actionlib_msgs_msg

package
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Published: Jul 1, 2022 License: Apache-2.0 Imports: 7 Imported by: 0

Documentation

Index

Constants

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const (
	GoalStatus_PENDING    uint8 = 0 // The goal has yet to be processed by the action server.
	GoalStatus_ACTIVE     uint8 = 1 // The goal is currently being processed by the action server.
	GoalStatus_PREEMPTED  uint8 = 2 // The goal received a cancel request after it started executing
	GoalStatus_SUCCEEDED  uint8 = 3 // The goal was achieved successfully by the action server. and has since completed its execution (Terminal State).
	GoalStatus_ABORTED    uint8 = 4 // The goal was aborted during execution by the action server due. and has since completed its execution (Terminal State).(Terminal State).
	GoalStatus_REJECTED   uint8 = 5 // The goal was rejected by the action server without being processed,. and has since completed its execution (Terminal State).(Terminal State).to some failure (Terminal State).
	GoalStatus_PREEMPTING uint8 = 6 // The goal received a cancel request after it started executing. and has since completed its execution (Terminal State).(Terminal State).to some failure (Terminal State).because the goal was unattainable or invalid (Terminal State).
	GoalStatus_RECALLING  uint8 = 7 // The goal received a cancel request before it started executing, but. and has since completed its execution (Terminal State).(Terminal State).to some failure (Terminal State).because the goal was unattainable or invalid (Terminal State).and has not yet completed execution.
	GoalStatus_RECALLED   uint8 = 8 // The goal received a cancel request before it started executing. and has since completed its execution (Terminal State).(Terminal State).to some failure (Terminal State).because the goal was unattainable or invalid (Terminal State).and has not yet completed execution.the action server has not yet confirmed that the goal is canceled.
	GoalStatus_LOST       uint8 = 9 // An action client can determine that a goal is LOST. This should not. and has since completed its execution (Terminal State).(Terminal State).to some failure (Terminal State).because the goal was unattainable or invalid (Terminal State).and has not yet completed execution.the action server has not yet confirmed that the goal is canceled.and was successfully cancelled (Terminal State).
)

Variables

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var GoalIDTypeSupport types.MessageTypeSupport = _GoalIDTypeSupport{}

Modifying this variable is undefined behavior.

View Source
var GoalStatusArrayTypeSupport types.MessageTypeSupport = _GoalStatusArrayTypeSupport{}

Modifying this variable is undefined behavior.

View Source
var GoalStatusTypeSupport types.MessageTypeSupport = _GoalStatusTypeSupport{}

Modifying this variable is undefined behavior.

Functions

func CloneGoalIDSlice

func CloneGoalIDSlice(dst, src []GoalID)

CloneGoalIDSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).

func CloneGoalStatusArraySlice

func CloneGoalStatusArraySlice(dst, src []GoalStatusArray)

CloneGoalStatusArraySlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).

func CloneGoalStatusSlice

func CloneGoalStatusSlice(dst, src []GoalStatus)

CloneGoalStatusSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).

func GoalID__Array_to_C

func GoalID__Array_to_C(cSlice []CGoalID, goSlice []GoalID)

func GoalID__Array_to_Go

func GoalID__Array_to_Go(goSlice []GoalID, cSlice []CGoalID)

func GoalID__Sequence_to_C

func GoalID__Sequence_to_C(cSlice *CGoalID__Sequence, goSlice []GoalID)

func GoalID__Sequence_to_Go

func GoalID__Sequence_to_Go(goSlice *[]GoalID, cSlice CGoalID__Sequence)

func GoalStatusArray__Array_to_C

func GoalStatusArray__Array_to_C(cSlice []CGoalStatusArray, goSlice []GoalStatusArray)

func GoalStatusArray__Array_to_Go

func GoalStatusArray__Array_to_Go(goSlice []GoalStatusArray, cSlice []CGoalStatusArray)

func GoalStatusArray__Sequence_to_C

func GoalStatusArray__Sequence_to_C(cSlice *CGoalStatusArray__Sequence, goSlice []GoalStatusArray)

func GoalStatusArray__Sequence_to_Go

func GoalStatusArray__Sequence_to_Go(goSlice *[]GoalStatusArray, cSlice CGoalStatusArray__Sequence)

func GoalStatus__Array_to_C

func GoalStatus__Array_to_C(cSlice []CGoalStatus, goSlice []GoalStatus)

func GoalStatus__Array_to_Go

func GoalStatus__Array_to_Go(goSlice []GoalStatus, cSlice []CGoalStatus)

func GoalStatus__Sequence_to_C

func GoalStatus__Sequence_to_C(cSlice *CGoalStatus__Sequence, goSlice []GoalStatus)

func GoalStatus__Sequence_to_Go

func GoalStatus__Sequence_to_Go(goSlice *[]GoalStatus, cSlice CGoalStatus__Sequence)

Types

type CGoalID

type GoalID

type GoalID struct {
	Stamp builtin_interfaces_msg.Time `yaml:"stamp"` // The stamp should store the time at which this goal was requested.It is used by an action server when it tries to preempt allgoals that were requested before a certain time
	Id    string                      `yaml:"id"`    // The id provides a way to associate feedback andresult message with specific goal requests. The idspecified must be unique.
}

Do not create instances of this type directly. Always use NewGoalID function instead.

func NewGoalID

func NewGoalID() *GoalID

NewGoalID creates a new GoalID with default values.

func (*GoalID) Clone

func (t *GoalID) Clone() *GoalID

func (*GoalID) CloneMsg

func (t *GoalID) CloneMsg() types.Message

func (*GoalID) SetDefaults

func (t *GoalID) SetDefaults()

type GoalStatus

type GoalStatus struct {
	GoalId GoalID `yaml:"goal_id"`
	Status uint8  `yaml:"status"`
	Text   string `yaml:"text"` // Allow for the user to associate a string with GoalStatus for debugging.
}

Do not create instances of this type directly. Always use NewGoalStatus function instead.

func NewGoalStatus

func NewGoalStatus() *GoalStatus

NewGoalStatus creates a new GoalStatus with default values.

func (*GoalStatus) Clone

func (t *GoalStatus) Clone() *GoalStatus

func (*GoalStatus) CloneMsg

func (t *GoalStatus) CloneMsg() types.Message

func (*GoalStatus) SetDefaults

func (t *GoalStatus) SetDefaults()

type GoalStatusArray

type GoalStatusArray struct {
	Header     std_msgs_msg.Header `yaml:"header"`      // Stores the statuses for goals that are currently being trackedby an action server
	StatusList []GoalStatus        `yaml:"status_list"` // Stores the statuses for goals that are currently being trackedby an action server
}

Do not create instances of this type directly. Always use NewGoalStatusArray function instead.

func NewGoalStatusArray

func NewGoalStatusArray() *GoalStatusArray

NewGoalStatusArray creates a new GoalStatusArray with default values.

func (*GoalStatusArray) Clone

func (t *GoalStatusArray) Clone() *GoalStatusArray

func (*GoalStatusArray) CloneMsg

func (t *GoalStatusArray) CloneMsg() types.Message

func (*GoalStatusArray) SetDefaults

func (t *GoalStatusArray) SetDefaults()

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