Documentation
¶
Overview ¶
Package CollisionPolygon3D provides methods for working with CollisionPolygon3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCollisionPolygon3D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) DebugColor() Color.RGBA
- func (self Instance) DebugFill() bool
- func (self Instance) Depth() Float.X
- func (self Instance) Disabled() bool
- func (self Instance) Margin() Float.X
- func (self Instance) Polygon() []Vector2.XY
- func (self Instance) SetDebugColor(value Color.RGBA)
- func (self Instance) SetDebugFill(value bool)
- func (self Instance) SetDepth(value Float.X)
- func (self Instance) SetDisabled(value bool)
- func (self Instance) SetMargin(value Float.X)
- func (self Instance) SetPolygon(value []Vector2.XY)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.CollisionPolygon3D
A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn [PhysicsBody3D] into a solid object. [b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.