Documentation ¶
Overview ¶
Package display is a set of components to interact with the representation of a entity or it's sprite on screen.
Index ¶
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AnimateComponent ¶
type AnimateComponent struct {
// contains filtered or unexported fields
}
AnimateComponent is the core way of animating a sprite on screen
func NewAnimateComponent ¶
func NewAnimateComponent(subject subjects.Animateable, frameRate float64, sprites []*ebiten.Image, opts ...AnimateOpt) *AnimateComponent
NewAnimateComponent creates a new AnimateComponent, with reference to the subject
func (*AnimateComponent) CenterImage ¶ added in v0.1.5
func (ac *AnimateComponent) CenterImage() *AnimateComponent
CenterImage is the fluent api for setting the image to be centered
func (*AnimateComponent) DisableLoop ¶ added in v0.1.5
func (ac *AnimateComponent) DisableLoop(complete func()) *AnimateComponent
DisableLoop is the fluent api for disabling the loop and setting the complete callback
func (*AnimateComponent) Draw ¶
func (ac *AnimateComponent) Draw(screen *ebiten.Image, xOffset, yOffset float64)
Draw draws the current frame to the screen. It takes the screen as well as an X and Y offset. These offsets are not to be confused with the Animateable offset, this offset is for a camera projection. Whereas the Animateable offset is used for differences in the sprites as they are drawn in their source files.
func (*AnimateComponent) Reset ¶
func (ac *AnimateComponent) Reset()
Reset is used to return the current frame index to 0, mostly used when needing to reset a non-looping animation
func (*AnimateComponent) Update ¶
func (ac *AnimateComponent) Update() error
Update is called as a byproduct of the main game loop, this will update the animation according to the frame rate. Will handle non-looping animations.
type AnimateOpt ¶
type AnimateOpt func(ac *AnimateComponent)
AnimateOpt is a func for modifying an animate component
func AnimateCenterImage ¶
func AnimateCenterImage() AnimateOpt
AnimateCenterImage configures the AnimateComponent to draw with reference to the center and not the top left. This is used to help with flipping horizontally and vertically.
func AnimateDisableLoop ¶
func AnimateDisableLoop(complete func()) AnimateOpt
AnimateDisableLoop turns of the looping for the particular animation.
type FlashComponent ¶ added in v0.1.6
type FlashComponent struct {
// contains filtered or unexported fields
}
func NewFlashComponent ¶ added in v0.1.6
func NewFlashComponent(subject subjects.Animateable, frameRate float64, sprite *ebiten.Image, totalFlashes int, flashColor color.Color) *FlashComponent
func (*FlashComponent) CenterImage ¶ added in v0.1.6
func (fc *FlashComponent) CenterImage() *FlashComponent
func (*FlashComponent) DisableLoop ¶ added in v0.1.6
func (fc *FlashComponent) DisableLoop(complete func()) *FlashComponent
func (*FlashComponent) Draw ¶ added in v0.1.6
func (fc *FlashComponent) Draw(screen *ebiten.Image, xOffset, yOffset float64)
func (*FlashComponent) Reset ¶ added in v0.1.6
func (fc *FlashComponent) Reset()
func (*FlashComponent) Update ¶ added in v0.1.6
func (fc *FlashComponent) Update() error