Documentation ¶
Overview ¶
Package RootMotionView provides methods for working with RootMotionView object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AnimationPath() string
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRootMotionView() Instance
- func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
- func (self Instance) CellSize() Float.X
- func (self Instance) Color() Color.RGBA
- func (self Instance) Radius() Float.X
- func (self Instance) SetAnimationPath(value string)
- func (self Instance) SetCellSize(value Float.X)
- func (self Instance) SetColor(value Color.RGBA)
- func (self Instance) SetRadius(value Float.X)
- func (self Instance) SetZeroY(value bool)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) ZeroY() bool
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.RootMotionView
[i]Root motion[/i] refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also [AnimationMixer]. [b]Note:[/b] [RootMotionView] is only visible in the editor. It will be hidden automatically in the running project.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AnimationPath ¶
func (Instance) AsRootMotionView ¶
func (Instance) AsVisualInstance3D ¶
func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance