Documentation
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Overview ¶
Package EditorCommandPalette provides methods for working with EditorCommandPalette object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AddCommand(command_name string, key_name string, binded_callable func())
- func (self Instance) AsAcceptDialog() AcceptDialog.Instance
- func (self Instance) AsConfirmationDialog() ConfirmationDialog.Instance
- func (self Instance) AsEditorCommandPalette() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsViewport() Viewport.Instance
- func (self Instance) AsWindow() Window.Instance
- func (self Instance) RemoveCommand(key_name string)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.EditorCommandPalette
Object that holds all the available Commands and their shortcuts text. These Commands can be accessed through [b]Editor > Command Palette[/b] menu. Command key names use slash delimiters to distinguish sections, for example: [code]"example/command1"[/code] then [code]example[/code] will be the section name. [codeblocks] [gdscript] var command_palette = EditorInterface.get_command_palette() # external_command is a function that will be called with the command is executed. var command_callable = Callable(self, "external_command").bind(arguments) command_palette.add_command("command", "test/command",command_callable) [/gdscript] [csharp] EditorCommandPalette commandPalette = EditorInterface.Singleton.GetCommandPalette(); // ExternalCommand is a function that will be called with the command is executed. Callable commandCallable = new Callable(this, MethodName.ExternalCommand); commandPalette.AddCommand("command", "test/command", commandCallable) [/csharp] [/codeblocks] [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_command_palette].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AddCommand ¶
Adds a custom command to EditorCommandPalette. - [param command_name]: [String] (Name of the [b]Command[/b]. This is displayed to the user.) - [param key_name]: [String] (Name of the key for a particular [b]Command[/b]. This is used to uniquely identify the [b]Command[/b].) - [param binded_callable]: [Callable] (Callable of the [b]Command[/b]. This will be executed when the [b]Command[/b] is selected.) - [param shortcut_text]: [String] (Shortcut text of the [b]Command[/b] if available.)
func (Instance) AsAcceptDialog ¶
func (self Instance) AsAcceptDialog() AcceptDialog.Instance
func (Instance) AsConfirmationDialog ¶
func (self Instance) AsConfirmationDialog() ConfirmationDialog.Instance
func (Instance) AsEditorCommandPalette ¶
func (Instance) AsViewport ¶
func (Instance) RemoveCommand ¶
Removes the custom command from EditorCommandPalette. - [param key_name]: [String] (Name of the key for a particular [b]Command[/b].)