Documentation ¶
Overview ¶
Package PlaceholderCubemapArray provides methods for working with PlaceholderCubemapArray object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPlaceholderCubemapArray() Instance
- func (self Instance) AsPlaceholderTextureLayered() PlaceholderTextureLayered.Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTextureLayered() TextureLayered.Instance
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.PlaceholderCubemapArray
This class replaces a [CubemapArray] or a [CubemapArray]-derived class in 2 conditions: - In dedicated server mode, where the image data shouldn't affect game logic. This allows reducing the exported PCK's size significantly. - When the [CubemapArray]-derived class is missing, for example when using a different engine version. [b]Note:[/b] This class is not intended for rendering or for use in shaders. Operations like calculating UV are not guaranteed to work.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsPlaceholderCubemapArray ¶
func (Instance) AsPlaceholderTextureLayered ¶
func (self Instance) AsPlaceholderTextureLayered() PlaceholderTextureLayered.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTextureLayered ¶
func (self Instance) AsTextureLayered() TextureLayered.Instance