AnimatedSprite3D

package
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Published: Jan 30, 2025 License: MIT Imports: 23 Imported by: 0

Documentation

Overview

Package AnimatedSprite3D provides methods for working with AnimatedSprite3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAnimatedSprite3D() Instance
}

type Instance

type Instance [1]gdclass.AnimatedSprite3D

[AnimatedSprite3D] is similar to the [Sprite3D] node, except it carries multiple textures as animation [member sprite_frames]. Animations are created using a [SpriteFrames] resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The [SpriteFrames] resource can be configured in the editor via the SpriteFrames bottom panel.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) Animation

func (self Instance) Animation() string

func (Instance) AsAnimatedSprite3D

func (self Instance) AsAnimatedSprite3D() Instance

func (Instance) AsGeometryInstance3D

func (self Instance) AsGeometryInstance3D() GeometryInstance3D.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsSpriteBase3D

func (self Instance) AsSpriteBase3D() SpriteBase3D.Instance

func (Instance) AsVisualInstance3D

func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance

func (Instance) Autoplay

func (self Instance) Autoplay() string

func (Instance) Frame

func (self Instance) Frame() int

func (Instance) FrameProgress

func (self Instance) FrameProgress() Float.X

func (Instance) GetPlayingSpeed

func (self Instance) GetPlayingSpeed() Float.X

Returns the actual playing speed of current animation or [code]0[/code] if not playing. This speed is the [member speed_scale] property multiplied by [code]custom_speed[/code] argument specified when calling the [method play] method. Returns a negative value if the current animation is playing backwards.

func (Instance) IsPlaying

func (self Instance) IsPlaying() bool

Returns [code]true[/code] if an animation is currently playing (even if [member speed_scale] and/or [code]custom_speed[/code] are [code]0[/code]).

func (Instance) OnAnimationChanged

func (self Instance) OnAnimationChanged(cb func())

func (Instance) OnAnimationFinished

func (self Instance) OnAnimationFinished(cb func())

func (Instance) OnAnimationLooped

func (self Instance) OnAnimationLooped(cb func())

func (Instance) OnFrameChanged

func (self Instance) OnFrameChanged(cb func())

func (Instance) OnSpriteFramesChanged

func (self Instance) OnSpriteFramesChanged(cb func())

func (Instance) Pause

func (self Instance) Pause()

Pauses the currently playing animation. The [member frame] and [member frame_progress] will be kept and calling [method play] or [method play_backwards] without arguments will resume the animation from the current playback position. See also [method stop].

func (Instance) Play

func (self Instance) Play()

Plays the animation with key [param name]. If [param custom_speed] is negative and [param from_end] is [code]true[/code], the animation will play backwards (which is equivalent to calling [method play_backwards]). If this method is called with that same animation [param name], or with no [param name] parameter, the assigned animation will resume playing if it was paused.

func (Instance) PlayBackwards

func (self Instance) PlayBackwards()

Plays the animation with key [param name] in reverse. This method is a shorthand for [method play] with [code]custom_speed = -1.0[/code] and [code]from_end = true[/code], so see its description for more information.

func (Instance) SetAnimation

func (self Instance) SetAnimation(value string)

func (Instance) SetAutoplay

func (self Instance) SetAutoplay(value string)

func (Instance) SetFrame

func (self Instance) SetFrame(value int)

func (Instance) SetFrameAndProgress

func (self Instance) SetFrameAndProgress(frame_ int, progress Float.X)

The setter of [member frame] resets the [member frame_progress] to [code]0.0[/code] implicitly, but this method avoids that. This is useful when you want to carry over the current [member frame_progress] to another [member frame]. [b]Example:[/b] [codeblocks] [gdscript] # Change the animation with keeping the frame index and progress. var current_frame = animated_sprite.get_frame() var current_progress = animated_sprite.get_frame_progress() animated_sprite.play("walk_another_skin") animated_sprite.set_frame_and_progress(current_frame, current_progress) [/gdscript] [/codeblocks]

func (Instance) SetFrameProgress

func (self Instance) SetFrameProgress(value Float.X)

func (Instance) SetSpeedScale

func (self Instance) SetSpeedScale(value Float.X)

func (Instance) SetSpriteFrames

func (self Instance) SetSpriteFrames(value [1]gdclass.SpriteFrames)

func (Instance) SpeedScale

func (self Instance) SpeedScale() Float.X

func (Instance) SpriteFrames

func (self Instance) SpriteFrames() [1]gdclass.SpriteFrames

func (Instance) Stop

func (self Instance) Stop()

Stops the currently playing animation. The animation position is reset to [code]0[/code] and the [code]custom_speed[/code] is reset to [code]1.0[/code]. See also [method pause].

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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