Documentation ¶
Overview ¶
Package GPUParticlesAttractorBox3D provides methods for working with GPUParticlesAttractorBox3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsGPUParticlesAttractor3D() GPUParticlesAttractor3D.Instance
- func (self Instance) AsGPUParticlesAttractorBox3D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
- func (self Instance) SetSize(value Vector3.XYZ)
- func (self Instance) Size() Vector3.XYZ
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.GPUParticlesAttractorBox3D
A box-shaped attractor that influences particles from [GPUParticles3D] nodes. Can be used to attract particles towards its origin, or to push them away from its origin. Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported. [b]Note:[/b] Particle attractors only affect [GPUParticles3D], not [CPUParticles3D].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsGPUParticlesAttractor3D ¶
func (self Instance) AsGPUParticlesAttractor3D() GPUParticlesAttractor3D.Instance
func (Instance) AsGPUParticlesAttractorBox3D ¶
func (Instance) AsVisualInstance3D ¶
func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance