TextureLayered

package
v0.0.0-...-7325ca5 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Jan 31, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package TextureLayered provides methods for working with TextureLayered object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsTextureLayered() Instance
}

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

type Instance [1]gdclass.TextureLayered

Base class for [ImageTextureLayered] and [CompressedTextureLayered]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [Texture3D]. Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer. All images need to have the same width, height and number of mipmap levels. A [TextureLayered] can be loaded with [method ResourceLoader.load]. Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, OpenGL3).

See [Interface] for methods that can be overridden by a [Class] that extends it.

%!(EXTRA string=TextureLayered)

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsTexture

func (self Instance) AsTexture() Texture.Instance

func (Instance) AsTextureLayered

func (self Instance) AsTextureLayered() Instance

func (Instance) GetFormat

func (self Instance) GetFormat() gdclass.ImageFormat

Returns the current format being used by this texture. See [enum Image.Format] for details.

func (Instance) GetHeight

func (self Instance) GetHeight() int

Returns the height of the texture in pixels. Height is typically represented by the Y axis.

func (Instance) GetLayerData

func (self Instance) GetLayerData(layer int) [1]gdclass.Image

Returns an [Image] resource with the data from specified [param layer].

func (Instance) GetLayeredType

func (self Instance) GetLayeredType() gdclass.TextureLayeredLayeredType

Returns the [TextureLayered]'s type. The type determines how the data is accessed, with cubemaps having special types.

func (Instance) GetLayers

func (self Instance) GetLayers() int

Returns the number of referenced [Image]s.

func (Instance) GetWidth

func (self Instance) GetWidth() int

Returns the width of the texture in pixels. Width is typically represented by the X axis.

func (Instance) HasMipmaps

func (self Instance) HasMipmaps() bool

Returns [code]true[/code] if the layers have generated mipmaps.

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	//Called when the [TextureLayered]'s format is queried.
	GetFormat() gdclass.ImageFormat
	//Called when the layers' type in the [TextureLayered] is queried.
	GetLayeredType() int
	//Called when the [TextureLayered]'s width queried.
	GetWidth() int
	//Called when the [TextureLayered]'s height is queried.
	GetHeight() int
	//Called when the number of layers in the [TextureLayered] is queried.
	GetLayers() int
	//Called when the presence of mipmaps in the [TextureLayered] is queried.
	HasMipmaps() bool
	//Called when the data for a layer in the [TextureLayered] is queried.
	GetLayerData(layer_index int) [1]gdclass.Image
}

type LayeredType

type LayeredType = gdclass.TextureLayeredLayeredType //gd:TextureLayered.LayeredType
const (
	/*Texture is a generic [Texture2DArray].*/
	LayeredType2dArray LayeredType = 0
	/*Texture is a [Cubemap], with each side in its own layer (6 in total).*/
	LayeredTypeCubemap LayeredType = 1
	/*Texture is a [CubemapArray], with each cubemap being made of 6 layers.*/
	LayeredTypeCubemapArray LayeredType = 2
)

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL