Documentation ¶
Index ¶
Constants ¶
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const VERSION_CODE = 2
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const VERSION_NAME = "0.2"
Variables ¶
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var Entity *engi.EntityManager
entity-api
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var Flipbook *frame.FlipbookTable
animation system
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var G *game.Game
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var Input *input.InputSystem
input system
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var Mesh *gfx.MeshTable
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var ParticleSystem *effect.ParticleSystemTable
particle system
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var SceneMan *game.SceneManager
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var Script *game.ScriptTable
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var Sprite *gfx.SpriteTable
shortcut component-api for rendering system
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var Tag *game.TagTable
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var Text *gfx.TextTable
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var Transform *gfx.TransformTable
Functions ¶
Types ¶
type Options ¶
type Options hid.WindowOptions
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