Documentation ¶
Index ¶
- Variables
- type Account
- type AccountAchievement
- type AccountBankItem
- type AccountCurrency
- type AccountDailyCraftingItem
- type AccountFinisher
- type AccountHomeCat
- type AccountLegendaryArmoryItem
- type AccountLuck
- type AccountMastery
- type AccountMasteryPoints
- type AccountMaterial
- type AccountWvWInfo
- type Achievement
- type AchievementCategory
- type AchievementGroup
- type Attributes
- type BackStoryAnswer
- type BackStoryQuestion
- type Build
- type BuildTemplate
- type Character
- type CharacterCore
- type CharacterEquipment
- type CharacterExtras
- type CharacterSab
- type CharacterSkills
- type CharacterSpecialization
- type CharacterSpecializations
- type Color
- type CommerceCoinGemExchange
- type CommerceDelivery
- type CommerceListing
- type CommercePrice
- type CommerceTransaction
- type Continent
- type Currency
- type DailyAchievement
- type DailyCraftingItem
- type DisciplineProgress
- type Dungeon
- type DyeSlot
- type Emblem
- type Error
- type Fact
- type FactTraited
- type File
- type Finisher
- type Guild
- type GuildLogEntry
- type GuildMember
- type GuildPermission
- type GuildRank
- type GuildStashContainer
- type GuildTeam
- type GuildTreasurySlot
- type GuildUpgrade
- type HomeCat
- type HomeNode
- type InventoryBag
- type Item
- type ItemStack
- type Itemstat
- type JadeBot
- type Legend
- type LegendaryArmoryItem
- type Map
- type MapChest
- type Mastery
- type Material
- type Mini
- type MountSkin
- type MountType
- type Novelty
- type Outfit
- type Pet
- type Profession
- type PvPGame
- type PvPLeaderboardAccount
- type PvPRank
- type PvPSeason
- type PvPStandings
- type PvPStats
- type PvPWinLossStats
- type Quaggan
- type Quest
- type Race
- type Raid
- type Recipe
- type Session
- func (s *Session) Account() (account Account, err error)
- func (s *Session) AccountAchievements(ids ...int) (accountAchievements []*AccountAchievement, err error)
- func (s *Session) AccountBuildStorage(ids ...int) (buildstorage []*BuildTemplate, err error)
- func (s *Session) AccountDailyCrafting(ids ...int) (items []*AccountDailyCraftingItem, err error)
- func (s *Session) AccountDungeons() (paths []string, err error)
- func (s *Session) AccountDyes() (dyes []int, err error)
- func (s *Session) AccountFinishers() (finishers []*AccountFinisher, err error)
- func (s *Session) AccountGliders() (gliders []int, err error)
- func (s *Session) AccountHomeCats() (cats []*AccountHomeCat, err error)
- func (s *Session) AccountHomeNodes() (nodes []string, err error)
- func (s *Session) AccountJadeBots() (bots []int, err error)
- func (s *Session) AccountLegendaryArmory() (res []*AccountLegendaryArmoryItem, err error)
- func (s *Session) AccountLuck() (luck AccountLuck, err error)
- func (s *Session) AccountMailCarriers() (carriers []int, err error)
- func (s *Session) AccountMapChests() (chests []string, err error)
- func (s *Session) AccountMasteries() (masteries []*AccountMastery, err error)
- func (s *Session) AccountMasteryPoints() (masteryPoints AccountMasteryPoints, err error)
- func (s *Session) AccountMaterials() (materials []*Material, err error)
- func (s *Session) AccountMinis() (minis []int, err error)
- func (s *Session) AccountMountSkins() (skins []int, err error)
- func (s *Session) AccountMountTypes() (types []int, err error)
- func (s *Session) AccountNovelties() (novelties []int, err error)
- func (s *Session) AccountOutfits() (outfits []int, err error)
- func (s *Session) AccountPvPHeroes() (heroes []int, err error)
- func (s *Session) AccountRaids() (bosses []string, err error)
- func (s *Session) AccountRecipes() (recipes []int, err error)
- func (s *Session) AccountSharedInventory() (items []*ItemStack, err error)
- func (s *Session) AccountSkins() (skins []int, err error)
- func (s *Session) AccountTitles() (titles []int, err error)
- func (s *Session) AccountWallet() (wallet []*AccountCurrency, err error)
- func (s *Session) AccountWorldbosses() (bosses []string, err error)
- func (s *Session) AchievementCategories(ids ...int) (categories []*AchievementCategory, err error)
- func (s *Session) AchievementGroups(ids ...string) (groups []*AchievementGroup, err error)
- func (s *Session) Achievements(ids ...int) (achievements []*Achievement, err error)
- func (s *Session) BackStoryAnswers(ids ...string) (st []*BackStoryAnswer, err error)
- func (s *Session) BackStoryQuestions(ids ...int) (st []*BackStoryQuestion, err error)
- func (s *Session) Build() (r *Build, err error)
- func (s *Session) CharacterBackstory(character string) (backstory []string, err error)
- func (s *Session) CharacterCore(character string) (core CharacterCore, err error)
- func (s *Session) CharacterCrafting(character string) (crafting []*DisciplineProgress, err error)
- func (s *Session) CharacterEquipment(character string) (equipment []*CharacterEquipment, err error)
- func (s *Session) CharacterHeropoints(character string) (heropoints []string, err error)
- func (s *Session) CharacterInventory(character string) (inventory []*InventoryBag, err error)
- func (s *Session) CharacterRecipes(character string) (recipes []int, err error)
- func (s *Session) CharacterSab(character string) (st *CharacterSab, err error)
- func (s *Session) CharacterSkills(character string) (skills CharacterSkills, err error)
- func (s *Session) CharacterSpecializations(character string) (specializations CharacterSpecializations, err error)
- func (s *Session) CharacterTraining(character string) (training []*TrainingTree, err error)
- func (s *Session) Characters() (chars []string, err error)
- func (s *Session) Colors(ids ...int) (resp []*Color, err error)
- func (s *Session) CommerceDelivery() (delivery CommerceDelivery, err error)
- func (s *Session) CommerceExchangeCoins(quantity int) (exchange CommerceCoinGemExchange, err error)
- func (s *Session) CommerceExchangeGems(quantity int) (exchange CommerceCoinGemExchange, err error)
- func (s *Session) CommerceListings(ids ...int) (items []*CommerceListing, err error)
- func (s *Session) CommerceListingsIds() (ids []int, err error)
- func (s *Session) CommercePrices(ids ...int) (st []*CommercePrice, err error)
- func (s *Session) CommerceTransactionsCurrent() (transactions []*CommerceTransaction, err error)
- func (s *Session) CommerceTransactionsHistory() (transactions []*CommerceTransaction, err error)
- func (s *Session) Continents(ids ...int) (resp []*Continent, err error)
- func (s *Session) Currencies(ids ...int) (resp []*Currency, err error)
- func (s *Session) DailyAchievements() (daily map[string][]*DailyAchievement, err error)
- func (s *Session) DailyCrafting(ids ...string) (rsp []*DailyCraftingItem, err error)
- func (s *Session) Dungeons(ids ...string) (resp []*Dungeon, err error)
- func (s *Session) EmblemBackgrounds(ids ...int) (rsp []*Emblem, err error)
- func (s *Session) EmblemForegrounds(ids ...int) (rsp []*Emblem, err error)
- func (s *Session) Files(ids ...string) (resp []*File, err error)
- func (s *Session) Finishers(ids ...int) (rsp []*Finisher, err error)
- func (s *Session) Guild(guild string, auth bool) (resp Guild, err error)
- func (s *Session) GuildHallUpgrades(ids ...int) (resp []*GuildUpgrade, err error)
- func (s *Session) GuildLog(guild string) (resp []*GuildLogEntry, err error)
- func (s *Session) GuildMembers(guild string) (resp []*GuildMember, err error)
- func (s *Session) GuildPermissions(ids ...string) (resp []*GuildPermission, err error)
- func (s *Session) GuildRanks(guild string) (resp []*GuildRank, err error)
- func (s *Session) GuildSearch(guild string) (resp []string, err error)
- func (s *Session) GuildStash(guild string) (resp []*GuildStashContainer, err error)
- func (s *Session) GuildTeams(guild string) (resp []*GuildTeam, err error)
- func (s *Session) GuildTreasury(guild string) (resp []*GuildTreasurySlot, err error)
- func (s *Session) GuildUpgrades(guild string) (resp []int, err error)
- func (s *Session) HomeCats(ids ...int) (rsp []*HomeCat, err error)
- func (s *Session) HomeNodes(ids ...string) (rsp []*HomeNode, err error)
- func (s *Session) ItemStats(ids ...int) (itemstats []*Itemstat, err error)
- func (s *Session) Items(ids ...int) (rsp []*Item, err error)
- func (s *Session) JadeBots(ids ...int) (bots []*JadeBot, err error)
- func (s *Session) LegendaryArmory(ids ...int) (res []*LegendaryArmoryItem, err error)
- func (s *Session) Legends(ids ...string) (rsp []*Legend, err error)
- func (s *Session) MapChests(ids ...string) (rsp []*MapChest, err error)
- func (s *Session) Maps(ids ...int) (resp []*Map, err error)
- func (s *Session) Masteries(ids ...int) (rsp []*Mastery, err error)
- func (s *Session) Materials(ids ...int) (rsp []*Material, err error)
- func (s *Session) Minis(ids ...int) (resp []*Mini, err error)
- func (s *Session) MountSkins(ids ...string) (rsp *[]MountSkin, err error)
- func (s *Session) MountTypes(ids ...string) (rsp []*MountType, err error)
- func (s *Session) Novelties(ids ...int) (resp []*Novelty, err error)
- func (s *Session) Outfits(ids ...int) (rsp []*Outfit, err error)
- func (s *Session) Pets(ids ...int) (rsp []*Pet, err error)
- func (s *Session) Professions(ids ...string) (rsp []*Profession, err error)
- func (s *Session) PvPAmulets(ids ...int) (amulets *[]Item, err error)
- func (s *Session) PvPGames(ids ...string) (games *[]PvPGame, err error)
- func (s *Session) PvPRanks(ids ...int) (ranks []*PvPRank, err error)
- func (s *Session) PvPSeasonLeaderboards(id, region string) (leaderboards []*PvPLeaderboardAccount, err error)
- func (s *Session) PvPSeasons(ids ...string) (seasons []*PvPSeason, err error)
- func (s *Session) PvPStandings() (standings *PvPStandings, err error)
- func (s *Session) PvPStats() (stats *PvPStats, err error)
- func (s *Session) Quaggans(ids ...string) (resp []*Quaggan, err error)
- func (s *Session) Quests(ids ...int) (resp []*Quest, err error)
- func (s *Session) Races(ids ...string) (rsp []*Race, err error)
- func (s *Session) Raids(ids ...string) (resp []*Raid, err error)
- func (s *Session) Recipes(ids ...int) (resp []*Recipe, err error)
- func (s *Session) RecipesSearchInput(id int) (resp []int, err error)
- func (s *Session) RecipesSearchOutput(id int) (resp []int, err error)
- func (s *Session) Skills(ids ...int) (rsp []*Skill, err error)
- func (s *Session) Skins(ids ...int) (resp []*Skin, err error)
- func (s *Session) Specializations(ids ...int) (rsp []*Specialization, err error)
- func (s *Session) Stories(ids ...int) (resp []*Story, err error)
- func (s *Session) StorySeasons(ids ...string) (resp []*StorySeason, err error)
- func (s *Session) Tile(continent, floor, zoom, x, y int) (image.Image, error)
- func (s *Session) Titles(ids ...int) (resp []*Title, err error)
- func (s *Session) Tokeninfo() (tokeninfo TokenInfo, err error)
- func (s *Session) TomorrowDailyAchievements() (daily map[string][]*DailyAchievement, err error)
- func (s *Session) Traits(ids ...int) (rsp []*Trait, err error)
- func (s *Session) WithAccessToken(token string) *Session
- func (s *Session) WithEndpointAPI(endpointAPI string) *Session
- func (s *Session) WithLanguage(lang string) *Session
- func (s *Session) WorldBosses(ids ...string) (rsp *[]WorldBoss, err error)
- func (s *Session) Worlds(ids ...int) (worlds []*World, err error)
- func (s *Session) WvWAbilities(ids ...int) (abilities []*WvWAbility, err error)
- func (s *Session) WvWMatchByWorldID(id int) (match *WvWMatch, err error)
- func (s *Session) WvWMatches(ids ...string) (matches []*WvWMatch, err error)
- func (s *Session) WvWObjectives(ids ...string) (objectives []*WvWObjective, err error)
- func (s *Session) WvWRanks(ids ...int) (ranks []*WvWRank, err error)
- func (s *Session) WvWUpgrades(ids ...int) (upgrades []*WvWUpgrade, err error)
- type Skill
- type Skills
- type Skin
- type Specialization
- type Story
- type StorySeason
- type Title
- type TokenInfo
- type TrainingTree
- type Trait
- type World
- type WorldBoss
- type WvWAbility
- type WvWMatch
- type WvWObjective
- type WvWRank
- type WvWUpgrade
Constants ¶
This section is empty.
Variables ¶
var ( ErrNotFound = errors.New("not found") ErrNoAccessToken = errors.New("No access token provided") ErrInvalidAccessToken = errors.New("Invalid access token") ErrCannotUseAll = errors.New("unable to use 'all' keyword for this API") )
Error constants
Functions ¶
This section is empty.
Types ¶
type Account ¶
type Account struct { ID string `json:"id"` Name string `json:"name"` Age time.Duration `json:"age"` World int `json:"world"` Guilds []string `json:"guilds"` GuildLeader []string `json:"guild_leader"` Created time.Time `json:"created"` Access []string `json:"access"` Commander bool `json:"commander"` FractalLevel int `json:"fractal_level"` DailyAP int `json:"daily_ap"` MonthlyAP int `json:"monthly_ap"` // Deprecated: Use WvW.Rank instead WvWRank int `json:"wvw_rank"` LastModified time.Time `json:"last_modified"` WvW AccountWvWInfo `json:"wvw"` }
Account contains general information
type AccountAchievement ¶
type AccountAchievement struct { ID int `json:"id"` Current int `json:"current"` Max int `json:"max"` Done bool `json:"done"` }
AccountAchievement contains the unlock status for an achievement
type AccountBankItem ¶
type AccountBankItem struct { ID int `json:"id"` Count int `json:"count"` Skin int `json:"skin"` Upgrades []int `json:"upgrades"` UpgradeSlotIndices []int `json:"upgrade_slot_indices"` Dyes []int `json:"dyes"` Binding string `json:"binding"` Stats struct { ID int `json:"id"` Attributes struct { } `json:"attributes"` } `json:"stats"` }
AccountBankItem is an item from the account bank
type AccountCurrency ¶ added in v1.0.4
AccountCurrency represents objects in the account wallet
type AccountDailyCraftingItem ¶
type AccountDailyCraftingItem struct {
ID string `json:"id"`
}
AccountDailyCraftingItem is an object crafted daily
type AccountFinisher ¶
type AccountFinisher struct { ID int `json:"id"` Permanent bool `json:"permanent"` Quantity int `json:"qantity"` }
AccountFinisher is an finisher unluck for an account
type AccountHomeCat ¶
AccountHomeCat is a home cat node
type AccountLegendaryArmoryItem ¶ added in v1.0.4
AccountLegendaryArmoryItem is an item added in the account's legendary armory
type AccountLuck ¶
AccountLuck is the accounts consumed luck
type AccountMastery ¶
AccountMastery contains the unlocked mastery level
type AccountMasteryPoints ¶
type AccountMasteryPoints struct { Totals []struct { Region string `json:"region"` // The mastery region Spent int `json:"spent"` // Amount of masteries of this region spent in mastery tracks Earned int `json:"earned"` // Amount of masteries of this region earned for the account } `json:"totals"` Unlocked []int `json:"unlocked"` // Array of mastery ids }
AccountMasteryPoints contains the accounts mastery points for each region
type AccountMaterial ¶ added in v0.2.3
type AccountMaterial struct { ID int `json:"id"` Category int `json:"category"` Binding string `json:"binding"` Count int `json:"count"` }
A AccountMaterial is an item stored in the players vault/material storage
type AccountWvWInfo ¶ added in v1.0.5
AccountWvWInfo is the accounts WvW information
type Achievement ¶ added in v0.1.4
type Achievement struct { ID int `json:"id"` Icon string `json:"icon"` Name string `json:"name"` Description string `json:"description"` Requirement string `json:"requirement"` LockedText string `json:"locked_text"` Type string `json:"type"` Flags []string `json:"flags"` Tiers []struct { Count int `json:"count"` Points int `json:"points"` } `json:"tiers"` Prerequisites []int `json:"prerequisites"` Rewards []struct { Type string `json:"type"` } `json:"rewards"` Bits []struct { Type string `json:"type"` ID int `json:"id"` Text string `json:"text"` } `json:"bits"` PointCap int `json:"point_cap"` }
Achievement is a game achievement
type AchievementCategory ¶ added in v0.1.4
type AchievementCategory struct { ID int `json:"id"` Name string `json:"name"` Description string `json:"description"` Order int `json:"order"` Icon string `json:"icon"` Achievements []int `json:"achievement"` }
AchievementCategory is an achievement category
type AchievementGroup ¶ added in v0.1.4
type AchievementGroup struct { ID string `json:"id"` Name string `json:"name"` Description string `json:"description"` Order int `json:"order"` Categories []int `json:"categories"` }
AchievementGroup is an achievement group
type Attributes ¶ added in v0.1.4
Attributes contains the attributes of an item. The key is the name, the value the number of attribute points
type BackStoryAnswer ¶ added in v0.2.0
type BackStoryAnswer struct { ID string `json:"id"` Title string `json:"title"` Description string `json:"description"` Journal string `json:"journal"` Question int `json:"question"` Professions []string `json:"professions"` Races []string `json:"races"` }
BackStoryAnswer contains information about the initial story choices during character creation
type BackStoryQuestion ¶ added in v0.2.0
type BackStoryQuestion struct { ID int `json:"id"` Title string `json:"title"` Description string `json:"description"` Answers []string `json:"answers"` Order int `json:"order"` Races []string `json:"races"` Professions []string `json:"professions"` }
BackStoryQuestion contains a game backstory question
type Build ¶ added in v0.2.1
type Build struct {
ID int `json:"id"`
}
Build contains the id of a game build
type BuildTemplate ¶
type BuildTemplate struct { Name string `json:"name"` Profession string `json:"profession"` Specializations []struct { ID int `json:"id"` Traits []int `json:"traits"` } `json:"specializations"` Skills struct { Heal int `json:"heal"` Utilities []int `json:"utilities"` Elite int `json:"elite"` } `json:"skills"` AquaticSkills struct { Heal int `json:"heal"` Utilities []int `json:"utilities"` Elite int `json:"elite"` } `json:"aquatic_skills"` }
BuildTemplate is a template in the accounts storage
type Character ¶ added in v0.1.3
type Character struct { CharacterCore Backstory []string `json:"backstory"` CharacterExtras Specializations []*Character CharacterSkills CharacterEquipment Crafting []*DisciplineProgress `json:"crafting"` Recipes []int `json:"recipes"` Bags []*InventoryBag `json:"bags"` Training []*TrainingTree `json:"training"` }
Character contains all the listed items from subrequests
type CharacterCore ¶ added in v0.1.3
type CharacterCore struct { Name string `json:"name"` Race string `json:"race"` Gender string `json:"gender"` Profession string `json:"profession"` Level int `json:"level"` Guild string `json:"guild"` Age int `jsonb:"age"` Created string `json:"created"` Deaths int `json:"deaths"` Title int `json:"title"` }
CharacterCore contains general character information
type CharacterEquipment ¶ added in v0.1.3
type CharacterEquipment struct { ID int `json:"id"` Slot string `json:"slot"` Infusions []int `json:"infusions"` Upgrades []int `json:"upgrades"` Skin int `json:"skin"` Stats Itemstat `json:"stats"` Binding string `json:"binding"` Charges int `json:"charges"` BoundTo string `json:"bound_to"` Dyes []int `json:"dyes"` }
CharacterEquipment defines an equipment item carried by an character
type CharacterExtras ¶ added in v0.1.3
type CharacterExtras struct { WvWAbilities []struct { ID int `json:"id"` Rank int `json:"rank"` } `json:"wvw_abilities"` EquipmentPvP struct { Amulet int `json:"amulet"` Rune int `json:"rune"` Sigils []int `json:"sigils"` } `json:"equipment_pvp"` Flags []string `json:"flag"` }
CharacterExtras contains special data contained in the general request
type CharacterSab ¶ added in v0.2.0
type CharacterSab struct { Zones []struct { ID int `json:"id"` Mode string `json:"mode"` World int `json:"world"` Zone int `json:"zone"` } `json:"zones"` Unlocks []struct { ID int `json:"id"` Name string `json:"name"` } `json:"unlocks"` Songs []struct { ID int `json:"id"` Name string `json:"name"` } `json:"songs"` }
CharacterSab contains the character's super adventure box progression
type CharacterSkills ¶ added in v0.1.3
type CharacterSkills struct { PvE Skills `json:"pve"` PvP Skills `json:"pvp"` WvW Skills `json:"wvw"` }
CharacterSkills contains the skills for all gamemodes
type CharacterSpecialization ¶ added in v0.2.2
CharacterSpecialization defines a specialization and its trait choices
type CharacterSpecializations ¶ added in v0.1.3
type CharacterSpecializations struct { PvE []*CharacterSpecialization `json:"pve"` PvP []*CharacterSpecialization `json:"pvp"` WvW []*CharacterSpecialization `json:"wvw"` }
CharacterSpecializations contains the specializations for all gamemodes
type Color ¶ added in v1.0.4
type Color struct { ID int `json:"id"` Name string `json:"name"` BaseRGB []int `json:"base_rgb"` Cloth struct { Brightness int `json:"brightness"` Contrast float64 `json:"contrast"` Hue int `json:"hue"` Saturation float64 `json:"saturation"` Lightness float64 `json:"lightness"` RGB []int `json:"rgb"` } `json:"cloth"` Leather struct { Brightness int `json:"brightness"` Contrast float64 `json:"contrast"` Hue int `json:"hue"` Saturation float64 `json:"saturation"` Lightness float64 `json:"lightness"` RGB []int `json:"rgb"` } `json:"leather"` Metal struct { Brightness int `json:"brightness"` Contrast float64 `json:"contrast"` Hue int `json:"hue"` Saturation float64 `json:"saturation"` Lightness float64 `json:"lightness"` RGB []int `json:"rgb"` } `json:"metal"` Fur struct { Brightness int `json:"brightness"` Contrast float64 `json:"contrast"` Hue int `json:"hue"` Saturation float64 `json:"saturation"` Lightness float64 `json:"lightness"` RGB []int `json:"rgb"` } `json:"fur"` Item int `json:"item"` Categories []string `json:"categories"` }
Color is a game item color
type CommerceCoinGemExchange ¶ added in v0.1.4
type CommerceCoinGemExchange struct { CoinsPerGem int `json:"coins_per_gem"` Quantity int `json:"quantity"` }
CommerceCoinGemExchange contains information about exchanging gems to coins and vice versa
type CommerceDelivery ¶ added in v0.1.4
type CommerceDelivery struct { Coins int `json:"coins"` Items []struct { ID int `json:"id"` Count int `json:"count"` } `json:"items"` }
CommerceDelivery contains the coins and items available for pickup
type CommerceListing ¶ added in v0.1.4
type CommerceListing struct { ID int `json:"id"` Buys []struct { Listings int `json:"listings"` UnitPrice int `json:"unit_price"` Quantity int `json:"quantity"` } `json:"buys"` Sells []struct { Listings int `json:"listings"` UnitPrice int `json:"unit_price"` Quantity int `json:"quantity"` } `json:"sells"` }
CommerceListing contains an items buy and sell orders
type CommercePrice ¶ added in v0.1.4
type CommercePrice struct { ID int `json:"id"` // The item id Whitelisted bool `json:"whitelisted"` // Whether free to play accounts may purchase/sell this item Buys struct { Quantity int `json:"quantity"` UnitPrice int `json:"unit_price"` } `json:"buys"` Sells struct { Quantity int `json:"quantity"` UnitPrice int `json:"unit_price"` } `json:"sells"` }
CommercePrice contains the currently highest buy price and lowest sell price
type CommerceTransaction ¶ added in v0.1.4
type CommerceTransaction struct { ID int `json:"id"` ItemID int `json:"item_id"` Price int `json:"price"` Quantity int `json:"quantity"` Created string `json:"created"` Purchased string `json:"purchased"` // Only available from history }
CommerceTransaction is an item waiting for exchanging or exchanged in the trading post
type Continent ¶ added in v1.0.4
type Continent struct { ID int `json:"id"` Name string `json:"name"` ContinentDims []int `json:"continent_dims"` MinZoom int `json:"min_zoom"` MaxZoom int `json:"max_zoom"` Floors []int `json:"floors"` }
Continent is a game continent
type Currency ¶ added in v0.1.3
type Currency struct { ID int `json:"id"` Name string `json:"name"` Description string `json:"description"` Icon string `json:"icon"` Order int `json:"order"` }
Currency is a game wallet currency
type DailyAchievement ¶ added in v0.1.4
type DailyAchievement struct { ID int `json:"id"` Level struct { Min int `json:"min"` Max int `json:"max"` } `json:"level"` RequiredAccess []string `json:"required_access"` }
DailyAchievement is a daiy achievement
type DailyCraftingItem ¶ added in v0.2.2
type DailyCraftingItem struct {
ID string `json:"id"`
}
DailyCraftingItem contains data for a daily craftable item
type DisciplineProgress ¶ added in v0.1.3
type DisciplineProgress struct { Discipline string `json:"discipline"` Rating int `json:"rating"` Active bool `json:"active"` }
DisciplineProgress defines a crafting discipline and the characters progress
type Dungeon ¶ added in v1.0.4
type Dungeon struct { ID string `json:"id"` Paths []struct { ID string `json:"id"` Type string `json:"type"` } `json:"paths"` }
Dungeon is a game dungeon
type Fact ¶ added in v0.2.2
type Fact struct { Text string `json:"text"` Icon string `json:"icon"` Type string `json:"type"` Value interface{} `json:"value"` // Type == AttributeAdjust || Number || Recharge || Unblockable (bool) Target string `json:"target"` // Type == AttributeAdjust Status string `json:"status"` // Type == Buff Description string `json:"description"` // Type == Buff ApplyCount int `json:"apply_count"` // Type == Buff Duration int `json:"duration"` // Type == Buff || Duration || Time FieldType string `json:"field_type"` // Type == ComboField FinisherType string `json:"finisher_type"` // Type == ComboFinisher Percent float64 `json:"percent"` // Type == ComboFinisher || Percent HitCount int `json:"hit_count"` // Type == Damage || Heal DmgMultiplier int `json:"damage_multiplier"` // Type == Damage Distance int `json:"distance"` // Type == Distance || Radius Prefix struct { Text string `json:"text"` Icon string `json:"icon"` Status string `json:"status"` Description string `json:"description"` } `json:"prefix"` // Type == PrefixedBuff }
Fact contains information about a skills/trait effect
type FactTraited ¶ added in v0.2.2
type FactTraited struct { *Fact RequiredTrait int `json:"required_trait"` Overrides int `json:"overrides"` }
FactTraited contains skill effects that are overriding the default skill/trait effects
type Finisher ¶ added in v0.2.2
type Finisher struct { ID int `json:"id"` UnlockDetails string `json:"unlock_details"` UnlockItems []int `json:"unlock_items"` Order int `json:"order"` Icon string `json:"icon"` Name string `json:"name"` }
Finisher is a game finisher
type Guild ¶ added in v0.1.3
type Guild struct { Level int `json:"level"` MOTD string `json:"motd"` Influence int `json:"influence"` Aetherium int `json:"aetherium"` Favor int `json:"favor"` MemberCount int `json:"member_count"` MemberCapacity int `json:"member_capacity"` ID string `json:"id"` Name string `json:"name"` Tag string `json:"tag"` Emblem struct { Background struct { ID int `json:"id"` Colors []int `json:"colors"` } `json:"background"` Foreground struct { ID int `json:"id"` Colors []int `json:"colors"` } `json:"foreground"` } `json:"emblem"` Flags []string `json:"flags"` }
Guild contains the core information about a guild
type GuildLogEntry ¶ added in v0.1.3
type GuildLogEntry struct { ID int `json:"id"` Time string `json:"time"` User string `json:"user"` Type string `json:"type"` InvitedBy string `json:"invited_by"` // When Type is "invited" KickedBy string `json:"kicked_by"` // When Type is "kick" ChangedBy string `json:"changed_by"` // When Type is "rank_change" OldRank string `json:"old_rank"` // When Type is "rank_change" NewRank string `json:"new_rank"` // When Type is "rank_change" ItemID int `json:"item_id"` // When Type is "treasury" or "stash" Count int `json:"count"` // When Type is "treasury" or "stash" Operation string `json:"operation"` // When Type is "stash" Coins int `json:"coins"` // When Type is "stash" MOTD string `json:"motd"` // When Type is "motd" Action string `json:"action"` // When Type is "upgrade" UpgradeID int `json:"upgrade_id"` // When Type is "upgrade" RecipeID int `json:"recipe_id"` // When Type is "upgrade", optional }
GuildLogEntry is an entry in the guild log
type GuildMember ¶ added in v0.1.3
type GuildMember struct { Name string `json:"name"` Rank string `json:"rank"` Joined string `json:"joined"` }
GuildMember is a guild member
type GuildPermission ¶ added in v0.1.3
type GuildPermission struct { ID string `json:"id"` Name string `json:"name"` Description string `json:"description"` }
GuildPermission is a assignable guild permission
type GuildRank ¶ added in v0.1.3
type GuildRank struct { ID string `json:"id"` Order int `json:"order"` Permissions []string `json:"permissions"` Icon string `json:"icon"` }
GuildRank is a guild rank
type GuildStashContainer ¶ added in v0.1.3
type GuildStashContainer struct { UpgradeID int `json:"upgrade_id"` Size int `json:"size"` Coins int `json:"coins"` Note string `json:"note"` Iventory []struct { ID int `json:"id"` Count int `json:"count"` } `json:"inventory"` }
GuildStashContainer is a section of the guild stash holding items
type GuildTeam ¶ added in v0.1.3
type GuildTeam struct { ID int `json:"id"` Members []struct { Name string `json:"name"` Role string `json:"role"` } `json:"members"` Name string `json:"name"` Aggregate PvPWinLossStats `json:"aggregate"` Ladders PvPWinLossStats `json:"ladders"` Games []*PvPGame `json:"games"` // Profession field is omitted Seasons []struct { ID string `json:"id"` Wins int `json:"wins"` Losses int `json:"losses"` Rating int `json:"rating"` } `json:"seasons"` }
GuildTeam contains information about a guild pvp team
type GuildTreasurySlot ¶ added in v0.1.3
type GuildTreasurySlot struct { ItemID int `json:"item_id"` Count int `json:"count"` NeededBy []struct { UpgradeID int `json:"upgrade_id"` Count int `json:"count"` } `json:"needed_by"` }
GuildTreasurySlot is a slot for items needed for guild ugrades
type GuildUpgrade ¶ added in v0.1.3
type GuildUpgrade struct { ID int `json:"id"` Name string `json:"name"` Description string `json:"description"` Type string `json:"type"` BagMaxItems int `json:"bag_max_items"` // When Type is "BankBag" BagMaxCoins int `json:"bag_max_coins"` // When Type us "BankBag" Icon string `json:"icon"` BuildTime int `json:"build_time"` RequiredLevel int `json:"required_level"` Experience int `json:"experience"` Prerequisites []int `json:"prerequisites"` Costs []struct { Type string `json:"type"` Name string `json:"name"` Count int `json:"count"` ItemID int `json:"item_id"` } `json:"costs"` }
GuildUpgrade contains information about upgrades for guild halls
type HomeNode ¶ added in v0.2.2
type HomeNode struct {
ID string `json:"id"`
}
HomeNode is a home instance node
type InventoryBag ¶ added in v0.1.3
type InventoryBag struct { ID int `json:"id"` Size int `json:"size"` Inventory []ItemStack `json:"inventory"` }
InventoryBag is a bag placed in the inventory bag slots. It also contains the items inside
type Item ¶ added in v0.1.4
type Item struct { ID int `json:"id"` ChatLink string `json:"chat_link"` Name string `json:"name"` Icon string `json:"icon"` Description string `json:"description"` Type string `json:"type"` Rarity string `json:"rarity"` Level int `json:"level"` VendorValue int `json:"vendor_value"` DefaultSkin int `json:"default_skin"` Flags []string `json:"flags"` GameTypes []string `json:"game_types"` Restrictions []string `json:"restrictions"` UpgradesInto []struct { Upgrade string `json:"upgrade"` ItemID int `json:"item_id"` } `json:"upgrades_into"` UpgradesFrom []struct { Upgrade string `json:"upgrade"` ItemID int `json:"item_id"` } `json:"upgrades_from"` Details struct { Type string `json:"type"` // Armor / Consumable / Container / Gathering tools / Gizmo / Salvage kits / Trinket / Upgrade component / Weapon WeightClass string `json:"weight_class"` // Armor Defense int `json:"defense"` // Armor / Weapon InfusionSlots []struct { Flags []string `json:"flags"` ItemID int `json:"item_id"` } `json:"infusion_slots"` // Armor / Back item / Trinket / Weapon AttributeAdjustment float64 `json:"attribute_adjustment"` // Armor / Back item / Trinket / Weapon InfixUpgrade struct { ID int `json:"id"` Attributes []struct { Attribute string `json:"attribute"` Modifier int `json:"modifier"` } Buff struct { SkillID int `json:"skill_id"` Description string `json:"description"` } `json:"buff"` } `json:"infix_upgrade"` // Armor / Back item / Trinket / Upgrade component / Weapon SuffixItemID int `json:"suffix_item_id"` // Armor / Back item / Trinket / Weapon SecondarySuffixItemID string `json:"secondary_suffix_item_id"` // Armor / Back item / Trinket / Weapon StatChoices []int `json:"stat_choices"` // Armor / Back item / Trinket / Weapon Size int `json:"size"` // Bag NoSellOrSort bool `json:"no_sell_or_sort"` // Bag Description string `json:"description"` // Consumable DurationMS int `json:"duration_ms"` // Consumable UnlockType string `json:"unlock_type"` // Consumable ColorID int `json:"color_id"` // Consumable RecipeID int `json:"recipe_id"` // Consumable ExtraRecipeIDs []int `json:"extra_recipe_ids"` // Consumable GuildUpgradeID int `json:"guild_upgrade_id"` // Consumable / Gizmo ApplyCount int `json:"apply_count"` // Consumable Name string `json:"name"` // Consumable Icon string `json:"icon"` // Consumable Skins []int `json:"skins"` // Consumable VendorIDs []int `json:"vendor_ids"` // Gizmo MinipetID int `json:"minipet_id"` // Miniature Charges int `json:"charges"` // Salvage kits Flags []string `json:"flags"` // Upgrade component InfusionUpgradesFlags []string `json:"infusion_upgrades_flags"` // Upgrade component Suffix string `json:"suffix"` // Upgrade component Bonuses []string `json:"bonuses"` // Upgrade component DamageType string `json:"damage_type"` // Weapon MinPower int `json:"min_power"` // Weapon MaxPower int `json:"max_power"` // Weapon } `json:"details"` }
Item is a game item
type ItemStack ¶ added in v0.1.1
type ItemStack struct { ID string `json:"id"` Count int `json:"count"` Charges int `json:"charges"` Skin int `json:"skin"` Upgrades []int `json:"upgrades"` Infusions []int `json:"infusions"` Binding string `json:"binding"` BoundTo string `json:"bound_to"` }
ItemStack is the data contained in requests that return stored items, e.g. bank or shared inventory
type Itemstat ¶ added in v0.1.3
type Itemstat struct { ID int `json:"id"` Name string `json:"name"` Attributes []struct { Attribute string `json:"attribute"` Multiplier float64 `json:"multiplier"` Value int `json:"value"` } `json:"attributes"` }
Itemstat contains the stattype and attributes of an item
type JadeBot ¶ added in v1.0.5
type JadeBot struct { ID int `json:"id"` Name string `json:"name"` Description string `json:"description"` UnlockItem int `json:"unlock_item"` }
JadeBot is an unlockable Jade Bot Skin.
type Legend ¶ added in v0.2.2
type Legend struct { ID string `json:"id"` Swap int `json:"swap"` Heal int `json:"heal"` Elite int `json:"elite"` Utilities []int `json:"utilities"` }
Legend is a revenant legend
type LegendaryArmoryItem ¶ added in v1.0.4
LegendaryArmoryItem is an item that can be added into the Legendary Armory
type Map ¶ added in v1.0.4
type Map struct { ID int `json:"id"` Name string `json:"name"` MinLevel int `json:"min_level"` MaxLevel int `json:"max_level"` DefaultFloot int `json:"default_floor"` Floors []int `json:"floors"` RegionID int `json:"region_id"` RegionName string `json:"region_name"` ContinentID int `json:"continent_id"` ContinentName string `json:"continent_name"` MapRect [][]int `json:"map_rect"` ContinentRect [][]int `json:"continent_rect"` }
Map is a game map
type MapChest ¶ added in v0.2.2
type MapChest struct {
ID string `json:"id"`
}
MapChest is a chest lootable once per day
type Mastery ¶ added in v0.2.2
type Mastery struct { ID int `json:"id"` Name string `json:"name"` Requirement string `json:"requirement"` Order int `json:"order"` Background string `json:"background"` Region string `json:"region"` Levels []struct { Name string `json:"name"` Description string `json:"description"` Instruction string `json:"instruction"` Icon string `json:"icon"` PointCost int `json:"point_cost"` ExpCost int `json:"exp_cost"` } `json:"levels"` }
Mastery contains information about a unlockable mastery
type Material ¶
type Material struct { ID int `json:"id"` Name string `json:"name"` Items []int `json:"items"` Order int `json:"order"` }
Material is a material in the material storage
type Mini ¶ added in v1.0.4
type Mini struct { ID int `json:"id"` Name string `json:"name"` Unlock string `json:"unlock"` Icon string `json:"icon"` Order int `json:"order"` ItemID int `json:"item_id"` }
Mini is a game miniature
type MountSkin ¶ added in v0.2.2
type MountSkin struct { ID int `json:"id"` Name string `json:"name"` Icon string `json:"icon"` Mount string `json:"mount"` DyeSlots []*DyeSlot `json:"dye_slots"` }
MountSkin contains information about a mount skin
type MountType ¶ added in v0.2.2
type MountType struct { ID string `json:"id"` Name string `json:"name"` DefaultSkin int `json:"default_skin"` Skins []int `json:"skins"` Skills []*Skill `json:"skills"` // Only id, slot }
MountType contains information about a mount type
type Novelty ¶ added in v1.0.4
type Novelty struct { ID int `json:"id"` Name string `json:"name"` Description string `json:"description"` Icon string `json:"icon"` Slot string `json:"slot"` UnlockItem []int `json:"unlock_item"` }
Novelty is a game novelty
type Outfit ¶ added in v0.2.2
type Outfit struct { ID int `json:"id"` Name string `json:"name"` Icon string `json:"icon"` UnlockItems []int `json:"unlock_items"` }
Outfit is a game outfit
type Pet ¶ added in v0.2.2
type Pet struct { ID int `json:"id"` Name string `json:"name"` Description string `json:"description"` Icon string `json:"icon"` Skills []struct { ID int `json:"id"` } `json:"skills"` }
Pet is a game ranger pet
type Profession ¶ added in v0.2.2
type Profession struct { ID string `json:"id"` Name string `json:"name"` Icon string `json:"icon"` IconBig string `json:"icon_big"` Specializations []int `json:"specializations"` Training []struct { ID int `json:"id"` Category string `json:"category"` Name string `json:"name"` Track []struct { Cost int `json:"cost"` Type string `json:"type"` SkillID int `json:"skill_id"` // If Type == Skill TraitID int `json:"trait_id"` // If Type == Trait } `json:"track"` } `json:"training"` Weapons map[string]struct { Flags []string `json:"flags"` Specialization int `json:"specialization"` Skills []struct { ID int `json:"id"` Slot string `json:"slot"` Offhand string `json:"offhand"` Attunement string `json:"attunement"` // Elementalist Source string `json:"source"` // Thief stolen skills } `json:"skills"` } `json:"weapons"` Flags []string `json:"flags"` }
Profession is a game profession
type PvPGame ¶ added in v0.1.3
type PvPGame struct { ID string `json:"id"` MapID int `json:"map_id"` Started string `json:"started"` Ended string `json:"ended"` Result string `json:"result"` Team string `json:"team"` Scores struct { Red int `json:"red"` Blue int `json:"blue"` } `json:"scores"` RatingType string `json:"rating_type"` RatingChange int `json:"rating_change"` Season string `json:"season,omitempty"` }
PvPGame contains information about played pvp games
type PvPLeaderboardAccount ¶ added in v0.1.4
type PvPLeaderboardAccount struct { Name string `json:"name"` Rank int `json:"rank"` ID string `json:"id"` Team string `json:"team,omitempty"` // Only for guild leaderboards TeamID int `json:"team_id,omitempty"` // Only for guild leaderboards Date string `json:"date"` Scores []struct { ID string `json:"id"` Value int `json:"value"` } `json:"scores"` }
PvPLeaderboardAccount is an account displayed on the pvp leaderboards
type PvPRank ¶ added in v0.1.4
type PvPRank struct { ID int `json:"id"` FinisherID int `json:"finisher_id"` Name string `json:"name"` Icon string `json:"icon"` MinRank int `json:"min_rank"` MaxRank int `json:"max_rank"` Levels []struct { MinRank int `json:"min_rank"` MaxRank int `json:"max_rank"` Points int `json:"points"` } `json:"levels"` }
PvPRank is a pvp rank
type PvPSeason ¶ added in v0.1.4
type PvPSeason struct { ID string `json:"id"` Name string `json:"name"` Start string `json:"start"` End string `json:"end"` Active bool `json:"active"` Divisions []struct { Name string `json:"name"` Flags []string `json:"flags"` LargeIcon string `json:"large_icon"` SmallIcon string `json:"small_icon"` PipIcon string `json:"pip_icon"` Tiers []struct { Points int `json:"points"` } `json:"tiers"` } `json:"divisions"` Leaderboards struct { Ladder struct { Settings struct { Name string `json:"name"` Duration int `json:"duration"` Scoring string `json:"scoring"` Tiers []struct { Range []int `json:"range"` } } `json:"settings"` Scorings []struct { ID string `json:"id"` Type string `json:"type"` Description string `json:"description"` Name string `json:"name"` Ordering string `json:"ordering"` } `json:"scoring"` } `json:"ladder"` } `json:"leaderboards"` }
PvPSeason is a pvp season
type PvPStandings ¶ added in v0.1.4
type PvPStandings struct { Current []struct { TotalPoints int `json:"total_points"` Division int `json:"division"` Tier int `json:"tier"` Points int `json:"points"` Repeats int `json:"repeats"` Rating int `json:"rating"` Decay int `json:"decay"` } `json:"current"` Best []struct { TotalPoints int `json:"total_points"` Division int `json:"division"` Tier int `json:"tier"` Points int `json:"points"` Repeats int `json:"repeats"` } `json:"best"` SeasonID string `json:"season_id"` }
PvPStandings contains information about the account season ranking and the best sesion rankings
type PvPStats ¶ added in v0.1.3
type PvPStats struct { PvPRank int `json:"pvp_rank"` PvPRankPoints int `json:"pvp_rank_points"` PvPRankRollovers int `json:"pvp_rank_rollovers"` Aggregate PvPWinLossStats `json:"aggregate"` Professions map[string]PvPWinLossStats `json:"professions"` Ladders map[string]PvPWinLossStats `json:"ladders"` }
PvPStats contains the accounts pvp stats
type PvPWinLossStats ¶ added in v0.1.3
type PvPWinLossStats struct { Wins int `json:"wins"` Losses int `json:"losses"` Desertions int `json:"desertions"` Byes int `json:"byes"` Forfeits int `json:"forfeits"` }
PvPWinLossStats contains the wins and losses
type Quest ¶ added in v1.0.4
type Quest struct { ID int `json:"id"` Name string `json:"name"` Level int `json:"level"` Story int `json:"story"` Goals []struct { Active string `json:"active"` Complete string `json:"complete"` } `json:"goals"` }
Quest contains story journal mission information
type Raid ¶ added in v1.0.4
type Raid struct { ID string `json:"id"` Wings []struct { ID string `json:"id"` Events []struct { ID string `json:"id"` Type string `json:"type"` } `json:"events"` } `json:"wings"` }
Raid is a game raid instance
type Recipe ¶ added in v1.0.4
type Recipe struct { ID int `json:"id"` Type string `json:"type"` OutputItemID int `json:"output_item_id"` OutputItemCount int `json:"output_item_count"` TimeToCraftMS int `json:"time_to_craft_ms"` Disciplines []string `json:"disciplines"` MinRating int `json:"min_rating"` Flags []string `json:"flags"` Ingredients []struct { ItemID int `json:"item_id"` Count int `json:"count"` } `json:"ingrdients"` GuildIngredients []struct { UpgradeID int `json:"upgrade_id"` Count int `json:"count"` } `json:"guild_ingredients"` OutputUpgradeID int `json:"output_upgrade_id"` ChatLink string `json:"chat_link"` }
Recipe is a game recipe
type Session ¶
type Session struct {
// contains filtered or unexported fields
}
Session is used to make requests to the gw2api. It also handles authentication.
func (*Session) AccountAchievements ¶ added in v0.2.0
func (s *Session) AccountAchievements(ids ...int) (accountAchievements []*AccountAchievement, err error)
AccountAchievements returns the accounts achievement status for the given ids
func (*Session) AccountBuildStorage ¶ added in v0.2.0
func (s *Session) AccountBuildStorage(ids ...int) (buildstorage []*BuildTemplate, err error)
AccountBuildStorage returns all builds stored in the accounts build storage
func (*Session) AccountDailyCrafting ¶ added in v0.2.0
func (s *Session) AccountDailyCrafting(ids ...int) (items []*AccountDailyCraftingItem, err error)
AccountDailyCrafting returns the accounts daily crafted items
func (*Session) AccountDungeons ¶ added in v0.2.0
AccountDungeons returns the dungeons paths completed since daily reset
func (*Session) AccountDyes ¶ added in v0.2.0
AccountDyes returns all dye unlocks
func (*Session) AccountFinishers ¶ added in v0.2.0
func (s *Session) AccountFinishers() (finishers []*AccountFinisher, err error)
AccountFinishers returns all finisher unlocks
func (*Session) AccountGliders ¶ added in v0.2.0
AccountGliders returns all glider unlocks
func (*Session) AccountHomeCats ¶ added in v0.2.0
func (s *Session) AccountHomeCats() (cats []*AccountHomeCat, err error)
AccountHomeCats returns all home cat unlocks
func (*Session) AccountHomeNodes ¶ added in v0.2.0
AccountHomeNodes returns all home node unlocks
func (*Session) AccountJadeBots ¶ added in v1.0.5
AccountJadebots returns the list of Jade Bots unlocked by the account.
func (*Session) AccountLegendaryArmory ¶ added in v1.0.4
func (s *Session) AccountLegendaryArmory() (res []*AccountLegendaryArmoryItem, err error)
AccountLegendaryArmory returns the items in the account's legendary armory
func (*Session) AccountLuck ¶ added in v0.2.0
func (s *Session) AccountLuck() (luck AccountLuck, err error)
AccountLuck returns the accounts luck
func (*Session) AccountMailCarriers ¶ added in v0.2.0
AccountMailCarriers the accounts unlocked mailcarriers
func (*Session) AccountMapChests ¶ added in v0.2.0
AccountMapChests returns all Hero's choice chests unlocked since daily reset
func (*Session) AccountMasteries ¶ added in v0.2.0
func (s *Session) AccountMasteries() (masteries []*AccountMastery, err error)
AccountMasteries returns all masteries and their levels unlocked
func (*Session) AccountMasteryPoints ¶ added in v0.2.0
func (s *Session) AccountMasteryPoints() (masteryPoints AccountMasteryPoints, err error)
AccountMasteryPoints returns the mastery points for each region
func (*Session) AccountMaterials ¶ added in v0.2.0
AccountMaterials returns the accounts materials stored
func (*Session) AccountMinis ¶ added in v0.2.0
AccountMinis returns the accounts mini unlocks
func (*Session) AccountMountSkins ¶ added in v0.2.0
AccountMountSkins returns the accounts mountskin unlocks
func (*Session) AccountMountTypes ¶ added in v0.2.0
AccountMountTypes returns the accounts mount unlocks
func (*Session) AccountNovelties ¶ added in v0.2.0
AccountNovelties returns the accounts novelties unlocks
func (*Session) AccountOutfits ¶ added in v0.2.0
AccountOutfits returns the accounts outfit unlocks
func (*Session) AccountPvPHeroes ¶ added in v0.2.0
AccountPvPHeroes returns the accounts pvp hero unlocks
func (*Session) AccountRaids ¶ added in v0.2.0
AccountRaids returns the completed raid encounters since the weekly raid reset
func (*Session) AccountRecipes ¶ added in v0.2.0
AccountRecipes returns information about recipes that are unlocked for an account
func (*Session) AccountSharedInventory ¶ added in v0.2.0
AccountSharedInventory returns the items stored in the shared inventory slots
func (*Session) AccountSkins ¶ added in v0.2.0
AccountSkins returns the unlocked skins of the account
func (*Session) AccountTitles ¶ added in v0.2.0
AccountTitles returns information about titles that are unlocked for an account
func (*Session) AccountWallet ¶ added in v0.2.0
func (s *Session) AccountWallet() (wallet []*AccountCurrency, err error)
AccountWallet returns the currencies of the account
func (*Session) AccountWorldbosses ¶ added in v0.2.0
AccountWorldbosses returns information about which world bosses have been killed by the account since daily reset
func (*Session) AchievementCategories ¶ added in v0.2.0
func (s *Session) AchievementCategories(ids ...int) (categories []*AchievementCategory, err error)
AchievementCategories returns all achievement categories
func (*Session) AchievementGroups ¶ added in v0.2.0
func (s *Session) AchievementGroups(ids ...string) (groups []*AchievementGroup, err error)
AchievementGroups returns all achievement groups
func (*Session) Achievements ¶ added in v0.2.0
func (s *Session) Achievements(ids ...int) (achievements []*Achievement, err error)
Achievements returns an game achievement
func (*Session) BackStoryAnswers ¶ added in v0.2.0
func (s *Session) BackStoryAnswers(ids ...string) (st []*BackStoryAnswer, err error)
BackStoryAnswers returns the backstory answers
func (*Session) BackStoryQuestions ¶ added in v0.2.0
func (s *Session) BackStoryQuestions(ids ...int) (st []*BackStoryQuestion, err error)
BackStoryQuestions returns the requested backstory questions
func (*Session) CharacterBackstory ¶ added in v0.2.0
CharacterBackstory returns the characters initial story decisions
func (*Session) CharacterCore ¶ added in v0.2.0
func (s *Session) CharacterCore(character string) (core CharacterCore, err error)
CharacterCore returns the characters core information
func (*Session) CharacterCrafting ¶ added in v0.2.0
func (s *Session) CharacterCrafting(character string) (crafting []*DisciplineProgress, err error)
CharacterCrafting returns the characters crafting disciplines
func (*Session) CharacterEquipment ¶ added in v0.2.0
func (s *Session) CharacterEquipment(character string) (equipment []*CharacterEquipment, err error)
CharacterEquipment returns the character equipment items
func (*Session) CharacterHeropoints ¶ added in v0.2.0
CharacterHeropoints returns the characters unlocked hero challenges
func (*Session) CharacterInventory ¶ added in v0.2.0
func (s *Session) CharacterInventory(character string) (inventory []*InventoryBag, err error)
CharacterInventory returns the characters inventory bags and its contents
func (*Session) CharacterRecipes ¶ added in v0.2.0
CharacterRecipes returns the characters unlocked recipes
func (*Session) CharacterSab ¶ added in v0.2.0
func (s *Session) CharacterSab(character string) (st *CharacterSab, err error)
CharacterSab returns the characters super adventure box progress
func (*Session) CharacterSkills ¶ added in v0.2.0
func (s *Session) CharacterSkills(character string) (skills CharacterSkills, err error)
CharacterSkills returns the characters equipped skills
func (*Session) CharacterSpecializations ¶ added in v0.2.0
func (s *Session) CharacterSpecializations(character string) (specializations CharacterSpecializations, err error)
CharacterSpecializations returns the characters equipped specializations
func (*Session) CharacterTraining ¶ added in v0.2.0
func (s *Session) CharacterTraining(character string) (training []*TrainingTree, err error)
CharacterTraining returns the characters training progress
func (*Session) Characters ¶ added in v0.2.0
Characters returns all character names
func (*Session) CommerceDelivery ¶ added in v0.2.0
func (s *Session) CommerceDelivery() (delivery CommerceDelivery, err error)
CommerceDelivery returns coins and items available for pickup for the account
func (*Session) CommerceExchangeCoins ¶ added in v0.2.0
func (s *Session) CommerceExchangeCoins(quantity int) (exchange CommerceCoinGemExchange, err error)
CommerceExchangeCoins returns how many gems you get for the provided amount of coins
func (*Session) CommerceExchangeGems ¶ added in v0.2.0
func (s *Session) CommerceExchangeGems(quantity int) (exchange CommerceCoinGemExchange, err error)
CommerceExchangeGems returns how many coins you get for the provided amount of gems
func (*Session) CommerceListings ¶ added in v0.2.0
func (s *Session) CommerceListings(ids ...int) (items []*CommerceListing, err error)
CommerceListings returns all buy and sell orders for the items
func (*Session) CommerceListingsIds ¶ added in v1.0.4
CommerceListingsIds returns ids of all items available on trading post
func (*Session) CommercePrices ¶ added in v0.2.0
func (s *Session) CommercePrices(ids ...int) (st []*CommercePrice, err error)
CommercePrices returns the current tp prices for the requested ids
func (*Session) CommerceTransactionsCurrent ¶ added in v0.2.0
func (s *Session) CommerceTransactionsCurrent() (transactions []*CommerceTransaction, err error)
CommerceTransactionsCurrent returns the accounts current transactions
func (*Session) CommerceTransactionsHistory ¶ added in v0.2.0
func (s *Session) CommerceTransactionsHistory() (transactions []*CommerceTransaction, err error)
CommerceTransactionsHistory returns the accounts transaction history
func (*Session) Continents ¶ added in v1.0.4
Continents returns the continents with the given id
func (*Session) Currencies ¶ added in v1.0.4
Currencies returns the currencies with the given ids
func (*Session) DailyAchievements ¶ added in v0.2.0
func (s *Session) DailyAchievements() (daily map[string][]*DailyAchievement, err error)
DailyAchievements returns a map of daily achievements. Each map key stands for a different section, e.g. pve, wvw, fractals, ...
func (*Session) DailyCrafting ¶ added in v0.2.2
func (s *Session) DailyCrafting(ids ...string) (rsp []*DailyCraftingItem, err error)
DailyCrafting returns the daily craftable items
func (*Session) EmblemBackgrounds ¶ added in v0.2.2
EmblemBackgrounds returns the requested background emblems
func (*Session) EmblemForegrounds ¶ added in v0.2.2
EmblemForegrounds returns the requested foreground emblems
func (*Session) GuildHallUpgrades ¶ added in v1.0.4
func (s *Session) GuildHallUpgrades(ids ...int) (resp []*GuildUpgrade, err error)
GuildHallUpgrades returns unlockable upgrades for the guild hall. Note: This method is call GetGuildHallUpgrades as GetGuildUpgrades returns the guilds unlocked upgrades
func (*Session) GuildLog ¶ added in v1.0.4
func (s *Session) GuildLog(guild string) (resp []*GuildLogEntry, err error)
GuildLog returns the guild log events
func (*Session) GuildMembers ¶ added in v1.0.4
func (s *Session) GuildMembers(guild string) (resp []*GuildMember, err error)
GuildMembers returns all guild members
func (*Session) GuildPermissions ¶ added in v1.0.4
func (s *Session) GuildPermissions(ids ...string) (resp []*GuildPermission, err error)
GuildPermissions returns the assignable guild permissions
func (*Session) GuildRanks ¶ added in v1.0.4
GuildRanks returns all guild ranks
func (*Session) GuildSearch ¶ added in v1.0.4
GuildSearch searches for guilds based on the given name. It returns an array of guild ids
func (*Session) GuildStash ¶ added in v1.0.4
func (s *Session) GuildStash(guild string) (resp []*GuildStashContainer, err error)
GuildStash returns all items in the guild stash
func (*Session) GuildTeams ¶ added in v1.0.4
GuildTeams returns all guild teams
func (*Session) GuildTreasury ¶ added in v1.0.4
func (s *Session) GuildTreasury(guild string) (resp []*GuildTreasurySlot, err error)
GuildTreasury returns all items in the guild treasury
func (*Session) GuildUpgrades ¶ added in v1.0.4
GuildUpgrades returns all unlocked guild upgrades
func (*Session) JadeBots ¶ added in v1.0.5
JadeBots returns the list of Jade Bots given by the `ids`.
func (*Session) LegendaryArmory ¶ added in v1.0.4
func (s *Session) LegendaryArmory(ids ...int) (res []*LegendaryArmoryItem, err error)
LegendaryArmory returns all items that can be added to the legendary armory
func (*Session) MountSkins ¶ added in v0.2.2
MountSkins returns the requested mount skins
func (*Session) MountTypes ¶ added in v0.2.2
MountTypes returns the requested mount types
func (*Session) Professions ¶ added in v0.2.2
func (s *Session) Professions(ids ...string) (rsp []*Profession, err error)
Professions returns the requested game professions
func (*Session) PvPAmulets ¶ added in v0.2.0
PvPAmulets return pvp amulets
func (*Session) PvPSeasonLeaderboards ¶ added in v0.2.0
func (s *Session) PvPSeasonLeaderboards(id, region string) (leaderboards []*PvPLeaderboardAccount, err error)
PvPSeasonLeaderboards returns the leaderboards for a pvp season. Only one id can be given. Valid regions are na or eu
func (*Session) PvPSeasons ¶ added in v0.2.0
PvPSeasons returns pvp seasons
func (*Session) PvPStandings ¶ added in v0.2.0
func (s *Session) PvPStandings() (standings *PvPStandings, err error)
PvPStandings returns the current seasons account and best ranking
func (*Session) RecipesSearchInput ¶ added in v1.0.4
RecipesSearchInput searches for recipes that use the item as an input ingredient
func (*Session) RecipesSearchOutput ¶ added in v1.0.4
RecipesSearchOutput searches for recipes that craft the item
func (*Session) Specializations ¶ added in v0.2.2
func (s *Session) Specializations(ids ...int) (rsp []*Specialization, err error)
Specializations returns the requested specializations
func (*Session) StorySeasons ¶ added in v1.0.4
func (s *Session) StorySeasons(ids ...string) (resp []*StorySeason, err error)
StorySeasons returns the story seasons with the given ids
func (*Session) Tile ¶ added in v0.2.0
Tile fetches a tile from the tile service The request is randomly send to one of the entries in the tileService slice
func (*Session) Tokeninfo ¶ added in v0.2.0
Tokeninfo returns general information about the provided token
func (*Session) TomorrowDailyAchievements ¶ added in v0.2.0
func (s *Session) TomorrowDailyAchievements() (daily map[string][]*DailyAchievement, err error)
TomorrowDailyAchievements works the same as DailyAchievements. It returns the daily achievements for tomorrow
func (*Session) WithAccessToken ¶
WithAccessToken sets an accesstoken for a session
func (*Session) WithEndpointAPI ¶
WithEndpointAPI sets the API endpoint
func (*Session) WithLanguage ¶
WithLanguage sets the sessions language
func (*Session) WorldBosses ¶ added in v0.2.2
WorldBosses returns worldboss chest that can be opened once per day
func (*Session) WvWAbilities ¶ added in v0.2.0
func (s *Session) WvWAbilities(ids ...int) (abilities []*WvWAbility, err error)
WvWAbilities returns trainable wvw abilities
func (*Session) WvWMatchByWorldID ¶ added in v0.2.0
WvWMatchByWorldID returns the match based on the participating world
func (*Session) WvWMatches ¶ added in v0.2.0
WvWMatches returns currently active matches
func (*Session) WvWObjectives ¶ added in v0.2.0
func (s *Session) WvWObjectives(ids ...string) (objectives []*WvWObjective, err error)
WvWObjectives returns wvw objectives
func (*Session) WvWUpgrades ¶ added in v0.2.0
func (s *Session) WvWUpgrades(ids ...int) (upgrades []*WvWUpgrade, err error)
WvWUpgrades returns wvw objectives upgrades
type Skill ¶ added in v0.2.2
type Skill struct { ID int `json:"id"` Name string `json:"name"` Description string `json:"description"` Icon string `json:"icon"` ChatLink string `json:"chat_link"` Type string `json:"type"` // Bundle, Elite, Heal, Profession, Utility, Weapon WeaponType string `json:"weapon_type"` Professions []string `json:"professions"` Slot string `json:"slot"` Facts []*Fact `json:"facts"` TraitedFacts []*FactTraited `json:"traited_facts"` Categories []string `json:"categories"` Attunement string `json:"attunement"` Cost int `json:"cost"` DualWield string `json:"dual_wield"` FlipSkill int `json:"flip_skill"` Initiative int `json:"initiative"` NextChain int `json:"next_chain"` PrevChain int `json:"prev_chain"` TransformSkills []int `json:"transform_skills"` BundleSkills []int `json:"bundle_skills"` ToolbeltSkill int `json:"toolbelt_skill"` }
Skill contains skill info
type Skills ¶ added in v0.1.3
type Skills struct { Heal int `json:"heal"` Utilities []int `json:"utilities"` Elite int `json:"elite"` Legends int `json:"legends"` }
Skills defines a set of character skills
type Skin ¶ added in v1.0.4
type Skin struct { ID int `json:"id"` Name string `json:"name"` Type string `json:"type"` Flags []string `json:"flags"` Restrictions []string `json:"restrictions"` Icon string `json:"icon"` Rarity string `json:"rarity"` Description string `json:"description"` Details struct { Type string `json:"type"` WeightClass string `json:"weight_class"` DyeSlots struct { Default []struct { ColorID int `json:"color_id"` Material string `json:"material"` } `json:"default"` } `json:"dye_slots"` Overrides map[string]string `json:"overrides"` DamageType string `json:"damage_type"` } `json:"details"` }
Skin is a game item skin
type Specialization ¶ added in v0.1.3
type Specialization struct { ID int `json:"id"` Name string `json:"name"` Profession string `json:"professions"` Elite bool `json:"elite"` Icon string `json:"icon"` Background string `json:"background"` MinorTraits []int `json:"minor_traits"` MajorTraits []int `json:"major_traits"` }
Specialization is a game specialization
type Story ¶ added in v1.0.4
type Story struct { ID int `json:"id"` Season string `json:"season"` Name string `json:"name"` Description string `json:"description"` Timeline string `json:"timeline"` Level int `json:"level"` Order int `json:"order"` Chapters []struct { Name string `json:"name"` } `json:"chapters"` Races []string `json:"races"` Flags []string `json:"flags"` }
Story contains information about story journal stories
type StorySeason ¶ added in v1.0.4
type StorySeason struct { ID string `json:"id"` Name string `json:"name"` Order int `json:"order"` Stories []int `json:"stories"` }
StorySeason is a game story season
type Title ¶ added in v1.0.4
type Title struct { ID int `json:"id"` Name string `json:"name"` Achievement int `json:"achievement"` Achievements []int `json:"achievements"` APRequired int `json:"ap_required"` }
Title is a game title
type TokenInfo ¶
type TokenInfo struct { ID string `json:"id"` Name string `json:"name"` Permissions []string `json:"permissions"` }
TokenInfo contains general token information, such as the permissions
type TrainingTree ¶ added in v0.1.3
TrainingTree defines a training tree for both skills and traits as displayed in the game
type Trait ¶ added in v0.2.2
type Trait struct { ID int `json:"id"` Name string `json:"name"` Icon string `json:"icon"` Description string `json:"description"` Specialization int `json:"specialization"` Tier int `json:"tier"` Slot string `json:"slot"` Facts []*Fact `json:"facts"` TraitedFacts []*FactTraited `json:"traited_facts"` Skills []*Skill `json:"skills"` // NOTE: Only id, name, description, icon, facts and traited_facts are provided }
Trait contains trait info
type World ¶ added in v0.1.5
type World struct { ID int `json:"id"` Name string `json:"name"` Population string `json:"population"` }
World is a game world
type WorldBoss ¶ added in v0.2.2
type WorldBoss struct {
ID string `json:"id"`
}
WorldBoss is a worldboss chest that can be opened once per day
type WvWAbility ¶ added in v0.1.3
type WvWAbility struct { ID int `json:"id"` Name string `json:"name"` Description string `json:"description"` Icon string `json:"icon"` Ranks []struct { Cost int `json:"cost"` Effect string `json:"effect"` } }
WvWAbility is a trainable ability in wvw
type WvWMatch ¶ added in v0.1.3
type WvWMatch struct { ID string `json:"id"` StartTime string `json:"start_time"` EndTime string `json:"end_time"` Scores map[string]int `json:"scores"` Worlds map[string]int `json:"worlds"` AllWorlds map[string][]int `json:"all_worlds"` Deaths map[string]int `json:"deaths"` Kills map[string]int `json:"kills"` VictoryPoints map[string]int `json:"victory_points"` Skirmishes []struct { ID int `json:"id"` Scores map[string]int `json:"scores"` MapScores []struct { Type string `json:"type"` Scores map[string]int `json:"scores"` } `json:"map_scores"` } `json:"skirmishes"` Maps []struct { ID int `json:"id"` Type string `json:"type"` Scores map[string]int `json:"scores"` Bonuses []struct { Type string `json:"type"` Owner string `json:"owner"` } `json:"bonuses"` Objectives []struct { ID string `json:"id"` Type string `json:"type"` Owner string `json:"owner"` LastFlipped string `json:"last_flipped"` ClaimedBy string `json:"claimed_by"` ClaimedAt string `json:"claimed_at"` PointsTick int `json:"points_tick"` PointsCapture int `json:"points_capture"` YaksDelivered int `json:"yaks_delivered"` GuildUpgrades []int `json:"guild_upgrades"` } `json:"objectives"` Deaths map[string]int `json:"deaths"` Kills map[string]int `json:"kills"` } `json:"maps"` }
WvWMatch is a match in wvw. All map values will have the key strings red, green and blue
type WvWObjective ¶ added in v0.1.3
type WvWObjective struct { ID string `json:"id"` Name string `json:"name"` SectorID int `json:"sector_id"` Type string `json:"type"` MapType string `json:"map_type"` MapID int `json:"map_id"` UpgradeID int `json:"upgrade_id"` Coord []float64 `json:"coord"` LabelCoord []float64 `json:"label_coord"` Marker string `json:"marker"` ChatLink string `json:"chat_link"` }
WvWObjective is a capturable structure in wvw
type WvWRank ¶ added in v0.1.3
type WvWRank struct { ID int `json:"id"` Title string `json:"title"` MinRank int `json:"min_rank"` }
WvWRank is a rank as seen by enemy players
type WvWUpgrade ¶ added in v0.1.3
type WvWUpgrade struct { ID int `json:"id"` Tiers []struct { Name string `json:"name"` YaksRequired int `json:"yaks_required"` Upgrades []struct { Name string `json:"name"` Description string `json:"description"` Icon string `json:"icon"` } `json:"upgrades"` } `json:"tiers"` }
WvWUpgrade is an automatic objective upgrade
Source Files ¶
- account.go
- achievements.go
- attributes.go
- backstory.go
- build.go
- buildtemplate.go
- characters.go
- colors.go
- commerce.go
- continents.go
- currencies.go
- dailycrafting.go
- dungeons.go
- dyeslot.go
- emblem.go
- errors.go
- fact.go
- files.go
- finishers.go
- guild.go
- gw2api.go
- home.go
- item.go
- items.go
- itemstats.go
- jadebots.go
- legendaryarmory.go
- legends.go
- mapchests.go
- maps.go
- masteries.go
- materials.go
- minis.go
- mounts.go
- novelties.go
- outfits.go
- pets.go
- professions.go
- pvp.go
- quaggans.go
- quests.go
- races.go
- raids.go
- recipes.go
- skills.go
- skins.go
- specializations.go
- stories.go
- tiles.go
- titles.go
- tokeninfo.go
- traits.go
- util.go
- worldbosses.go
- worlds.go
- wvw.go