2D

A 2D convex polygon shape, intended for use in physics. Used internally in [CollisionPolygon2D] when it's in [constant CollisionPolygon2D.BUILD_SOLIDS] mode. [ConvexPolygonShape2D] is [i]solid[/i], which means it detects collisions from objects that are fully inside it, unlike [ConcavePolygonShape2D] which is hollow. This makes it more suitable for both detection and physics. [b]Convex decomposition:[/b] A concave polygon can be split up into several convex polygons. This allows dynamic physics bodies to have complex concave collisions (at a performance cost) and can be achieved by using several [ConvexPolygonShape2D] nodes or by using the [CollisionPolygon2D] node in [constant CollisionPolygon2D.BUILD_SOLIDS] mode. To generate a collision polygon from a sprite, select the [Sprite2D] node, go to the [b]Sprite2D[/b] menu that appears above the viewport, and choose [b]Create Polygon2D Sibling[/b]. [b]Performance:[/b] [ConvexPolygonShape2D] is faster to check collisions against compared to [ConcavePolygonShape2D], but it is slower than primitive collision shapes such as [CircleShape2D] and [RectangleShape2D]. Its use should generally be limited to medium-sized objects that cannot have their collision accurately represented by primitive shapes.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsConvexPolygonShape2D

func (self Instance) AsConvexPolygonShape2D() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsShape2D

func (self Instance) AsShape2D() Shape2D.Instance

func (Instance) Points

func (self Instance) Points() []Vector2.XY

func (Instance) SetPointCloud

func (self Instance) SetPointCloud(point_cloud []Vector2.XY)

Based on the set of points provided, this assigns the [member points] property using the convex hull algorithm, removing all unneeded points. See [method Geometry2D.convex_hull] for details.

func (Instance) SetPoints

func (self Instance) SetPoints(value []Vector2.XY)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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