Documentation ¶
Overview ¶
Package VisibleOnScreenEnabler3D provides methods for working with VisibleOnScreenEnabler3D object instances.
Index ¶
- type Advanced
- type Any
- type EnableMode
- type Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsVisibleOnScreenEnabler3D() Instance
- func (self Instance) AsVisibleOnScreenNotifier3D() VisibleOnScreenNotifier3D.Instance
- func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
- func (self Instance) EnableMode() gdclass.VisibleOnScreenEnabler3DEnableMode
- func (self Instance) EnableNodePath() string
- func (self Instance) SetEnableMode(value gdclass.VisibleOnScreenEnabler3DEnableMode)
- func (self Instance) SetEnableNodePath(value string)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type EnableMode ¶
type EnableMode = gdclass.VisibleOnScreenEnabler3DEnableMode //gd:VisibleOnScreenEnabler3D.EnableMode
const ( /*Corresponds to [constant Node.PROCESS_MODE_INHERIT].*/ EnableModeInherit EnableMode = 0 /*Corresponds to [constant Node.PROCESS_MODE_ALWAYS].*/ EnableModeAlways EnableMode = 1 /*Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED].*/ EnableModeWhenPaused EnableMode = 2 )
type Instance ¶
type Instance [1]gdclass.VisibleOnScreenEnabler3D
[VisibleOnScreenEnabler3D] contains a box-shaped region of 3D space and a target node. The target node will be automatically enabled (via its [member Node.process_mode] property) when any part of this region becomes visible on the screen, and automatically disabled otherwise. This can for example be used to activate enemies only when the player approaches them. See [VisibleOnScreenNotifier3D] if you only want to be notified when the region is visible on screen. [b]Note:[/b] [VisibleOnScreenEnabler3D] uses an approximate heuristic that doesn't take walls and other occlusion into account, unless occlusion culling is used. It also won't function unless [member Node3D.visible] is set to [code]true[/code].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsVisibleOnScreenEnabler3D ¶
func (Instance) AsVisibleOnScreenNotifier3D ¶
func (self Instance) AsVisibleOnScreenNotifier3D() VisibleOnScreenNotifier3D.Instance
func (Instance) AsVisualInstance3D ¶
func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
func (Instance) EnableMode ¶
func (self Instance) EnableMode() gdclass.VisibleOnScreenEnabler3DEnableMode
func (Instance) EnableNodePath ¶
func (Instance) SetEnableMode ¶
func (self Instance) SetEnableMode(value gdclass.VisibleOnScreenEnabler3DEnableMode)