Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var HeartStrikeActionID = core.ActionID{SpellID: 55050}
Functions ¶
func RegisterBloodDeathKnight ¶
func RegisterBloodDeathKnight()
Types ¶
type BloodDeathKnight ¶
type BloodDeathKnight struct { *death_knight.DeathKnight // contains filtered or unexported fields }
func NewBloodDeathKnight ¶
func NewBloodDeathKnight(character *core.Character, options *proto.Player) *BloodDeathKnight
func (*BloodDeathKnight) ApplyTalents ¶
func (bdk *BloodDeathKnight) ApplyTalents()
func (*BloodDeathKnight) GetDeathKnight ¶
func (bdk *BloodDeathKnight) GetDeathKnight() *death_knight.DeathKnight
func (*BloodDeathKnight) Initialize ¶
func (bdk *BloodDeathKnight) Initialize()
func (*BloodDeathKnight) Reset ¶
func (bdk *BloodDeathKnight) Reset(sim *core.Simulation)
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