Documentation
¶
Overview ¶
Package ConfirmationDialog provides methods for working with ConfirmationDialog object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsAcceptDialog() AcceptDialog.Instance
- func (self Instance) AsConfirmationDialog() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsViewport() Viewport.Instance
- func (self Instance) AsWindow() Window.Instance
- func (self Instance) CancelButtonText() string
- func (self Instance) GetCancelButton() [1]gdclass.Button
- func (self Instance) SetCancelButtonText(value string)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.ConfirmationDialog
A dialog used for confirmation of actions. This window is similar to [AcceptDialog], but pressing its Cancel button can have a different outcome from pressing the OK button. The order of the two buttons varies depending on the host OS. To get cancel action, you can use: [codeblocks] [gdscript] get_cancel_button().pressed.connect(_on_canceled) [/gdscript] [csharp] GetCancelButton().Pressed += OnCanceled; [/csharp] [/codeblocks]
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAcceptDialog ¶
func (self Instance) AsAcceptDialog() AcceptDialog.Instance
func (Instance) AsConfirmationDialog ¶
func (Instance) AsViewport ¶
func (Instance) CancelButtonText ¶
func (Instance) GetCancelButton ¶
Returns the cancel button. [b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.