Documentation
¶
Overview ¶
Package ColorPalette provides methods for working with ColorPalette object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsColorPalette() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) Colors() []Color.RGBA
- func (self Instance) SetColors(value []Color.RGBA)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.ColorPalette
The [ColorPalette] resource is designed to store and manage a collection of colors. This resource is useful in scenarios where a predefined set of colors is required, such as for creating themes, designing user interfaces, or managing game assets. The built-in [ColorPicker] control can also make use of [ColorPalette] without additional code.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsColorPalette ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (*Instance) UnsafePointer ¶
Click to show internal directories.
Click to hide internal directories.