VisibleOnScreenEnabler3D

package
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Published: Jan 30, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package VisibleOnScreenEnabler3D provides methods for working with VisibleOnScreenEnabler3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisibleOnScreenEnabler3D() Instance
}

type EnableMode

type EnableMode = gdclass.VisibleOnScreenEnabler3DEnableMode //gd:VisibleOnScreenEnabler3D.EnableMode
const (
	/*Corresponds to [constant Node.PROCESS_MODE_INHERIT].*/
	EnableModeInherit EnableMode = 0
	/*Corresponds to [constant Node.PROCESS_MODE_ALWAYS].*/
	EnableModeAlways EnableMode = 1
	/*Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED].*/
	EnableModeWhenPaused EnableMode = 2
)

type Instance

[VisibleOnScreenEnabler3D] contains a box-shaped region of 3D space and a target node. The target node will be automatically enabled (via its [member Node.process_mode] property) when any part of this region becomes visible on the screen, and automatically disabled otherwise. This can for example be used to activate enemies only when the player approaches them. See [VisibleOnScreenNotifier3D] if you only want to be notified when the region is visible on screen. [b]Note:[/b] [VisibleOnScreenEnabler3D] uses an approximate heuristic that doesn't take walls and other occlusion into account, unless occlusion culling is used. It also won't function unless [member Node3D.visible] is set to [code]true[/code].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsVisibleOnScreenEnabler3D

func (self Instance) AsVisibleOnScreenEnabler3D() Instance

func (Instance) AsVisibleOnScreenNotifier3D

func (self Instance) AsVisibleOnScreenNotifier3D() VisibleOnScreenNotifier3D.Instance

func (Instance) AsVisualInstance3D

func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance

func (Instance) EnableMode

func (Instance) EnableNodePath

func (self Instance) EnableNodePath() string

func (Instance) SetEnableMode

func (self Instance) SetEnableMode(value gdclass.VisibleOnScreenEnabler3DEnableMode)

func (Instance) SetEnableNodePath

func (self Instance) SetEnableNodePath(value string)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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