Documentation ¶
Overview ¶
Package Texture3DRD provides methods for working with Texture3DRD object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTexture3D() Texture3D.Instance
- func (self Instance) AsTexture3DRD() Instance
- func (self Instance) SetTextureRdRid(value RID.Any)
- func (self Instance) TextureRdRid() RID.Any
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.Texture3DRD
This texture class allows you to use a 3D texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTexture3D ¶
func (Instance) AsTexture3DRD ¶
func (Instance) SetTextureRdRid ¶
func (Instance) TextureRdRid ¶
func (*Instance) UnsafePointer ¶
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