Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type GameLift ¶
type GameLift struct {
// contains filtered or unexported fields
}
func NewGameLift ¶
func NewGameLift() *GameLift
type Handler ¶
type Handler struct {
// contains filtered or unexported fields
}
func (*Handler) HealthCheck ¶
func (*Handler) ProcessTerminate ¶
func (h *Handler) ProcessTerminate(event *pbuffer.TerminateProcess)
func (*Handler) StartGameSession ¶
func (h *Handler) StartGameSession(event *pbuffer.ActivateGameSession)
func (*Handler) UpdateGameSession ¶
func (h *Handler) UpdateGameSession(event *pbuffer.UpdateGameSession)
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