Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var (
ErrWorldsNotSynced worldSyncError = errors.New("worlds are not synched")
)
Errors raised.
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var WorldNames = map[int]World{
1001: {1001, "Anvil Rock"},
1002: {1002, "Borlis Pass"},
1003: {1003, "Yak's Bend"},
1004: {1004, "Henge of Denravi"},
1005: {1005, "Maguuma"},
1006: {1006, "Sorrow's Furnace"},
1007: {1007, "Gate of Madness"},
1008: {1008, "Jade Quarry"},
1009: {1009, "Fort Aspenwood"},
1010: {1010, "Ehmry Bay"},
1011: {1011, "Stormbluff Isle"},
1012: {1012, "Darkhaven"},
1013: {1013, "Sanctum of Rall"},
1014: {1014, "Crystal Desert"},
1015: {1015, "Isle of Janthir"},
1016: {1016, "Sea of Sorrows"},
1017: {1017, "Tarnished Coast"},
1018: {1018, "Northern Shiverpeaks"},
1019: {1019, "Blackgate"},
1020: {1020, "Ferguson's Crossing"},
1021: {1021, "Dragonbrand"},
1022: {1022, "Kaineng"},
1023: {1023, "Devona's Rest"},
1024: {1024, "Eredon Terrace"},
2001: {2001, "Fissure of Woe"},
2002: {2002, "Desolation"},
2003: {2003, "Gandara"},
2004: {2004, "Blacktide"},
2005: {2005, "Ring of Fire"},
2006: {2006, "Underworld"},
2007: {2007, "Far Shiverpeaks"},
2008: {2008, "Whiteside Ridge"},
2009: {2009, "Ruins of Surmia"},
2010: {2010, "Seafarer's Rest"},
2011: {2011, "Vabbi"},
2012: {2012, "Piken Square"},
2013: {2013, "Aurora Glade"},
2014: {2014, "Gunnar's Hold"},
2101: {2101, "Jade Sea [FR]"},
2102: {2102, "Fort Ranik [FR]"},
2103: {2103, "Augury Rock [FR]"},
2104: {2104, "Vizunah Square [FR]"},
2105: {2105, "Arborstone [FR]"},
2201: {2201, "Kodash [DE]"},
2202: {2202, "Riverside [DE]"},
2203: {2203, "Elona Reach [DE]"},
2204: {2204, "Abaddon's Mouth [DE]"},
2205: {2205, "Drakkar Lake [DE]"},
2206: {2206, "Miller's Sound [DE]"},
2207: {2207, "Dzagonur [DE]"},
2301: {2301, "Baruch Bay [SP]"},
}
WorldNames is a hardcoded list of all world id's and its respective world representation object
Functions ¶
func NormalizedWorldName ¶
NormalizedWorldName returns the string representation of the world by its id
Types ¶
type LinkedWorlds ¶
type LinkedWorlds map[string]api.WorldLinks
type Worlds ¶
type Worlds struct {
// contains filtered or unexported fields
}
func (*Worlds) GetAllWorldLinks ¶
func (ws *Worlds) GetAllWorldLinks() LinkedWorlds
func (*Worlds) GetWorldLinks ¶
func (*Worlds) IsWorldLinksSynchronized ¶
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