Documentation ¶
Overview ¶
Package Texture3D provides methods for working with Texture3D object instances.
Index ¶
- type Advanced
- type Any
- type Implementation
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTexture3D() Instance
- func (self Instance) CreatePlaceholder() [1]gdclass.Resource
- func (self Instance) GetData() [][1]gdclass.Image
- func (self Instance) GetDepth() int
- func (self Instance) GetFormat() gdclass.ImageFormat
- func (self Instance) GetHeight() int
- func (self Instance) GetWidth() int
- func (self Instance) HasMipmaps() bool
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
Base class for [ImageTexture3D] and [CompressedTexture3D]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. [Texture3D] is the base class for all 3-dimensional texture types. See also [TextureLayered]. All images need to have the same width, height and number of mipmap levels. To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
See [Interface] for methods that can be overridden by a [Class] that extends it.
%!(EXTRA string=Texture3D)
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTexture3D ¶
func (Instance) CreatePlaceholder ¶
Creates a placeholder version of this resource ([PlaceholderTexture3D]).
func (Instance) GetData ¶
Returns the [Texture3D]'s data as an array of [Image]s. Each [Image] represents a [i]slice[/i] of the [Texture3D], with different slices mapping to different depth (Z axis) levels.
func (Instance) GetDepth ¶
Returns the [Texture3D]'s depth in pixels. Depth is typically represented by the Z axis (a dimension not present in [Texture2D]).
func (Instance) GetFormat ¶
func (self Instance) GetFormat() gdclass.ImageFormat
Returns the current format being used by this texture. See [enum Image.Format] for details.
func (Instance) GetHeight ¶
Returns the [Texture3D]'s height in pixels. Width is typically represented by the Y axis.
func (Instance) GetWidth ¶
Returns the [Texture3D]'s width in pixels. Width is typically represented by the X axis.
func (Instance) HasMipmaps ¶
Returns [code]true[/code] if the [Texture3D] has generated mipmaps.
func (*Instance) UnsafePointer ¶
type Interface ¶
type Interface interface { //Called when the [Texture3D]'s format is queried. GetFormat() gdclass.ImageFormat //Called when the [Texture3D]'s width is queried. GetWidth() int //Called when the [Texture3D]'s height is queried. GetHeight() int //Called when the [Texture3D]'s depth is queried. GetDepth() int //Called when the presence of mipmaps in the [Texture3D] is queried. HasMipmaps() bool //Called when the [Texture3D]'s data is queried. GetData() [][1]gdclass.Image }