Documentation
¶
Overview ¶
Package AudioEffectStereoEnhance provides methods for working with AudioEffectStereoEnhance object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsAudioEffect() AudioEffect.Instance
- func (self Instance) AsAudioEffectStereoEnhance() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) PanPullout() Float.X
- func (self Instance) SetPanPullout(value Float.X)
- func (self Instance) SetSurround(value Float.X)
- func (self Instance) SetTimePulloutMs(value Float.X)
- func (self Instance) Surround() Float.X
- func (self Instance) TimePulloutMs() Float.X
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.AudioEffectStereoEnhance
An audio effect that can be used to adjust the intensity of stereo panning.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAudioEffect ¶
func (self Instance) AsAudioEffect() AudioEffect.Instance
func (Instance) AsAudioEffectStereoEnhance ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) PanPullout ¶
func (Instance) SetPanPullout ¶
func (Instance) SetSurround ¶
func (Instance) SetTimePulloutMs ¶
func (Instance) TimePulloutMs ¶
func (*Instance) UnsafePointer ¶
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