Documentation ¶
Index ¶
- Constants
- func ActiveTexture(texture uint32)
- func AttachShader(program, shader uint32)
- func BindBuffer(target uint32, buffer uint32)
- func BindTexture(target uint32, texture uint32)
- func BindVertexArray(array uint32)
- func BlendFunc(src, dst uint32)
- func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32)
- func BufferSubData(target uint32, offset, size int, data unsafe.Pointer)
- func Clear(flags uint32)
- func ClearColor(r, g, b, a float32)
- func ColorMask(r, g, b, a bool)
- func CompileShader(shader uint32)
- func CreateProgram() uint32
- func CreateShader(xtype uint32) uint32
- func DeleteBuffers(n int32, buffers *uint32)
- func DeleteShader(shader uint32)
- func DeleteTextures(n int32, textures *uint32)
- func DeleteVertexArrays(n int32, array *uint32)
- func DepthFunc(fn uint32)
- func DepthMask(flag bool)
- func Disable(flag uint32)
- func DisableVertexAttribArray(index uint32)
- func DrawArrays(mode uint32, first, count int32)
- func DrawElements(mode uint32, count int32, typ uint32, offset int)
- func Enable(flag uint32)
- func EnableVertexAttribArray(index uint32)
- func GenBuffers(n int32, buffers *uint32)
- func GenTextures(n int32, textures *uint32)
- func GenVertexArrays(n int32, arrays *uint32)
- func GetAttribLocation(program uint32, name string) int32
- func GetError() uint32
- func GetProgramInfoLog(program uint32) string
- func GetProgramiv(program uint32, pname uint32, params *int32)
- func GetShaderInfoLog(shader uint32) string
- func GetShaderiv(shader uint32, pname uint32, params *int32)
- func GetUniformLocation(program uint32, name string) int32
- func Init() error
- func LinkProgram(program uint32)
- func NeedVao() bool
- func Scissor(x, y, w, h int32)
- func ShaderSource(shader uint32, src string)
- func TexImage2D(target uint32, level int32, internalFormat int32, width, height, border int32, ...)
- func TexParameteri(texture uint32, pname uint32, params int32)
- func TexSubImage2D(target uint32, level int32, xOffset, yOffset, width, height int32, ...)
- func Uniform1f(location int32, v0 float32)
- func Uniform1fv(loc, num int32, v *float32)
- func Uniform1i(loc, v int32)
- func Uniform1iv(loc, num int32, v *int32)
- func Uniform2f(location int32, v0, v1 float32)
- func Uniform3f(location int32, v0, v1, v2 float32)
- func Uniform4f(location int32, v0, v1, v2, v3 float32)
- func Uniform4fv(loc, num int32, v *float32)
- func UniformMatrix3fv(loc, num int32, t bool, v *float32)
- func UniformMatrix4fv(loc, num int32, t bool, v *float32)
- func UseProgram(id uint32)
- func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, ...)
- func Viewport(x, y, width, height int32)
Constants ¶
View Source
const ( POINTS = 0x0000 LINES = 0x0001 LINE_LOOP = 0x0002 LINE_STRIP = 0x0003 TRIANGLES = 0x0004 TRIANGLE_STRIP = 0x0005 TRIANGLE_FAN = 0x0006 SRC_COLOR = 0x0300 ONE_MINUS_SRC_COLOR = 0x0301 SRC_ALPHA = 0x0302 ONE_MINUS_SRC_ALPHA = 0x0303 DST_ALPHA = 0x0304 ONE_MINUS_DST_ALPHA = 0x0305 DST_COLOR = 0x0306 ONE_MINUS_DST_COLOR = 0x0307 SRC_ALPHA_SATURATE = 0x0308 FUNC_ADD = 0x8006 BLEND_EQUATION = 0x8009 BLEND_EQUATION_RGB = 0x8009 BLEND_EQUATION_ALPHA = 0x883D FUNC_SUBTRACT = 0x800A FUNC_REVERSE_SUBTRACT = 0x800B BLEND_DST_RGB = 0x80C8 BLEND_SRC_RGB = 0x80C9 BLEND_DST_ALPHA = 0x80CA BLEND_SRC_ALPHA = 0x80CB CONSTANT_COLOR = 0x8001 ONE_MINUS_CONSTANT_COLOR = 0x8002 CONSTANT_ALPHA = 0x8003 ONE_MINUS_CONSTANT_ALPHA = 0x8004 BLEND_COLOR = 0x8005 ARRAY_BUFFER = 0x8892 ELEMENT_ARRAY_BUFFER = 0x8893 ARRAY_BUFFER_BINDING = 0x8894 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 STREAM_DRAW = 0x88E0 STATIC_DRAW = 0x88E4 DYNAMIC_DRAW = 0x88E8 BUFFER_SIZE = 0x8764 BUFFER_USAGE = 0x8765 CURRENT_VERTEX_ATTRIB = 0x8626 FRONT = 0x0404 BACK = 0x0405 FRONT_AND_BACK = 0x0408 TEXTURE_2D = 0x0DE1 CULL_FACE = 0x0B44 BLEND = 0x0BE2 DITHER = 0x0BD0 STENCIL_TEST = 0x0B90 DEPTH_TEST = 0x0B71 SCISSOR_TEST = 0x0C11 POLYGON_OFFSET_FILL = 0x8037 SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_COVERAGE = 0x80A0 INVALID_ENUM = 0x0500 INVALID_VALUE = 0x0501 INVALID_OPERATION = 0x0502 OUT_OF_MEMORY = 0x0505 CW = 0x0900 CCW = 0x0901 LINE_WIDTH = 0x0B21 ALIASED_POINT_SIZE_RANGE = 0x846D ALIASED_LINE_WIDTH_RANGE = 0x846E CULL_FACE_MODE = 0x0B45 FRONT_FACE = 0x0B46 DEPTH_RANGE = 0x0B70 DEPTH_WRITEMASK = 0x0B72 DEPTH_CLEAR_VALUE = 0x0B73 DEPTH_FUNC = 0x0B74 STENCIL_CLEAR_VALUE = 0x0B91 STENCIL_FUNC = 0x0B92 STENCIL_FAIL = 0x0B94 STENCIL_PASS_DEPTH_FAIL = 0x0B95 STENCIL_PASS_DEPTH_PASS = 0x0B96 STENCIL_REF = 0x0B97 STENCIL_VALUE_MASK = 0x0B93 STENCIL_WRITEMASK = 0x0B98 STENCIL_BACK_FUNC = 0x8800 STENCIL_BACK_FAIL = 0x8801 STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 STENCIL_BACK_REF = 0x8CA3 STENCIL_BACK_VALUE_MASK = 0x8CA4 STENCIL_BACK_WRITEMASK = 0x8CA5 VIEWPORT = 0x0BA2 SCISSOR_BOX = 0x0C10 COLOR_CLEAR_VALUE = 0x0C22 COLOR_WRITEMASK = 0x0C23 UNPACK_ALIGNMENT = 0x0CF5 PACK_ALIGNMENT = 0x0D05 MAX_TEXTURE_SIZE = 0x0D33 MAX_VIEWPORT_DIMS = 0x0D3A SUBPIXEL_BITS = 0x0D50 RED_BITS = 0x0D52 GREEN_BITS = 0x0D53 BLUE_BITS = 0x0D54 ALPHA_BITS = 0x0D55 DEPTH_BITS = 0x0D56 STENCIL_BITS = 0x0D57 POLYGON_OFFSET_UNITS = 0x2A00 POLYGON_OFFSET_FACTOR = 0x8038 TEXTURE_BINDING_2D = 0x8069 SAMPLE_BUFFERS = 0x80A8 SAMPLES = 0x80A9 SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_COVERAGE_INVERT = 0x80AB NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 COMPRESSED_TEXTURE_FORMATS = 0x86A3 DONT_CARE = 0x1100 FASTEST = 0x1101 NICEST = 0x1102 GENERATE_MIPMAP_HINT = 0x8192 BYTE = 0x1400 UNSIGNED_BYTE = 0x1401 SHORT = 0x1402 UNSIGNED_SHORT = 0x1403 INT = 0x1404 UNSIGNED_INT = 0x1405 FLOAT = 0x1406 FIXED = 0x140C DEPTH_COMPONENT = 0x1902 ALPHA = 0x1906 RGB = 0x1907 RGBA = 0x1908 LUMINANCE = 0x1909 LUMINANCE_ALPHA = 0x190A UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_SHORT_5_6_5 = 0x8363 MAX_VERTEX_ATTRIBS = 0x8869 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB MAX_VARYING_VECTORS = 0x8DFC MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C MAX_TEXTURE_IMAGE_UNITS = 0x8872 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD SHADER_TYPE = 0x8B4F DELETE_STATUS = 0x8B80 LINK_STATUS = 0x8B82 VALIDATE_STATUS = 0x8B83 ATTACHED_SHADERS = 0x8B85 ACTIVE_UNIFORMS = 0x8B86 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 ACTIVE_ATTRIBUTES = 0x8B89 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A SHADING_LANGUAGE_VERSION = 0x8B8C CURRENT_PROGRAM = 0x8B8D NEVER = 0x0200 LESS = 0x0201 EQUAL = 0x0202 LEQUAL = 0x0203 GREATER = 0x0204 NOTEQUAL = 0x0205 GEQUAL = 0x0206 ALWAYS = 0x0207 KEEP = 0x1E00 REPLACE = 0x1E01 INCR = 0x1E02 DECR = 0x1E03 INVERT = 0x150A INCR_WRAP = 0x8507 DECR_WRAP = 0x8508 VENDOR = 0x1F00 RENDERER = 0x1F01 VERSION = 0x1F02 EXTENSIONS = 0x1F03 NEAREST = 0x2600 LINEAR = 0x2601 NEAREST_MIPMAP_NEAREST = 0x2700 LINEAR_MIPMAP_NEAREST = 0x2701 NEAREST_MIPMAP_LINEAR = 0x2702 LINEAR_MIPMAP_LINEAR = 0x2703 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MIN_FILTER = 0x2801 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 TEXTURE = 0x1702 TEXTURE_CUBE_MAP = 0x8513 TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C TEXTURE0 = 0x84C0 TEXTURE1 = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF ACTIVE_TEXTURE = 0x84E0 REPEAT = 0x2901 CLAMP_TO_EDGE = 0x812F MIRRORED_REPEAT = 0x8370 VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B COMPILE_STATUS = 0x8B81 INFO_LOG_LENGTH = 0x8B84 SHADER_SOURCE_LENGTH = 0x8B88 SHADER_COMPILER = 0x8DFA SHADER_BINARY_FORMATS = 0x8DF8 NUM_SHADER_BINARY_FORMATS = 0x8DF9 LOW_FLOAT = 0x8DF0 MEDIUM_FLOAT = 0x8DF1 HIGH_FLOAT = 0x8DF2 LOW_INT = 0x8DF3 MEDIUM_INT = 0x8DF4 HIGH_INT = 0x8DF5 FRAMEBUFFER = 0x8D40 RENDERBUFFER = 0x8D41 RGBA4 = 0x8056 RGB5_A1 = 0x8057 RGB565 = 0x8D62 DEPTH_COMPONENT16 = 0x81A5 STENCIL_INDEX8 = 0x8D48 RENDERBUFFER_WIDTH = 0x8D42 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_STENCIL_SIZE = 0x8D55 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 COLOR_ATTACHMENT0 = 0x8CE0 DEPTH_ATTACHMENT = 0x8D00 STENCIL_ATTACHMENT = 0x8D20 FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 FRAMEBUFFER_UNSUPPORTED = 0x8CDD FRAMEBUFFER_BINDING = 0x8CA6 RENDERBUFFER_BINDING = 0x8CA7 MAX_RENDERBUFFER_SIZE = 0x84E8 INVALID_FRAMEBUFFER_OPERATION = 0x0506 )
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const ( DEPTH_BUFFER_BIT = 0x00000100 STENCIL_BUFFER_BIT = 0x00000400 COLOR_BUFFER_BIT = 0x00004000 )
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const ( FLOAT_VEC2 = 0x8B50 FLOAT_VEC3 = 0x8B51 FLOAT_VEC4 = 0x8B52 INT_VEC2 = 0x8B53 INT_VEC3 = 0x8B54 INT_VEC4 = 0x8B55 BOOL = 0x8B56 BOOL_VEC2 = 0x8B57 BOOL_VEC3 = 0x8B58 BOOL_VEC4 = 0x8B59 FLOAT_MAT2 = 0x8B5A FLOAT_MAT3 = 0x8B5B FLOAT_MAT4 = 0x8B5C SAMPLER_2D = 0x8B5E SAMPLER_CUBE = 0x8B60 )
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const ( FRAGMENT_SHADER = 0x8B30 VERTEX_SHADER = 0x8B31 )
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const ( FALSE = 0 TRUE = 1 ZERO = 0 ONE = 1 NO_ERROR = 0 NONE = 0 )
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const ( ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_BLOCKS = 0x8A36 ALREADY_SIGNALED = 0x911A ANY_SAMPLES_PASSED = 0x8C2F ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A BLUE = 0x1905 BUFFER_ACCESS_FLAGS = 0x911F BUFFER_MAP_LENGTH = 0x9120 BUFFER_MAP_OFFSET = 0x9121 BUFFER_MAPPED = 0x88BC BUFFER_MAP_POINTER = 0x88BD COLOR = 0x1800 COLOR_ATTACHMENT10 = 0x8CEA COLOR_ATTACHMENT1 = 0x8CE1 COLOR_ATTACHMENT11 = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF COLOR_ATTACHMENT2 = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 COMPARE_REF_TO_TEXTURE = 0x884E COMPRESSED_R11_EAC = 0x9270 COMPRESSED_RG11_EAC = 0x9272 COMPRESSED_RGB8_ETC2 = 0x9274 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 COMPRESSED_RGBA8_ETC2_EAC = 0x9278 COMPRESSED_SIGNED_R11_EAC = 0x9271 COMPRESSED_SIGNED_RG11_EAC = 0x9273 COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 COMPRESSED_SRGB8_ETC2 = 0x9275 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 CONDITION_SATISFIED = 0x911C COPY_READ_BUFFER = 0x8F36 COPY_READ_BUFFER_BINDING = 0x8F36 COPY_WRITE_BUFFER = 0x8F37 COPY_WRITE_BUFFER_BINDING = 0x8F37 CURRENT_QUERY = 0x8865 DEPTH = 0x1801 DEPTH24_STENCIL8 = 0x88F0 DEPTH32F_STENCIL8 = 0x8CAD DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT32F = 0x8CAC DEPTH_STENCIL = 0x84F9 DEPTH_STENCIL_ATTACHMENT = 0x821A DRAW_BUFFER0 = 0x8825 DRAW_BUFFER10 = 0x882F DRAW_BUFFER1 = 0x8826 DRAW_BUFFER11 = 0x8830 DRAW_BUFFER12 = 0x8831 DRAW_BUFFER13 = 0x8832 DRAW_BUFFER14 = 0x8833 DRAW_BUFFER15 = 0x8834 DRAW_BUFFER2 = 0x8827 DRAW_BUFFER3 = 0x8828 DRAW_BUFFER4 = 0x8829 DRAW_BUFFER5 = 0x882A DRAW_BUFFER6 = 0x882B DRAW_BUFFER7 = 0x882C DRAW_BUFFER8 = 0x882D DRAW_BUFFER9 = 0x882E DRAW_FRAMEBUFFER = 0x8CA9 DRAW_FRAMEBUFFER_BINDING = 0x8CA6 DYNAMIC_COPY = 0x88EA DYNAMIC_READ = 0x88E9 FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD FLOAT_MAT2x3 = 0x8B65 FLOAT_MAT2x4 = 0x8B66 FLOAT_MAT3x2 = 0x8B67 FLOAT_MAT3x4 = 0x8B68 FLOAT_MAT4x2 = 0x8B69 FLOAT_MAT4x3 = 0x8B6A FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 FRAMEBUFFER_DEFAULT = 0x8218 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 FRAMEBUFFER_UNDEFINED = 0x8219 GREEN = 0x1904 HALF_FLOAT = 0x140B INT_2_10_10_10_REV = 0x8D9F INTERLEAVED_ATTRIBS = 0x8C8C INT_SAMPLER_2D = 0x8DCA INT_SAMPLER_2D_ARRAY = 0x8DCF INT_SAMPLER_3D = 0x8DCB INT_SAMPLER_CUBE = 0x8DCC INVALID_INDEX = 0xFFFFFFFF MAJOR_VERSION = 0x821B MAP_FLUSH_EXPLICIT_BIT = 0x0010 MAP_INVALIDATE_BUFFER_BIT = 0x0008 MAP_INVALIDATE_RANGE_BIT = 0x0004 MAP_READ_BIT = 0x0001 MAP_UNSYNCHRONIZED_BIT = 0x0020 MAP_WRITE_BIT = 0x0002 MAX = 0x8008 MAX_3D_TEXTURE_SIZE = 0x8073 MAX_ARRAY_TEXTURE_LAYERS = 0x88FF MAX_COLOR_ATTACHMENTS = 0x8CDF MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_DRAW_BUFFERS = 0x8824 MAX_ELEMENT_INDEX = 0x8D6B MAX_ELEMENTS_INDICES = 0x80E9 MAX_ELEMENTS_VERTICES = 0x80E8 MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 MAX_PROGRAM_TEXEL_OFFSET = 0x8905 MAX_SAMPLES = 0x8D57 MAX_SERVER_WAIT_TIMEOUT = 0x9111 MAX_TEXTURE_LOD_BIAS = 0x84FD MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_VARYING_COMPONENTS = 0x8B4B MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A MIN = 0x8007 MINOR_VERSION = 0x821C MIN_PROGRAM_TEXEL_OFFSET = 0x8904 NUM_EXTENSIONS = 0x821D NUM_PROGRAM_BINARY_FORMATS = 0x87FE NUM_SAMPLE_COUNTS = 0x9380 OBJECT_TYPE = 0x9112 PACK_ROW_LENGTH = 0x0D02 PACK_SKIP_PIXELS = 0x0D04 PACK_SKIP_ROWS = 0x0D03 PIXEL_PACK_BUFFER = 0x88EB PIXEL_PACK_BUFFER_BINDING = 0x88ED PIXEL_UNPACK_BUFFER = 0x88EC PIXEL_UNPACK_BUFFER_BINDING = 0x88EF PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 PROGRAM_BINARY_FORMATS = 0x87FF PROGRAM_BINARY_LENGTH = 0x8741 PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 QUERY_RESULT = 0x8866 QUERY_RESULT_AVAILABLE = 0x8867 R11F_G11F_B10F = 0x8C3A R16F = 0x822D R16I = 0x8233 R16UI = 0x8234 R32F = 0x822E R32I = 0x8235 R32UI = 0x8236 R8 = 0x8229 R8I = 0x8231 R8_SNORM = 0x8F94 R8UI = 0x8232 RASTERIZER_DISCARD = 0x8C89 READ_BUFFER = 0x0C02 READ_FRAMEBUFFER = 0x8CA8 READ_FRAMEBUFFER_BINDING = 0x8CAA RED = 0x1903 RED_INTEGER = 0x8D94 RENDERBUFFER_SAMPLES = 0x8CAB RG = 0x8227 RG16F = 0x822F RG16I = 0x8239 RG16UI = 0x823A RG32F = 0x8230 RG32I = 0x823B RG32UI = 0x823C RG8 = 0x822B RG8I = 0x8237 RG8_SNORM = 0x8F95 RG8UI = 0x8238 RGB10_A2 = 0x8059 RGB10_A2UI = 0x906F RGB16F = 0x881B RGB16I = 0x8D89 RGB16UI = 0x8D77 RGB32F = 0x8815 RGB32I = 0x8D83 RGB32UI = 0x8D71 RGB8 = 0x8051 RGB8I = 0x8D8F RGB8_SNORM = 0x8F96 RGB8UI = 0x8D7D RGB9_E5 = 0x8C3D RGBA16F = 0x881A RGBA16I = 0x8D88 RGBA16UI = 0x8D76 RGBA32F = 0x8814 RGBA32I = 0x8D82 RGBA32UI = 0x8D70 RGBA8 = 0x8058 RGBA8I = 0x8D8E RGBA8_SNORM = 0x8F97 RGBA8UI = 0x8D7C RGBA_INTEGER = 0x8D99 RGB_INTEGER = 0x8D98 RG_INTEGER = 0x8228 SAMPLER_2D_ARRAY = 0x8DC1 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 SAMPLER_2D_SHADOW = 0x8B62 SAMPLER_3D = 0x8B5F SAMPLER_BINDING = 0x8919 SAMPLER_CUBE_SHADOW = 0x8DC5 SEPARATE_ATTRIBS = 0x8C8D SIGNALED = 0x9119 SIGNED_NORMALIZED = 0x8F9C SRGB = 0x8C40 SRGB8 = 0x8C41 SRGB8_ALPHA8 = 0x8C43 STATIC_COPY = 0x88E6 STATIC_READ = 0x88E5 STENCIL = 0x1802 STREAM_COPY = 0x88E2 STREAM_READ = 0x88E1 SYNC_CONDITION = 0x9113 SYNC_FENCE = 0x9116 SYNC_FLAGS = 0x9115 SYNC_FLUSH_COMMANDS_BIT = 0x00000001 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 SYNC_STATUS = 0x9114 TEXTURE_2D_ARRAY = 0x8C1A TEXTURE_3D = 0x806F TEXTURE_BASE_LEVEL = 0x813C TEXTURE_BINDING_2D_ARRAY = 0x8C1D TEXTURE_BINDING_3D = 0x806A TEXTURE_COMPARE_FUNC = 0x884D TEXTURE_COMPARE_MODE = 0x884C TEXTURE_IMMUTABLE_FORMAT = 0x912F TEXTURE_IMMUTABLE_LEVELS = 0x82DF TEXTURE_MAX_LEVEL = 0x813D TEXTURE_MAX_LOD = 0x813B TEXTURE_MIN_LOD = 0x813A TEXTURE_SWIZZLE_A = 0x8E45 TEXTURE_SWIZZLE_B = 0x8E44 TEXTURE_SWIZZLE_G = 0x8E43 TEXTURE_SWIZZLE_R = 0x8E42 TEXTURE_WRAP_R = 0x8072 TIMEOUT_EXPIRED = 0x911B TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF TRANSFORM_FEEDBACK = 0x8E22 TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_BINDING = 0x8E25 TRANSFORM_FEEDBACK_BUFFER = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 TRANSFORM_FEEDBACK_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BUFFER = 0x8A11 UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 UNIFORM_BUFFER_SIZE = 0x8A2A UNIFORM_BUFFER_START = 0x8A29 UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_OFFSET = 0x8A3B UNIFORM_SIZE = 0x8A38 UNIFORM_TYPE = 0x8A37 UNPACK_IMAGE_HEIGHT = 0x806E UNPACK_ROW_LENGTH = 0x0CF2 UNPACK_SKIP_IMAGES = 0x806D UNPACK_SKIP_PIXELS = 0x0CF4 UNPACK_SKIP_ROWS = 0x0CF3 UNSIGNALED = 0x9118 UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B UNSIGNED_INT_2_10_10_10_REV = 0x8368 UNSIGNED_INT_24_8 = 0x84FA UNSIGNED_INT_5_9_9_9_REV = 0x8C3E UNSIGNED_INT_SAMPLER_2D = 0x8DD2 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 UNSIGNED_INT_SAMPLER_3D = 0x8DD3 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC4 = 0x8DC8 UNSIGNED_NORMALIZED = 0x8C17 VERTEX_ARRAY_BINDING = 0x85B5 VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD WAIT_FAILED = 0x911D )
GL ES 3.0 constants.
Variables ¶
This section is empty.
Functions ¶
func ActiveTexture ¶
func ActiveTexture(texture uint32)
func AttachShader ¶
func AttachShader(program, shader uint32)
func BindBuffer ¶
func BindTexture ¶
func BindVertexArray ¶
func BindVertexArray(array uint32)
func ClearColor ¶
func ClearColor(r, g, b, a float32)
func CompileShader ¶
func CompileShader(shader uint32)
func CreateProgram ¶
func CreateProgram() uint32
func CreateShader ¶
func DeleteBuffers ¶
func DeleteShader ¶
func DeleteShader(shader uint32)
func DeleteTextures ¶
func DeleteVertexArrays ¶
func DisableVertexAttribArray ¶
func DisableVertexAttribArray(index uint32)
func DrawArrays ¶
func EnableVertexAttribArray ¶
func EnableVertexAttribArray(index uint32)
func GenBuffers ¶
func GenTextures ¶
func GenVertexArrays ¶
func GetAttribLocation ¶
func GetProgramInfoLog ¶
TODO 原来的实现中 buf = loglength + 1 的,需要测试这种情况...
func GetProgramiv ¶
func GetShaderInfoLog ¶
func GetShaderiv ¶
func GetUniformLocation ¶
func LinkProgram ¶
func LinkProgram(program uint32)
func ShaderSource ¶
func TexImage2D ¶
func TexParameteri ¶
func TexSubImage2D ¶
func Uniform1fv ¶
func Uniform1iv ¶
func Uniform4fv ¶
func UniformMatrix3fv ¶
func UniformMatrix4fv ¶
func UseProgram ¶
func UseProgram(id uint32)
func VertexAttribPointer ¶
Types ¶
This section is empty.
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