ColorPalette

package
v0.0.0-...-59761c8 Latest Latest
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Published: Mar 7, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package ColorPalette provides methods for working with ColorPalette object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsColorPalette() Instance
}

type Instance

type Instance [1]gdclass.ColorPalette

The [ColorPalette] resource is designed to store and manage a collection of colors. This resource is useful in scenarios where a predefined set of colors is required, such as for creating themes, designing user interfaces, or managing game assets. The built-in [ColorPicker] control can also make use of [ColorPalette] without additional code.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsColorPalette

func (self Instance) AsColorPalette() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) Colors

func (self Instance) Colors() []Color.RGBA

func (Instance) SetColors

func (self Instance) SetColors(value []Color.RGBA)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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