Documentation ¶
Overview ¶
Package TextureLayered provides methods for working with TextureLayered object instances.
Index ¶
- type Advanced
- type Any
- type Implementation
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTextureLayered() Instance
- func (self Instance) GetFormat() gdclass.ImageFormat
- func (self Instance) GetHeight() int
- func (self Instance) GetLayerData(layer int) [1]gdclass.Image
- func (self Instance) GetLayeredType() gdclass.TextureLayeredLayeredType
- func (self Instance) GetLayers() int
- func (self Instance) GetWidth() int
- func (self Instance) HasMipmaps() bool
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
- type LayeredType
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
type Instance [1]gdclass.TextureLayered
Base class for [ImageTextureLayered] and [CompressedTextureLayered]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [Texture3D]. Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer. All images need to have the same width, height and number of mipmap levels. A [TextureLayered] can be loaded with [method ResourceLoader.load]. Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, OpenGL3).
See [Interface] for methods that can be overridden by a [Class] that extends it.
%!(EXTRA string=TextureLayered)
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTextureLayered ¶
func (Instance) GetFormat ¶
func (self Instance) GetFormat() gdclass.ImageFormat
Returns the current format being used by this texture. See [enum Image.Format] for details.
func (Instance) GetHeight ¶
Returns the height of the texture in pixels. Height is typically represented by the Y axis.
func (Instance) GetLayerData ¶
Returns an [Image] resource with the data from specified [param layer].
func (Instance) GetLayeredType ¶
func (self Instance) GetLayeredType() gdclass.TextureLayeredLayeredType
Returns the [TextureLayered]'s type. The type determines how the data is accessed, with cubemaps having special types.
func (Instance) GetWidth ¶
Returns the width of the texture in pixels. Width is typically represented by the X axis.
func (Instance) HasMipmaps ¶
Returns [code]true[/code] if the layers have generated mipmaps.
func (*Instance) UnsafePointer ¶
type Interface ¶
type Interface interface { //Called when the [TextureLayered]'s format is queried. GetFormat() gdclass.ImageFormat //Called when the layers' type in the [TextureLayered] is queried. GetLayeredType() int //Called when the [TextureLayered]'s width queried. GetWidth() int //Called when the [TextureLayered]'s height is queried. GetHeight() int //Called when the number of layers in the [TextureLayered] is queried. GetLayers() int //Called when the presence of mipmaps in the [TextureLayered] is queried. HasMipmaps() bool //Called when the data for a layer in the [TextureLayered] is queried. GetLayerData(layer_index int) [1]gdclass.Image }
type LayeredType ¶
type LayeredType = gdclass.TextureLayeredLayeredType //gd:TextureLayered.LayeredType
const ( /*Texture is a generic [Texture2DArray].*/ LayeredType2dArray LayeredType = 0 /*Texture is a [Cubemap], with each side in its own layer (6 in total).*/ LayeredTypeCubemap LayeredType = 1 /*Texture is a [CubemapArray], with each cubemap being made of 6 layers.*/ LayeredTypeCubemapArray LayeredType = 2 )