blood

package
v0.0.40 Latest Latest
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Published: Jul 10, 2024 License: MIT Imports: 5 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var HeartStrikeActionID = core.ActionID{SpellID: 55050}

Functions

func RegisterBloodDeathKnight

func RegisterBloodDeathKnight()

Types

type BloodDeathKnight

type BloodDeathKnight struct {
	*death_knight.DeathKnight
	// contains filtered or unexported fields
}

func NewBloodDeathKnight

func NewBloodDeathKnight(character *core.Character, options *proto.Player) *BloodDeathKnight

func (*BloodDeathKnight) ApplyTalents

func (bdk *BloodDeathKnight) ApplyTalents()

func (*BloodDeathKnight) GetDeathKnight

func (bdk *BloodDeathKnight) GetDeathKnight() *death_knight.DeathKnight

func (*BloodDeathKnight) Initialize

func (bdk *BloodDeathKnight) Initialize()

func (*BloodDeathKnight) Reset

func (bdk *BloodDeathKnight) Reset(sim *core.Simulation)

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