Documentation
¶
Index ¶
- Variables
- type AcceptPlayerSession
- func (*AcceptPlayerSession) Descriptor() ([]byte, []int)
- func (m *AcceptPlayerSession) GetGameSessionId() string
- func (m *AcceptPlayerSession) GetPlayerSessionId() string
- func (*AcceptPlayerSession) ProtoMessage()
- func (m *AcceptPlayerSession) Reset()
- func (m *AcceptPlayerSession) String() string
- func (m *AcceptPlayerSession) XXX_DiscardUnknown()
- func (m *AcceptPlayerSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *AcceptPlayerSession) XXX_Merge(src proto.Message)
- func (m *AcceptPlayerSession) XXX_Size() int
- func (m *AcceptPlayerSession) XXX_Unmarshal(b []byte) error
- type ActivateGameSession
- func (*ActivateGameSession) Descriptor() ([]byte, []int)
- func (m *ActivateGameSession) GetGameSession() *GameSession
- func (*ActivateGameSession) ProtoMessage()
- func (m *ActivateGameSession) Reset()
- func (m *ActivateGameSession) String() string
- func (m *ActivateGameSession) XXX_DiscardUnknown()
- func (m *ActivateGameSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActivateGameSession) XXX_Merge(src proto.Message)
- func (m *ActivateGameSession) XXX_Size() int
- func (m *ActivateGameSession) XXX_Unmarshal(b []byte) error
- type AttributeValue
- func (*AttributeValue) Descriptor() ([]byte, []int)
- func (m *AttributeValue) GetN() float64
- func (m *AttributeValue) GetS() string
- func (m *AttributeValue) GetSDM() map[string]float64
- func (m *AttributeValue) GetSL() []string
- func (m *AttributeValue) GetType() int32
- func (*AttributeValue) ProtoMessage()
- func (m *AttributeValue) Reset()
- func (m *AttributeValue) String() string
- func (m *AttributeValue) XXX_DiscardUnknown()
- func (m *AttributeValue) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *AttributeValue) XXX_Merge(src proto.Message)
- func (m *AttributeValue) XXX_Size() int
- func (m *AttributeValue) XXX_Unmarshal(b []byte) error
- type BackfillMatchmakingRequest
- func (*BackfillMatchmakingRequest) Descriptor() ([]byte, []int)
- func (m *BackfillMatchmakingRequest) GetGameSessionArn() string
- func (m *BackfillMatchmakingRequest) GetMatchmakingConfigurationArn() string
- func (m *BackfillMatchmakingRequest) GetPlayers() []*Player
- func (m *BackfillMatchmakingRequest) GetTicketId() string
- func (*BackfillMatchmakingRequest) ProtoMessage()
- func (m *BackfillMatchmakingRequest) Reset()
- func (m *BackfillMatchmakingRequest) String() string
- func (m *BackfillMatchmakingRequest) XXX_DiscardUnknown()
- func (m *BackfillMatchmakingRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *BackfillMatchmakingRequest) XXX_Merge(src proto.Message)
- func (m *BackfillMatchmakingRequest) XXX_Size() int
- func (m *BackfillMatchmakingRequest) XXX_Unmarshal(b []byte) error
- type BackfillMatchmakingResponse
- func (*BackfillMatchmakingResponse) Descriptor() ([]byte, []int)
- func (m *BackfillMatchmakingResponse) GetTicketId() string
- func (*BackfillMatchmakingResponse) ProtoMessage()
- func (m *BackfillMatchmakingResponse) Reset()
- func (m *BackfillMatchmakingResponse) String() string
- func (m *BackfillMatchmakingResponse) XXX_DiscardUnknown()
- func (m *BackfillMatchmakingResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *BackfillMatchmakingResponse) XXX_Merge(src proto.Message)
- func (m *BackfillMatchmakingResponse) XXX_Size() int
- func (m *BackfillMatchmakingResponse) XXX_Unmarshal(b []byte) error
- type DescribePlayerSessionsRequest
- func (*DescribePlayerSessionsRequest) Descriptor() ([]byte, []int)
- func (m *DescribePlayerSessionsRequest) GetGameSessionId() string
- func (m *DescribePlayerSessionsRequest) GetLimit() int32
- func (m *DescribePlayerSessionsRequest) GetNextToken() string
- func (m *DescribePlayerSessionsRequest) GetPlayerId() string
- func (m *DescribePlayerSessionsRequest) GetPlayerSessionId() string
- func (m *DescribePlayerSessionsRequest) GetPlayerSessionStatusFilter() string
- func (*DescribePlayerSessionsRequest) ProtoMessage()
- func (m *DescribePlayerSessionsRequest) Reset()
- func (m *DescribePlayerSessionsRequest) String() string
- func (m *DescribePlayerSessionsRequest) XXX_DiscardUnknown()
- func (m *DescribePlayerSessionsRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DescribePlayerSessionsRequest) XXX_Merge(src proto.Message)
- func (m *DescribePlayerSessionsRequest) XXX_Size() int
- func (m *DescribePlayerSessionsRequest) XXX_Unmarshal(b []byte) error
- type DescribePlayerSessionsResponse
- func (*DescribePlayerSessionsResponse) Descriptor() ([]byte, []int)
- func (m *DescribePlayerSessionsResponse) GetNextToken() string
- func (m *DescribePlayerSessionsResponse) GetPlayerSessions() []*PlayerSession
- func (*DescribePlayerSessionsResponse) ProtoMessage()
- func (m *DescribePlayerSessionsResponse) Reset()
- func (m *DescribePlayerSessionsResponse) String() string
- func (m *DescribePlayerSessionsResponse) XXX_DiscardUnknown()
- func (m *DescribePlayerSessionsResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DescribePlayerSessionsResponse) XXX_Merge(src proto.Message)
- func (m *DescribePlayerSessionsResponse) XXX_Size() int
- func (m *DescribePlayerSessionsResponse) XXX_Unmarshal(b []byte) error
- type GameLiftResponse
- func (*GameLiftResponse) Descriptor() ([]byte, []int)
- func (m *GameLiftResponse) GetErrorMessage() string
- func (m *GameLiftResponse) GetResponseData() string
- func (m *GameLiftResponse) GetStatus() GameLiftResponse_Status
- func (*GameLiftResponse) ProtoMessage()
- func (m *GameLiftResponse) Reset()
- func (m *GameLiftResponse) String() string
- func (m *GameLiftResponse) XXX_DiscardUnknown()
- func (m *GameLiftResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *GameLiftResponse) XXX_Merge(src proto.Message)
- func (m *GameLiftResponse) XXX_Size() int
- func (m *GameLiftResponse) XXX_Unmarshal(b []byte) error
- type GameLiftResponse_Status
- type GameProperty
- func (*GameProperty) Descriptor() ([]byte, []int)
- func (m *GameProperty) GetKey() string
- func (m *GameProperty) GetValue() string
- func (*GameProperty) ProtoMessage()
- func (m *GameProperty) Reset()
- func (m *GameProperty) String() string
- func (m *GameProperty) XXX_DiscardUnknown()
- func (m *GameProperty) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *GameProperty) XXX_Merge(src proto.Message)
- func (m *GameProperty) XXX_Size() int
- func (m *GameProperty) XXX_Unmarshal(b []byte) error
- type GameSession
- func (*GameSession) Descriptor() ([]byte, []int)
- func (m *GameSession) GetDnsName() string
- func (m *GameSession) GetFleetId() string
- func (m *GameSession) GetGameProperties() []*GameProperty
- func (m *GameSession) GetGameSessionData() string
- func (m *GameSession) GetGameSessionId() string
- func (m *GameSession) GetIpAddress() string
- func (m *GameSession) GetJoinable() bool
- func (m *GameSession) GetMatchmakerData() string
- func (m *GameSession) GetMaxPlayers() int32
- func (m *GameSession) GetName() string
- func (m *GameSession) GetPort() int32
- func (*GameSession) ProtoMessage()
- func (m *GameSession) Reset()
- func (m *GameSession) String() string
- func (m *GameSession) XXX_DiscardUnknown()
- func (m *GameSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *GameSession) XXX_Merge(src proto.Message)
- func (m *GameSession) XXX_Size() int
- func (m *GameSession) XXX_Unmarshal(b []byte) error
- type GameSessionActivate
- func (*GameSessionActivate) Descriptor() ([]byte, []int)
- func (m *GameSessionActivate) GetGameSessionId() string
- func (m *GameSessionActivate) GetMaxPlayers() int32
- func (m *GameSessionActivate) GetPort() int32
- func (*GameSessionActivate) ProtoMessage()
- func (m *GameSessionActivate) Reset()
- func (m *GameSessionActivate) String() string
- func (m *GameSessionActivate) XXX_DiscardUnknown()
- func (m *GameSessionActivate) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *GameSessionActivate) XXX_Merge(src proto.Message)
- func (m *GameSessionActivate) XXX_Size() int
- func (m *GameSessionActivate) XXX_Unmarshal(b []byte) error
- type GameSessionTerminate
- func (*GameSessionTerminate) Descriptor() ([]byte, []int)
- func (m *GameSessionTerminate) GetGameSessionId() string
- func (*GameSessionTerminate) ProtoMessage()
- func (m *GameSessionTerminate) Reset()
- func (m *GameSessionTerminate) String() string
- func (m *GameSessionTerminate) XXX_DiscardUnknown()
- func (m *GameSessionTerminate) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *GameSessionTerminate) XXX_Merge(src proto.Message)
- func (m *GameSessionTerminate) XXX_Size() int
- func (m *GameSessionTerminate) XXX_Unmarshal(b []byte) error
- type GetInstanceCertificate
- func (*GetInstanceCertificate) Descriptor() ([]byte, []int)
- func (*GetInstanceCertificate) ProtoMessage()
- func (m *GetInstanceCertificate) Reset()
- func (m *GetInstanceCertificate) String() string
- func (m *GetInstanceCertificate) XXX_DiscardUnknown()
- func (m *GetInstanceCertificate) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *GetInstanceCertificate) XXX_Merge(src proto.Message)
- func (m *GetInstanceCertificate) XXX_Size() int
- func (m *GetInstanceCertificate) XXX_Unmarshal(b []byte) error
- type GetInstanceCertificateResponse
- func (*GetInstanceCertificateResponse) Descriptor() ([]byte, []int)
- func (m *GetInstanceCertificateResponse) GetCertificateChainPath() string
- func (m *GetInstanceCertificateResponse) GetCertificatePath() string
- func (m *GetInstanceCertificateResponse) GetHostName() string
- func (m *GetInstanceCertificateResponse) GetPrivateKeyPath() string
- func (m *GetInstanceCertificateResponse) GetRootCertificatePath() string
- func (*GetInstanceCertificateResponse) ProtoMessage()
- func (m *GetInstanceCertificateResponse) Reset()
- func (m *GetInstanceCertificateResponse) String() string
- func (m *GetInstanceCertificateResponse) XXX_DiscardUnknown()
- func (m *GetInstanceCertificateResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *GetInstanceCertificateResponse) XXX_Merge(src proto.Message)
- func (m *GetInstanceCertificateResponse) XXX_Size() int
- func (m *GetInstanceCertificateResponse) XXX_Unmarshal(b []byte) error
- type Player
- func (*Player) Descriptor() ([]byte, []int)
- func (m *Player) GetLatencyInMs() map[string]int32
- func (m *Player) GetPlayerAttributes() map[string]*AttributeValue
- func (m *Player) GetPlayerId() string
- func (m *Player) GetTeam() string
- func (*Player) ProtoMessage()
- func (m *Player) Reset()
- func (m *Player) String() string
- func (m *Player) XXX_DiscardUnknown()
- func (m *Player) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Player) XXX_Merge(src proto.Message)
- func (m *Player) XXX_Size() int
- func (m *Player) XXX_Unmarshal(b []byte) error
- type PlayerSession
- func (*PlayerSession) Descriptor() ([]byte, []int)
- func (m *PlayerSession) GetCreationTime() int64
- func (m *PlayerSession) GetDnsName() string
- func (m *PlayerSession) GetFleetId() string
- func (m *PlayerSession) GetGameSessionId() string
- func (m *PlayerSession) GetIpAddress() string
- func (m *PlayerSession) GetPlayerData() string
- func (m *PlayerSession) GetPlayerId() string
- func (m *PlayerSession) GetPlayerSessionId() string
- func (m *PlayerSession) GetPort() int32
- func (m *PlayerSession) GetStatus() string
- func (m *PlayerSession) GetTerminationTime() int64
- func (*PlayerSession) ProtoMessage()
- func (m *PlayerSession) Reset()
- func (m *PlayerSession) String() string
- func (m *PlayerSession) XXX_DiscardUnknown()
- func (m *PlayerSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PlayerSession) XXX_Merge(src proto.Message)
- func (m *PlayerSession) XXX_Size() int
- func (m *PlayerSession) XXX_Unmarshal(b []byte) error
- type ProcessEnding
- func (*ProcessEnding) Descriptor() ([]byte, []int)
- func (*ProcessEnding) ProtoMessage()
- func (m *ProcessEnding) Reset()
- func (m *ProcessEnding) String() string
- func (m *ProcessEnding) XXX_DiscardUnknown()
- func (m *ProcessEnding) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ProcessEnding) XXX_Merge(src proto.Message)
- func (m *ProcessEnding) XXX_Size() int
- func (m *ProcessEnding) XXX_Unmarshal(b []byte) error
- type ProcessReady
- func (*ProcessReady) Descriptor() ([]byte, []int)
- func (m *ProcessReady) GetLogPathsToUpload() []string
- func (m *ProcessReady) GetMaxConcurrentGameSessions() int32
- func (m *ProcessReady) GetPort() int32
- func (*ProcessReady) ProtoMessage()
- func (m *ProcessReady) Reset()
- func (m *ProcessReady) String() string
- func (m *ProcessReady) XXX_DiscardUnknown()
- func (m *ProcessReady) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ProcessReady) XXX_Merge(src proto.Message)
- func (m *ProcessReady) XXX_Size() int
- func (m *ProcessReady) XXX_Unmarshal(b []byte) error
- type RemovePlayerSession
- func (*RemovePlayerSession) Descriptor() ([]byte, []int)
- func (m *RemovePlayerSession) GetGameSessionId() string
- func (m *RemovePlayerSession) GetPlayerSessionId() string
- func (*RemovePlayerSession) ProtoMessage()
- func (m *RemovePlayerSession) Reset()
- func (m *RemovePlayerSession) String() string
- func (m *RemovePlayerSession) XXX_DiscardUnknown()
- func (m *RemovePlayerSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RemovePlayerSession) XXX_Merge(src proto.Message)
- func (m *RemovePlayerSession) XXX_Size() int
- func (m *RemovePlayerSession) XXX_Unmarshal(b []byte) error
- type ReportHealth
- func (*ReportHealth) Descriptor() ([]byte, []int)
- func (m *ReportHealth) GetHealthStatus() bool
- func (*ReportHealth) ProtoMessage()
- func (m *ReportHealth) Reset()
- func (m *ReportHealth) String() string
- func (m *ReportHealth) XXX_DiscardUnknown()
- func (m *ReportHealth) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ReportHealth) XXX_Merge(src proto.Message)
- func (m *ReportHealth) XXX_Size() int
- func (m *ReportHealth) XXX_Unmarshal(b []byte) error
- type Response
- func (*Response) Descriptor() ([]byte, []int)
- func (m *Response) GetErrorMessage() string
- func (m *Response) GetStatus() Response_Status
- func (*Response) ProtoMessage()
- func (m *Response) Reset()
- func (m *Response) String() string
- func (m *Response) XXX_DiscardUnknown()
- func (m *Response) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Response) XXX_Merge(src proto.Message)
- func (m *Response) XXX_Size() int
- func (m *Response) XXX_Unmarshal(b []byte) error
- type Response_Status
- type StopMatchmakingRequest
- func (*StopMatchmakingRequest) Descriptor() ([]byte, []int)
- func (m *StopMatchmakingRequest) GetGameSessionArn() string
- func (m *StopMatchmakingRequest) GetMatchmakingConfigurationArn() string
- func (m *StopMatchmakingRequest) GetTicketId() string
- func (*StopMatchmakingRequest) ProtoMessage()
- func (m *StopMatchmakingRequest) Reset()
- func (m *StopMatchmakingRequest) String() string
- func (m *StopMatchmakingRequest) XXX_DiscardUnknown()
- func (m *StopMatchmakingRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *StopMatchmakingRequest) XXX_Merge(src proto.Message)
- func (m *StopMatchmakingRequest) XXX_Size() int
- func (m *StopMatchmakingRequest) XXX_Unmarshal(b []byte) error
- type TerminateProcess
- func (*TerminateProcess) Descriptor() ([]byte, []int)
- func (m *TerminateProcess) GetTerminationTime() int64
- func (*TerminateProcess) ProtoMessage()
- func (m *TerminateProcess) Reset()
- func (m *TerminateProcess) String() string
- func (m *TerminateProcess) XXX_DiscardUnknown()
- func (m *TerminateProcess) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *TerminateProcess) XXX_Merge(src proto.Message)
- func (m *TerminateProcess) XXX_Size() int
- func (m *TerminateProcess) XXX_Unmarshal(b []byte) error
- type UpdateGameSession
- func (*UpdateGameSession) Descriptor() ([]byte, []int)
- func (m *UpdateGameSession) GetBackfillTicketId() string
- func (m *UpdateGameSession) GetGameSession() *GameSession
- func (m *UpdateGameSession) GetUpdateReason() string
- func (*UpdateGameSession) ProtoMessage()
- func (m *UpdateGameSession) Reset()
- func (m *UpdateGameSession) String() string
- func (m *UpdateGameSession) XXX_DiscardUnknown()
- func (m *UpdateGameSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *UpdateGameSession) XXX_Merge(src proto.Message)
- func (m *UpdateGameSession) XXX_Size() int
- func (m *UpdateGameSession) XXX_Unmarshal(b []byte) error
- type UpdatePlayerSessionCreationPolicy
- func (*UpdatePlayerSessionCreationPolicy) Descriptor() ([]byte, []int)
- func (m *UpdatePlayerSessionCreationPolicy) GetGameSessionId() string
- func (m *UpdatePlayerSessionCreationPolicy) GetNewPlayerSessionCreationPolicy() string
- func (*UpdatePlayerSessionCreationPolicy) ProtoMessage()
- func (m *UpdatePlayerSessionCreationPolicy) Reset()
- func (m *UpdatePlayerSessionCreationPolicy) String() string
- func (m *UpdatePlayerSessionCreationPolicy) XXX_DiscardUnknown()
- func (m *UpdatePlayerSessionCreationPolicy) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *UpdatePlayerSessionCreationPolicy) XXX_Merge(src proto.Message)
- func (m *UpdatePlayerSessionCreationPolicy) XXX_Size() int
- func (m *UpdatePlayerSessionCreationPolicy) XXX_Unmarshal(b []byte) error
Constants ¶
This section is empty.
Variables ¶
View Source
var GameLiftResponse_Status_name = map[int32]string{
0: "OK",
1: "ERROR_400",
2: "ERROR_500",
}
View Source
var GameLiftResponse_Status_value = map[string]int32{
"OK": 0,
"ERROR_400": 1,
"ERROR_500": 2,
}
View Source
var Response_Status_name = map[int32]string{
0: "OK",
1: "ERROR",
}
View Source
var Response_Status_value = map[string]int32{
"OK": 0,
"ERROR": 1,
}
Functions ¶
This section is empty.
Types ¶
type AcceptPlayerSession ¶
type AcceptPlayerSession struct { GameSessionId string `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"` PlayerSessionId string `protobuf:"bytes,2,opt,name=playerSessionId,proto3" json:"playerSessionId,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*AcceptPlayerSession) Descriptor ¶
func (*AcceptPlayerSession) Descriptor() ([]byte, []int)
func (*AcceptPlayerSession) GetGameSessionId ¶
func (m *AcceptPlayerSession) GetGameSessionId() string
func (*AcceptPlayerSession) GetPlayerSessionId ¶
func (m *AcceptPlayerSession) GetPlayerSessionId() string
func (*AcceptPlayerSession) ProtoMessage ¶
func (*AcceptPlayerSession) ProtoMessage()
func (*AcceptPlayerSession) Reset ¶
func (m *AcceptPlayerSession) Reset()
func (*AcceptPlayerSession) String ¶
func (m *AcceptPlayerSession) String() string
func (*AcceptPlayerSession) XXX_DiscardUnknown ¶
func (m *AcceptPlayerSession) XXX_DiscardUnknown()
func (*AcceptPlayerSession) XXX_Marshal ¶
func (m *AcceptPlayerSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*AcceptPlayerSession) XXX_Merge ¶
func (m *AcceptPlayerSession) XXX_Merge(src proto.Message)
func (*AcceptPlayerSession) XXX_Size ¶
func (m *AcceptPlayerSession) XXX_Size() int
func (*AcceptPlayerSession) XXX_Unmarshal ¶
func (m *AcceptPlayerSession) XXX_Unmarshal(b []byte) error
type ActivateGameSession ¶
type ActivateGameSession struct { GameSession *GameSession `protobuf:"bytes,1,opt,name=gameSession,proto3" json:"gameSession,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
AuxProxy --> Sdk
func (*ActivateGameSession) Descriptor ¶
func (*ActivateGameSession) Descriptor() ([]byte, []int)
func (*ActivateGameSession) GetGameSession ¶
func (m *ActivateGameSession) GetGameSession() *GameSession
func (*ActivateGameSession) ProtoMessage ¶
func (*ActivateGameSession) ProtoMessage()
func (*ActivateGameSession) Reset ¶
func (m *ActivateGameSession) Reset()
func (*ActivateGameSession) String ¶
func (m *ActivateGameSession) String() string
func (*ActivateGameSession) XXX_DiscardUnknown ¶
func (m *ActivateGameSession) XXX_DiscardUnknown()
func (*ActivateGameSession) XXX_Marshal ¶
func (m *ActivateGameSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActivateGameSession) XXX_Merge ¶
func (m *ActivateGameSession) XXX_Merge(src proto.Message)
func (*ActivateGameSession) XXX_Size ¶
func (m *ActivateGameSession) XXX_Size() int
func (*ActivateGameSession) XXX_Unmarshal ¶
func (m *ActivateGameSession) XXX_Unmarshal(b []byte) error
type AttributeValue ¶
type AttributeValue struct { Type int32 `protobuf:"varint,1,opt,name=type,proto3" json:"type,omitempty"` S string `protobuf:"bytes,2,opt,name=S,proto3" json:"S,omitempty"` N float64 `protobuf:"fixed64,3,opt,name=N,proto3" json:"N,omitempty"` SL []string `protobuf:"bytes,4,rep,name=SL,proto3" json:"SL,omitempty"` SDM map[string]float64 `` /* 149-byte string literal not displayed */ XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*AttributeValue) Descriptor ¶
func (*AttributeValue) Descriptor() ([]byte, []int)
func (*AttributeValue) GetN ¶
func (m *AttributeValue) GetN() float64
func (*AttributeValue) GetS ¶
func (m *AttributeValue) GetS() string
func (*AttributeValue) GetSDM ¶
func (m *AttributeValue) GetSDM() map[string]float64
func (*AttributeValue) GetSL ¶
func (m *AttributeValue) GetSL() []string
func (*AttributeValue) GetType ¶
func (m *AttributeValue) GetType() int32
func (*AttributeValue) ProtoMessage ¶
func (*AttributeValue) ProtoMessage()
func (*AttributeValue) Reset ¶
func (m *AttributeValue) Reset()
func (*AttributeValue) String ¶
func (m *AttributeValue) String() string
func (*AttributeValue) XXX_DiscardUnknown ¶
func (m *AttributeValue) XXX_DiscardUnknown()
func (*AttributeValue) XXX_Marshal ¶
func (m *AttributeValue) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*AttributeValue) XXX_Merge ¶
func (m *AttributeValue) XXX_Merge(src proto.Message)
func (*AttributeValue) XXX_Size ¶
func (m *AttributeValue) XXX_Size() int
func (*AttributeValue) XXX_Unmarshal ¶
func (m *AttributeValue) XXX_Unmarshal(b []byte) error
type BackfillMatchmakingRequest ¶
type BackfillMatchmakingRequest struct { TicketId string `protobuf:"bytes,1,opt,name=ticketId,proto3" json:"ticketId,omitempty"` GameSessionArn string `protobuf:"bytes,2,opt,name=gameSessionArn,proto3" json:"gameSessionArn,omitempty"` MatchmakingConfigurationArn string `protobuf:"bytes,3,opt,name=matchmakingConfigurationArn,proto3" json:"matchmakingConfigurationArn,omitempty"` Players []*Player `protobuf:"bytes,4,rep,name=players,proto3" json:"players,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*BackfillMatchmakingRequest) Descriptor ¶
func (*BackfillMatchmakingRequest) Descriptor() ([]byte, []int)
func (*BackfillMatchmakingRequest) GetGameSessionArn ¶
func (m *BackfillMatchmakingRequest) GetGameSessionArn() string
func (*BackfillMatchmakingRequest) GetMatchmakingConfigurationArn ¶
func (m *BackfillMatchmakingRequest) GetMatchmakingConfigurationArn() string
func (*BackfillMatchmakingRequest) GetPlayers ¶
func (m *BackfillMatchmakingRequest) GetPlayers() []*Player
func (*BackfillMatchmakingRequest) GetTicketId ¶
func (m *BackfillMatchmakingRequest) GetTicketId() string
func (*BackfillMatchmakingRequest) ProtoMessage ¶
func (*BackfillMatchmakingRequest) ProtoMessage()
func (*BackfillMatchmakingRequest) Reset ¶
func (m *BackfillMatchmakingRequest) Reset()
func (*BackfillMatchmakingRequest) String ¶
func (m *BackfillMatchmakingRequest) String() string
func (*BackfillMatchmakingRequest) XXX_DiscardUnknown ¶
func (m *BackfillMatchmakingRequest) XXX_DiscardUnknown()
func (*BackfillMatchmakingRequest) XXX_Marshal ¶
func (m *BackfillMatchmakingRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*BackfillMatchmakingRequest) XXX_Merge ¶
func (m *BackfillMatchmakingRequest) XXX_Merge(src proto.Message)
func (*BackfillMatchmakingRequest) XXX_Size ¶
func (m *BackfillMatchmakingRequest) XXX_Size() int
func (*BackfillMatchmakingRequest) XXX_Unmarshal ¶
func (m *BackfillMatchmakingRequest) XXX_Unmarshal(b []byte) error
type BackfillMatchmakingResponse ¶
type BackfillMatchmakingResponse struct { TicketId string `protobuf:"bytes,1,opt,name=ticketId,proto3" json:"ticketId,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*BackfillMatchmakingResponse) Descriptor ¶
func (*BackfillMatchmakingResponse) Descriptor() ([]byte, []int)
func (*BackfillMatchmakingResponse) GetTicketId ¶
func (m *BackfillMatchmakingResponse) GetTicketId() string
func (*BackfillMatchmakingResponse) ProtoMessage ¶
func (*BackfillMatchmakingResponse) ProtoMessage()
func (*BackfillMatchmakingResponse) Reset ¶
func (m *BackfillMatchmakingResponse) Reset()
func (*BackfillMatchmakingResponse) String ¶
func (m *BackfillMatchmakingResponse) String() string
func (*BackfillMatchmakingResponse) XXX_DiscardUnknown ¶
func (m *BackfillMatchmakingResponse) XXX_DiscardUnknown()
func (*BackfillMatchmakingResponse) XXX_Marshal ¶
func (m *BackfillMatchmakingResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*BackfillMatchmakingResponse) XXX_Merge ¶
func (m *BackfillMatchmakingResponse) XXX_Merge(src proto.Message)
func (*BackfillMatchmakingResponse) XXX_Size ¶
func (m *BackfillMatchmakingResponse) XXX_Size() int
func (*BackfillMatchmakingResponse) XXX_Unmarshal ¶
func (m *BackfillMatchmakingResponse) XXX_Unmarshal(b []byte) error
type DescribePlayerSessionsRequest ¶
type DescribePlayerSessionsRequest struct { GameSessionId string `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"` PlayerId string `protobuf:"bytes,2,opt,name=playerId,proto3" json:"playerId,omitempty"` PlayerSessionId string `protobuf:"bytes,3,opt,name=playerSessionId,proto3" json:"playerSessionId,omitempty"` PlayerSessionStatusFilter string `protobuf:"bytes,4,opt,name=playerSessionStatusFilter,proto3" json:"playerSessionStatusFilter,omitempty"` NextToken string `protobuf:"bytes,5,opt,name=nextToken,proto3" json:"nextToken,omitempty"` Limit int32 `protobuf:"varint,6,opt,name=limit,proto3" json:"limit,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*DescribePlayerSessionsRequest) Descriptor ¶
func (*DescribePlayerSessionsRequest) Descriptor() ([]byte, []int)
func (*DescribePlayerSessionsRequest) GetGameSessionId ¶
func (m *DescribePlayerSessionsRequest) GetGameSessionId() string
func (*DescribePlayerSessionsRequest) GetLimit ¶
func (m *DescribePlayerSessionsRequest) GetLimit() int32
func (*DescribePlayerSessionsRequest) GetNextToken ¶
func (m *DescribePlayerSessionsRequest) GetNextToken() string
func (*DescribePlayerSessionsRequest) GetPlayerId ¶
func (m *DescribePlayerSessionsRequest) GetPlayerId() string
func (*DescribePlayerSessionsRequest) GetPlayerSessionId ¶
func (m *DescribePlayerSessionsRequest) GetPlayerSessionId() string
func (*DescribePlayerSessionsRequest) GetPlayerSessionStatusFilter ¶
func (m *DescribePlayerSessionsRequest) GetPlayerSessionStatusFilter() string
func (*DescribePlayerSessionsRequest) ProtoMessage ¶
func (*DescribePlayerSessionsRequest) ProtoMessage()
func (*DescribePlayerSessionsRequest) Reset ¶
func (m *DescribePlayerSessionsRequest) Reset()
func (*DescribePlayerSessionsRequest) String ¶
func (m *DescribePlayerSessionsRequest) String() string
func (*DescribePlayerSessionsRequest) XXX_DiscardUnknown ¶
func (m *DescribePlayerSessionsRequest) XXX_DiscardUnknown()
func (*DescribePlayerSessionsRequest) XXX_Marshal ¶
func (m *DescribePlayerSessionsRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*DescribePlayerSessionsRequest) XXX_Merge ¶
func (m *DescribePlayerSessionsRequest) XXX_Merge(src proto.Message)
func (*DescribePlayerSessionsRequest) XXX_Size ¶
func (m *DescribePlayerSessionsRequest) XXX_Size() int
func (*DescribePlayerSessionsRequest) XXX_Unmarshal ¶
func (m *DescribePlayerSessionsRequest) XXX_Unmarshal(b []byte) error
type DescribePlayerSessionsResponse ¶
type DescribePlayerSessionsResponse struct { NextToken string `protobuf:"bytes,1,opt,name=nextToken,proto3" json:"nextToken,omitempty"` PlayerSessions []*PlayerSession `protobuf:"bytes,2,rep,name=playerSessions,proto3" json:"playerSessions,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*DescribePlayerSessionsResponse) Descriptor ¶
func (*DescribePlayerSessionsResponse) Descriptor() ([]byte, []int)
func (*DescribePlayerSessionsResponse) GetNextToken ¶
func (m *DescribePlayerSessionsResponse) GetNextToken() string
func (*DescribePlayerSessionsResponse) GetPlayerSessions ¶
func (m *DescribePlayerSessionsResponse) GetPlayerSessions() []*PlayerSession
func (*DescribePlayerSessionsResponse) ProtoMessage ¶
func (*DescribePlayerSessionsResponse) ProtoMessage()
func (*DescribePlayerSessionsResponse) Reset ¶
func (m *DescribePlayerSessionsResponse) Reset()
func (*DescribePlayerSessionsResponse) String ¶
func (m *DescribePlayerSessionsResponse) String() string
func (*DescribePlayerSessionsResponse) XXX_DiscardUnknown ¶
func (m *DescribePlayerSessionsResponse) XXX_DiscardUnknown()
func (*DescribePlayerSessionsResponse) XXX_Marshal ¶
func (m *DescribePlayerSessionsResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*DescribePlayerSessionsResponse) XXX_Merge ¶
func (m *DescribePlayerSessionsResponse) XXX_Merge(src proto.Message)
func (*DescribePlayerSessionsResponse) XXX_Size ¶
func (m *DescribePlayerSessionsResponse) XXX_Size() int
func (*DescribePlayerSessionsResponse) XXX_Unmarshal ¶
func (m *DescribePlayerSessionsResponse) XXX_Unmarshal(b []byte) error
type GameLiftResponse ¶
type GameLiftResponse struct { Status GameLiftResponse_Status `` /* 134-byte string literal not displayed */ ResponseData string `protobuf:"bytes,2,opt,name=responseData,proto3" json:"responseData,omitempty"` ErrorMessage string `protobuf:"bytes,3,opt,name=errorMessage,proto3" json:"errorMessage,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*GameLiftResponse) Descriptor ¶
func (*GameLiftResponse) Descriptor() ([]byte, []int)
func (*GameLiftResponse) GetErrorMessage ¶
func (m *GameLiftResponse) GetErrorMessage() string
func (*GameLiftResponse) GetResponseData ¶
func (m *GameLiftResponse) GetResponseData() string
func (*GameLiftResponse) GetStatus ¶
func (m *GameLiftResponse) GetStatus() GameLiftResponse_Status
func (*GameLiftResponse) ProtoMessage ¶
func (*GameLiftResponse) ProtoMessage()
func (*GameLiftResponse) Reset ¶
func (m *GameLiftResponse) Reset()
func (*GameLiftResponse) String ¶
func (m *GameLiftResponse) String() string
func (*GameLiftResponse) XXX_DiscardUnknown ¶
func (m *GameLiftResponse) XXX_DiscardUnknown()
func (*GameLiftResponse) XXX_Marshal ¶
func (m *GameLiftResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*GameLiftResponse) XXX_Merge ¶
func (m *GameLiftResponse) XXX_Merge(src proto.Message)
func (*GameLiftResponse) XXX_Size ¶
func (m *GameLiftResponse) XXX_Size() int
func (*GameLiftResponse) XXX_Unmarshal ¶
func (m *GameLiftResponse) XXX_Unmarshal(b []byte) error
type GameLiftResponse_Status ¶
type GameLiftResponse_Status int32
const ( GameLiftResponse_OK GameLiftResponse_Status = 0 GameLiftResponse_ERROR_400 GameLiftResponse_Status = 1 GameLiftResponse_ERROR_500 GameLiftResponse_Status = 2 )
func (GameLiftResponse_Status) EnumDescriptor ¶
func (GameLiftResponse_Status) EnumDescriptor() ([]byte, []int)
func (GameLiftResponse_Status) String ¶
func (x GameLiftResponse_Status) String() string
type GameProperty ¶
type GameProperty struct { Key string `protobuf:"bytes,1,opt,name=key,proto3" json:"key,omitempty"` Value string `protobuf:"bytes,2,opt,name=value,proto3" json:"value,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*GameProperty) Descriptor ¶
func (*GameProperty) Descriptor() ([]byte, []int)
func (*GameProperty) GetKey ¶
func (m *GameProperty) GetKey() string
func (*GameProperty) GetValue ¶
func (m *GameProperty) GetValue() string
func (*GameProperty) ProtoMessage ¶
func (*GameProperty) ProtoMessage()
func (*GameProperty) Reset ¶
func (m *GameProperty) Reset()
func (*GameProperty) String ¶
func (m *GameProperty) String() string
func (*GameProperty) XXX_DiscardUnknown ¶
func (m *GameProperty) XXX_DiscardUnknown()
func (*GameProperty) XXX_Marshal ¶
func (m *GameProperty) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*GameProperty) XXX_Merge ¶
func (m *GameProperty) XXX_Merge(src proto.Message)
func (*GameProperty) XXX_Size ¶
func (m *GameProperty) XXX_Size() int
func (*GameProperty) XXX_Unmarshal ¶
func (m *GameProperty) XXX_Unmarshal(b []byte) error
type GameSession ¶
type GameSession struct { GameSessionId string `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"` FleetId string `protobuf:"bytes,2,opt,name=fleetId,proto3" json:"fleetId,omitempty"` Name string `protobuf:"bytes,3,opt,name=name,proto3" json:"name,omitempty"` MaxPlayers int32 `protobuf:"varint,4,opt,name=maxPlayers,proto3" json:"maxPlayers,omitempty"` Joinable bool `protobuf:"varint,5,opt,name=joinable,proto3" json:"joinable,omitempty"` GameProperties []*GameProperty `protobuf:"bytes,6,rep,name=gameProperties,proto3" json:"gameProperties,omitempty"` IpAddress string `protobuf:"bytes,7,opt,name=ipAddress,proto3" json:"ipAddress,omitempty"` Port int32 `protobuf:"varint,8,opt,name=port,proto3" json:"port,omitempty"` GameSessionData string `protobuf:"bytes,9,opt,name=gameSessionData,proto3" json:"gameSessionData,omitempty"` MatchmakerData string `protobuf:"bytes,10,opt,name=matchmakerData,proto3" json:"matchmakerData,omitempty"` DnsName string `protobuf:"bytes,11,opt,name=dnsName,proto3" json:"dnsName,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*GameSession) Descriptor ¶
func (*GameSession) Descriptor() ([]byte, []int)
func (*GameSession) GetDnsName ¶
func (m *GameSession) GetDnsName() string
func (*GameSession) GetFleetId ¶
func (m *GameSession) GetFleetId() string
func (*GameSession) GetGameProperties ¶
func (m *GameSession) GetGameProperties() []*GameProperty
func (*GameSession) GetGameSessionData ¶
func (m *GameSession) GetGameSessionData() string
func (*GameSession) GetGameSessionId ¶
func (m *GameSession) GetGameSessionId() string
func (*GameSession) GetIpAddress ¶
func (m *GameSession) GetIpAddress() string
func (*GameSession) GetJoinable ¶
func (m *GameSession) GetJoinable() bool
func (*GameSession) GetMatchmakerData ¶
func (m *GameSession) GetMatchmakerData() string
func (*GameSession) GetMaxPlayers ¶
func (m *GameSession) GetMaxPlayers() int32
func (*GameSession) GetName ¶
func (m *GameSession) GetName() string
func (*GameSession) GetPort ¶
func (m *GameSession) GetPort() int32
func (*GameSession) ProtoMessage ¶
func (*GameSession) ProtoMessage()
func (*GameSession) Reset ¶
func (m *GameSession) Reset()
func (*GameSession) String ¶
func (m *GameSession) String() string
func (*GameSession) XXX_DiscardUnknown ¶
func (m *GameSession) XXX_DiscardUnknown()
func (*GameSession) XXX_Marshal ¶
func (m *GameSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*GameSession) XXX_Merge ¶
func (m *GameSession) XXX_Merge(src proto.Message)
func (*GameSession) XXX_Size ¶
func (m *GameSession) XXX_Size() int
func (*GameSession) XXX_Unmarshal ¶
func (m *GameSession) XXX_Unmarshal(b []byte) error
type GameSessionActivate ¶
type GameSessionActivate struct { GameSessionId string `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"` MaxPlayers int32 `protobuf:"varint,2,opt,name=maxPlayers,proto3" json:"maxPlayers,omitempty"` Port int32 `protobuf:"varint,3,opt,name=port,proto3" json:"port,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*GameSessionActivate) Descriptor ¶
func (*GameSessionActivate) Descriptor() ([]byte, []int)
func (*GameSessionActivate) GetGameSessionId ¶
func (m *GameSessionActivate) GetGameSessionId() string
func (*GameSessionActivate) GetMaxPlayers ¶
func (m *GameSessionActivate) GetMaxPlayers() int32
func (*GameSessionActivate) GetPort ¶
func (m *GameSessionActivate) GetPort() int32
func (*GameSessionActivate) ProtoMessage ¶
func (*GameSessionActivate) ProtoMessage()
func (*GameSessionActivate) Reset ¶
func (m *GameSessionActivate) Reset()
func (*GameSessionActivate) String ¶
func (m *GameSessionActivate) String() string
func (*GameSessionActivate) XXX_DiscardUnknown ¶
func (m *GameSessionActivate) XXX_DiscardUnknown()
func (*GameSessionActivate) XXX_Marshal ¶
func (m *GameSessionActivate) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*GameSessionActivate) XXX_Merge ¶
func (m *GameSessionActivate) XXX_Merge(src proto.Message)
func (*GameSessionActivate) XXX_Size ¶
func (m *GameSessionActivate) XXX_Size() int
func (*GameSessionActivate) XXX_Unmarshal ¶
func (m *GameSessionActivate) XXX_Unmarshal(b []byte) error
type GameSessionTerminate ¶
type GameSessionTerminate struct { GameSessionId string `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*GameSessionTerminate) Descriptor ¶
func (*GameSessionTerminate) Descriptor() ([]byte, []int)
func (*GameSessionTerminate) GetGameSessionId ¶
func (m *GameSessionTerminate) GetGameSessionId() string
func (*GameSessionTerminate) ProtoMessage ¶
func (*GameSessionTerminate) ProtoMessage()
func (*GameSessionTerminate) Reset ¶
func (m *GameSessionTerminate) Reset()
func (*GameSessionTerminate) String ¶
func (m *GameSessionTerminate) String() string
func (*GameSessionTerminate) XXX_DiscardUnknown ¶
func (m *GameSessionTerminate) XXX_DiscardUnknown()
func (*GameSessionTerminate) XXX_Marshal ¶
func (m *GameSessionTerminate) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*GameSessionTerminate) XXX_Merge ¶
func (m *GameSessionTerminate) XXX_Merge(src proto.Message)
func (*GameSessionTerminate) XXX_Size ¶
func (m *GameSessionTerminate) XXX_Size() int
func (*GameSessionTerminate) XXX_Unmarshal ¶
func (m *GameSessionTerminate) XXX_Unmarshal(b []byte) error
type GetInstanceCertificate ¶
type GetInstanceCertificate struct { XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*GetInstanceCertificate) Descriptor ¶
func (*GetInstanceCertificate) Descriptor() ([]byte, []int)
func (*GetInstanceCertificate) ProtoMessage ¶
func (*GetInstanceCertificate) ProtoMessage()
func (*GetInstanceCertificate) Reset ¶
func (m *GetInstanceCertificate) Reset()
func (*GetInstanceCertificate) String ¶
func (m *GetInstanceCertificate) String() string
func (*GetInstanceCertificate) XXX_DiscardUnknown ¶
func (m *GetInstanceCertificate) XXX_DiscardUnknown()
func (*GetInstanceCertificate) XXX_Marshal ¶
func (m *GetInstanceCertificate) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*GetInstanceCertificate) XXX_Merge ¶
func (m *GetInstanceCertificate) XXX_Merge(src proto.Message)
func (*GetInstanceCertificate) XXX_Size ¶
func (m *GetInstanceCertificate) XXX_Size() int
func (*GetInstanceCertificate) XXX_Unmarshal ¶
func (m *GetInstanceCertificate) XXX_Unmarshal(b []byte) error
type GetInstanceCertificateResponse ¶
type GetInstanceCertificateResponse struct { CertificatePath string `protobuf:"bytes,1,opt,name=certificatePath,proto3" json:"certificatePath,omitempty"` CertificateChainPath string `protobuf:"bytes,2,opt,name=certificateChainPath,proto3" json:"certificateChainPath,omitempty"` PrivateKeyPath string `protobuf:"bytes,3,opt,name=privateKeyPath,proto3" json:"privateKeyPath,omitempty"` HostName string `protobuf:"bytes,4,opt,name=hostName,proto3" json:"hostName,omitempty"` RootCertificatePath string `protobuf:"bytes,5,opt,name=rootCertificatePath,proto3" json:"rootCertificatePath,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*GetInstanceCertificateResponse) Descriptor ¶
func (*GetInstanceCertificateResponse) Descriptor() ([]byte, []int)
func (*GetInstanceCertificateResponse) GetCertificateChainPath ¶
func (m *GetInstanceCertificateResponse) GetCertificateChainPath() string
func (*GetInstanceCertificateResponse) GetCertificatePath ¶
func (m *GetInstanceCertificateResponse) GetCertificatePath() string
func (*GetInstanceCertificateResponse) GetHostName ¶
func (m *GetInstanceCertificateResponse) GetHostName() string
func (*GetInstanceCertificateResponse) GetPrivateKeyPath ¶
func (m *GetInstanceCertificateResponse) GetPrivateKeyPath() string
func (*GetInstanceCertificateResponse) GetRootCertificatePath ¶
func (m *GetInstanceCertificateResponse) GetRootCertificatePath() string
func (*GetInstanceCertificateResponse) ProtoMessage ¶
func (*GetInstanceCertificateResponse) ProtoMessage()
func (*GetInstanceCertificateResponse) Reset ¶
func (m *GetInstanceCertificateResponse) Reset()
func (*GetInstanceCertificateResponse) String ¶
func (m *GetInstanceCertificateResponse) String() string
func (*GetInstanceCertificateResponse) XXX_DiscardUnknown ¶
func (m *GetInstanceCertificateResponse) XXX_DiscardUnknown()
func (*GetInstanceCertificateResponse) XXX_Marshal ¶
func (m *GetInstanceCertificateResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*GetInstanceCertificateResponse) XXX_Merge ¶
func (m *GetInstanceCertificateResponse) XXX_Merge(src proto.Message)
func (*GetInstanceCertificateResponse) XXX_Size ¶
func (m *GetInstanceCertificateResponse) XXX_Size() int
func (*GetInstanceCertificateResponse) XXX_Unmarshal ¶
func (m *GetInstanceCertificateResponse) XXX_Unmarshal(b []byte) error
type Player ¶
type Player struct { PlayerId string `protobuf:"bytes,1,opt,name=playerId,proto3" json:"playerId,omitempty"` PlayerAttributes map[string]*AttributeValue `` /* 173-byte string literal not displayed */ Team string `protobuf:"bytes,3,opt,name=team,proto3" json:"team,omitempty"` LatencyInMs map[string]int32 `` /* 164-byte string literal not displayed */ XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*Player) Descriptor ¶
func (*Player) GetLatencyInMs ¶
func (*Player) GetPlayerAttributes ¶
func (m *Player) GetPlayerAttributes() map[string]*AttributeValue
func (*Player) GetPlayerId ¶
func (*Player) ProtoMessage ¶
func (*Player) ProtoMessage()
func (*Player) XXX_DiscardUnknown ¶
func (m *Player) XXX_DiscardUnknown()
func (*Player) XXX_Marshal ¶
func (*Player) XXX_Unmarshal ¶
type PlayerSession ¶
type PlayerSession struct { PlayerSessionId string `protobuf:"bytes,1,opt,name=playerSessionId,proto3" json:"playerSessionId,omitempty"` PlayerId string `protobuf:"bytes,2,opt,name=playerId,proto3" json:"playerId,omitempty"` GameSessionId string `protobuf:"bytes,3,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"` FleetId string `protobuf:"bytes,4,opt,name=fleetId,proto3" json:"fleetId,omitempty"` IpAddress string `protobuf:"bytes,5,opt,name=ipAddress,proto3" json:"ipAddress,omitempty"` Status string `protobuf:"bytes,6,opt,name=status,proto3" json:"status,omitempty"` CreationTime int64 `protobuf:"varint,7,opt,name=creationTime,proto3" json:"creationTime,omitempty"` TerminationTime int64 `protobuf:"varint,8,opt,name=terminationTime,proto3" json:"terminationTime,omitempty"` Port int32 `protobuf:"varint,9,opt,name=port,proto3" json:"port,omitempty"` PlayerData string `protobuf:"bytes,10,opt,name=playerData,proto3" json:"playerData,omitempty"` DnsName string `protobuf:"bytes,11,opt,name=dnsName,proto3" json:"dnsName,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*PlayerSession) Descriptor ¶
func (*PlayerSession) Descriptor() ([]byte, []int)
func (*PlayerSession) GetCreationTime ¶
func (m *PlayerSession) GetCreationTime() int64
func (*PlayerSession) GetDnsName ¶
func (m *PlayerSession) GetDnsName() string
func (*PlayerSession) GetFleetId ¶
func (m *PlayerSession) GetFleetId() string
func (*PlayerSession) GetGameSessionId ¶
func (m *PlayerSession) GetGameSessionId() string
func (*PlayerSession) GetIpAddress ¶
func (m *PlayerSession) GetIpAddress() string
func (*PlayerSession) GetPlayerData ¶
func (m *PlayerSession) GetPlayerData() string
func (*PlayerSession) GetPlayerId ¶
func (m *PlayerSession) GetPlayerId() string
func (*PlayerSession) GetPlayerSessionId ¶
func (m *PlayerSession) GetPlayerSessionId() string
func (*PlayerSession) GetPort ¶
func (m *PlayerSession) GetPort() int32
func (*PlayerSession) GetStatus ¶
func (m *PlayerSession) GetStatus() string
func (*PlayerSession) GetTerminationTime ¶
func (m *PlayerSession) GetTerminationTime() int64
func (*PlayerSession) ProtoMessage ¶
func (*PlayerSession) ProtoMessage()
func (*PlayerSession) Reset ¶
func (m *PlayerSession) Reset()
func (*PlayerSession) String ¶
func (m *PlayerSession) String() string
func (*PlayerSession) XXX_DiscardUnknown ¶
func (m *PlayerSession) XXX_DiscardUnknown()
func (*PlayerSession) XXX_Marshal ¶
func (m *PlayerSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*PlayerSession) XXX_Merge ¶
func (m *PlayerSession) XXX_Merge(src proto.Message)
func (*PlayerSession) XXX_Size ¶
func (m *PlayerSession) XXX_Size() int
func (*PlayerSession) XXX_Unmarshal ¶
func (m *PlayerSession) XXX_Unmarshal(b []byte) error
type ProcessEnding ¶
type ProcessEnding struct { XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*ProcessEnding) Descriptor ¶
func (*ProcessEnding) Descriptor() ([]byte, []int)
func (*ProcessEnding) ProtoMessage ¶
func (*ProcessEnding) ProtoMessage()
func (*ProcessEnding) Reset ¶
func (m *ProcessEnding) Reset()
func (*ProcessEnding) String ¶
func (m *ProcessEnding) String() string
func (*ProcessEnding) XXX_DiscardUnknown ¶
func (m *ProcessEnding) XXX_DiscardUnknown()
func (*ProcessEnding) XXX_Marshal ¶
func (m *ProcessEnding) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ProcessEnding) XXX_Merge ¶
func (m *ProcessEnding) XXX_Merge(src proto.Message)
func (*ProcessEnding) XXX_Size ¶
func (m *ProcessEnding) XXX_Size() int
func (*ProcessEnding) XXX_Unmarshal ¶
func (m *ProcessEnding) XXX_Unmarshal(b []byte) error
type ProcessReady ¶
type ProcessReady struct { LogPathsToUpload []string `protobuf:"bytes,1,rep,name=logPathsToUpload,proto3" json:"logPathsToUpload,omitempty"` Port int32 `protobuf:"varint,2,opt,name=port,proto3" json:"port,omitempty"` MaxConcurrentGameSessions int32 `protobuf:"varint,3,opt,name=maxConcurrentGameSessions,proto3" json:"maxConcurrentGameSessions,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
SDK --> AuxProxy
func (*ProcessReady) Descriptor ¶
func (*ProcessReady) Descriptor() ([]byte, []int)
func (*ProcessReady) GetLogPathsToUpload ¶
func (m *ProcessReady) GetLogPathsToUpload() []string
func (*ProcessReady) GetMaxConcurrentGameSessions ¶
func (m *ProcessReady) GetMaxConcurrentGameSessions() int32
func (*ProcessReady) GetPort ¶
func (m *ProcessReady) GetPort() int32
func (*ProcessReady) ProtoMessage ¶
func (*ProcessReady) ProtoMessage()
func (*ProcessReady) Reset ¶
func (m *ProcessReady) Reset()
func (*ProcessReady) String ¶
func (m *ProcessReady) String() string
func (*ProcessReady) XXX_DiscardUnknown ¶
func (m *ProcessReady) XXX_DiscardUnknown()
func (*ProcessReady) XXX_Marshal ¶
func (m *ProcessReady) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ProcessReady) XXX_Merge ¶
func (m *ProcessReady) XXX_Merge(src proto.Message)
func (*ProcessReady) XXX_Size ¶
func (m *ProcessReady) XXX_Size() int
func (*ProcessReady) XXX_Unmarshal ¶
func (m *ProcessReady) XXX_Unmarshal(b []byte) error
type RemovePlayerSession ¶
type RemovePlayerSession struct { GameSessionId string `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"` PlayerSessionId string `protobuf:"bytes,2,opt,name=playerSessionId,proto3" json:"playerSessionId,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*RemovePlayerSession) Descriptor ¶
func (*RemovePlayerSession) Descriptor() ([]byte, []int)
func (*RemovePlayerSession) GetGameSessionId ¶
func (m *RemovePlayerSession) GetGameSessionId() string
func (*RemovePlayerSession) GetPlayerSessionId ¶
func (m *RemovePlayerSession) GetPlayerSessionId() string
func (*RemovePlayerSession) ProtoMessage ¶
func (*RemovePlayerSession) ProtoMessage()
func (*RemovePlayerSession) Reset ¶
func (m *RemovePlayerSession) Reset()
func (*RemovePlayerSession) String ¶
func (m *RemovePlayerSession) String() string
func (*RemovePlayerSession) XXX_DiscardUnknown ¶
func (m *RemovePlayerSession) XXX_DiscardUnknown()
func (*RemovePlayerSession) XXX_Marshal ¶
func (m *RemovePlayerSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RemovePlayerSession) XXX_Merge ¶
func (m *RemovePlayerSession) XXX_Merge(src proto.Message)
func (*RemovePlayerSession) XXX_Size ¶
func (m *RemovePlayerSession) XXX_Size() int
func (*RemovePlayerSession) XXX_Unmarshal ¶
func (m *RemovePlayerSession) XXX_Unmarshal(b []byte) error
type ReportHealth ¶
type ReportHealth struct { HealthStatus bool `protobuf:"varint,1,opt,name=healthStatus,proto3" json:"healthStatus,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*ReportHealth) Descriptor ¶
func (*ReportHealth) Descriptor() ([]byte, []int)
func (*ReportHealth) GetHealthStatus ¶
func (m *ReportHealth) GetHealthStatus() bool
func (*ReportHealth) ProtoMessage ¶
func (*ReportHealth) ProtoMessage()
func (*ReportHealth) Reset ¶
func (m *ReportHealth) Reset()
func (*ReportHealth) String ¶
func (m *ReportHealth) String() string
func (*ReportHealth) XXX_DiscardUnknown ¶
func (m *ReportHealth) XXX_DiscardUnknown()
func (*ReportHealth) XXX_Marshal ¶
func (m *ReportHealth) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ReportHealth) XXX_Merge ¶
func (m *ReportHealth) XXX_Merge(src proto.Message)
func (*ReportHealth) XXX_Size ¶
func (m *ReportHealth) XXX_Size() int
func (*ReportHealth) XXX_Unmarshal ¶
func (m *ReportHealth) XXX_Unmarshal(b []byte) error
type Response ¶
type Response struct { Status Response_Status `` /* 126-byte string literal not displayed */ ErrorMessage string `protobuf:"bytes,2,opt,name=errorMessage,proto3" json:"errorMessage,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
Common objects
func (*Response) Descriptor ¶
func (*Response) GetErrorMessage ¶
func (*Response) GetStatus ¶
func (m *Response) GetStatus() Response_Status
func (*Response) ProtoMessage ¶
func (*Response) ProtoMessage()
func (*Response) XXX_DiscardUnknown ¶
func (m *Response) XXX_DiscardUnknown()
func (*Response) XXX_Marshal ¶
func (*Response) XXX_Unmarshal ¶
type Response_Status ¶
type Response_Status int32
const ( Response_OK Response_Status = 0 Response_ERROR Response_Status = 1 )
func (Response_Status) EnumDescriptor ¶
func (Response_Status) EnumDescriptor() ([]byte, []int)
func (Response_Status) String ¶
func (x Response_Status) String() string
type StopMatchmakingRequest ¶
type StopMatchmakingRequest struct { TicketId string `protobuf:"bytes,1,opt,name=ticketId,proto3" json:"ticketId,omitempty"` GameSessionArn string `protobuf:"bytes,2,opt,name=gameSessionArn,proto3" json:"gameSessionArn,omitempty"` MatchmakingConfigurationArn string `protobuf:"bytes,3,opt,name=matchmakingConfigurationArn,proto3" json:"matchmakingConfigurationArn,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*StopMatchmakingRequest) Descriptor ¶
func (*StopMatchmakingRequest) Descriptor() ([]byte, []int)
func (*StopMatchmakingRequest) GetGameSessionArn ¶
func (m *StopMatchmakingRequest) GetGameSessionArn() string
func (*StopMatchmakingRequest) GetMatchmakingConfigurationArn ¶
func (m *StopMatchmakingRequest) GetMatchmakingConfigurationArn() string
func (*StopMatchmakingRequest) GetTicketId ¶
func (m *StopMatchmakingRequest) GetTicketId() string
func (*StopMatchmakingRequest) ProtoMessage ¶
func (*StopMatchmakingRequest) ProtoMessage()
func (*StopMatchmakingRequest) Reset ¶
func (m *StopMatchmakingRequest) Reset()
func (*StopMatchmakingRequest) String ¶
func (m *StopMatchmakingRequest) String() string
func (*StopMatchmakingRequest) XXX_DiscardUnknown ¶
func (m *StopMatchmakingRequest) XXX_DiscardUnknown()
func (*StopMatchmakingRequest) XXX_Marshal ¶
func (m *StopMatchmakingRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*StopMatchmakingRequest) XXX_Merge ¶
func (m *StopMatchmakingRequest) XXX_Merge(src proto.Message)
func (*StopMatchmakingRequest) XXX_Size ¶
func (m *StopMatchmakingRequest) XXX_Size() int
func (*StopMatchmakingRequest) XXX_Unmarshal ¶
func (m *StopMatchmakingRequest) XXX_Unmarshal(b []byte) error
type TerminateProcess ¶
type TerminateProcess struct { TerminationTime int64 `protobuf:"varint,1,opt,name=terminationTime,proto3" json:"terminationTime,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*TerminateProcess) Descriptor ¶
func (*TerminateProcess) Descriptor() ([]byte, []int)
func (*TerminateProcess) GetTerminationTime ¶
func (m *TerminateProcess) GetTerminationTime() int64
func (*TerminateProcess) ProtoMessage ¶
func (*TerminateProcess) ProtoMessage()
func (*TerminateProcess) Reset ¶
func (m *TerminateProcess) Reset()
func (*TerminateProcess) String ¶
func (m *TerminateProcess) String() string
func (*TerminateProcess) XXX_DiscardUnknown ¶
func (m *TerminateProcess) XXX_DiscardUnknown()
func (*TerminateProcess) XXX_Marshal ¶
func (m *TerminateProcess) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*TerminateProcess) XXX_Merge ¶
func (m *TerminateProcess) XXX_Merge(src proto.Message)
func (*TerminateProcess) XXX_Size ¶
func (m *TerminateProcess) XXX_Size() int
func (*TerminateProcess) XXX_Unmarshal ¶
func (m *TerminateProcess) XXX_Unmarshal(b []byte) error
type UpdateGameSession ¶
type UpdateGameSession struct { GameSession *GameSession `protobuf:"bytes,1,opt,name=gameSession,proto3" json:"gameSession,omitempty"` UpdateReason string `protobuf:"bytes,2,opt,name=updateReason,proto3" json:"updateReason,omitempty"` BackfillTicketId string `protobuf:"bytes,3,opt,name=backfillTicketId,proto3" json:"backfillTicketId,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*UpdateGameSession) Descriptor ¶
func (*UpdateGameSession) Descriptor() ([]byte, []int)
func (*UpdateGameSession) GetBackfillTicketId ¶
func (m *UpdateGameSession) GetBackfillTicketId() string
func (*UpdateGameSession) GetGameSession ¶
func (m *UpdateGameSession) GetGameSession() *GameSession
func (*UpdateGameSession) GetUpdateReason ¶
func (m *UpdateGameSession) GetUpdateReason() string
func (*UpdateGameSession) ProtoMessage ¶
func (*UpdateGameSession) ProtoMessage()
func (*UpdateGameSession) Reset ¶
func (m *UpdateGameSession) Reset()
func (*UpdateGameSession) String ¶
func (m *UpdateGameSession) String() string
func (*UpdateGameSession) XXX_DiscardUnknown ¶
func (m *UpdateGameSession) XXX_DiscardUnknown()
func (*UpdateGameSession) XXX_Marshal ¶
func (m *UpdateGameSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*UpdateGameSession) XXX_Merge ¶
func (m *UpdateGameSession) XXX_Merge(src proto.Message)
func (*UpdateGameSession) XXX_Size ¶
func (m *UpdateGameSession) XXX_Size() int
func (*UpdateGameSession) XXX_Unmarshal ¶
func (m *UpdateGameSession) XXX_Unmarshal(b []byte) error
type UpdatePlayerSessionCreationPolicy ¶
type UpdatePlayerSessionCreationPolicy struct { GameSessionId string `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"` NewPlayerSessionCreationPolicy string `protobuf:"bytes,2,opt,name=newPlayerSessionCreationPolicy,proto3" json:"newPlayerSessionCreationPolicy,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*UpdatePlayerSessionCreationPolicy) Descriptor ¶
func (*UpdatePlayerSessionCreationPolicy) Descriptor() ([]byte, []int)
func (*UpdatePlayerSessionCreationPolicy) GetGameSessionId ¶
func (m *UpdatePlayerSessionCreationPolicy) GetGameSessionId() string
func (*UpdatePlayerSessionCreationPolicy) GetNewPlayerSessionCreationPolicy ¶
func (m *UpdatePlayerSessionCreationPolicy) GetNewPlayerSessionCreationPolicy() string
func (*UpdatePlayerSessionCreationPolicy) ProtoMessage ¶
func (*UpdatePlayerSessionCreationPolicy) ProtoMessage()
func (*UpdatePlayerSessionCreationPolicy) Reset ¶
func (m *UpdatePlayerSessionCreationPolicy) Reset()
func (*UpdatePlayerSessionCreationPolicy) String ¶
func (m *UpdatePlayerSessionCreationPolicy) String() string
func (*UpdatePlayerSessionCreationPolicy) XXX_DiscardUnknown ¶
func (m *UpdatePlayerSessionCreationPolicy) XXX_DiscardUnknown()
func (*UpdatePlayerSessionCreationPolicy) XXX_Marshal ¶
func (m *UpdatePlayerSessionCreationPolicy) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*UpdatePlayerSessionCreationPolicy) XXX_Merge ¶
func (m *UpdatePlayerSessionCreationPolicy) XXX_Merge(src proto.Message)
func (*UpdatePlayerSessionCreationPolicy) XXX_Size ¶
func (m *UpdatePlayerSessionCreationPolicy) XXX_Size() int
func (*UpdatePlayerSessionCreationPolicy) XXX_Unmarshal ¶
func (m *UpdatePlayerSessionCreationPolicy) XXX_Unmarshal(b []byte) error
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