alwayshot

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Published: May 28, 2024 License: MIT Imports: 4 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var LinePay = [9][3]float64{
	{0, 0, 60},
	{0, 0, 40},
	{0, 0, 20},
	{0, 0, 16},
	{0, 0, 16},
	{0, 0, 8},
	{0, 0, 8},
	{0, 0, 8},
	{0, 0, 8},
}

Lined payment.

View Source
var Reels110 = game.Reels3x{
	{5, 5, 5, 1, 4, 4, 4, 2, 3, 1, 6, 6, 6, 2, 4, 3, 1, 1, 1, 2, 7, 7, 7, 3, 2, 2, 2, 1, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 4, 4, 4, 2, 3, 1, 6, 6, 6, 2, 4, 3, 1, 1, 1, 2, 7, 7, 7, 3, 2, 2, 2, 1, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 4, 4, 4, 2, 3, 1, 6, 6, 6, 2, 4, 3, 1, 1, 1, 2, 7, 7, 7, 3, 2, 2, 2, 1, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
}

reels lengths [46, 46, 46], total reshuffles 97336 RTP = 110.166845%

View Source
var Reels80 = game.Reels3x{
	{5, 5, 5, 4, 4, 4, 2, 3, 6, 6, 6, 1, 1, 1, 7, 7, 7, 2, 2, 2, 8, 8, 8, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 4, 4, 4, 2, 3, 6, 6, 6, 1, 1, 1, 7, 7, 7, 2, 2, 2, 8, 8, 8, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 4, 4, 4, 2, 3, 6, 6, 6, 1, 1, 1, 7, 7, 7, 2, 2, 2, 8, 8, 8, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
}

reels lengths [36, 36, 36], total reshuffles 46656 RTP = 79.963992%

View Source
var Reels85 = game.Reels3x{
	{5, 5, 5, 4, 4, 4, 2, 6, 6, 6, 1, 1, 1, 7, 7, 7, 2, 2, 2, 8, 8, 8, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 4, 4, 4, 2, 6, 6, 6, 1, 1, 1, 7, 7, 7, 2, 2, 2, 8, 8, 8, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 4, 4, 4, 2, 6, 6, 6, 1, 1, 1, 7, 7, 7, 2, 2, 2, 8, 8, 8, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
}

reels lengths [35, 35, 35], total reshuffles 42875 RTP = 85.289796%

View Source
var Reels88 = game.Reels3x{
	{5, 5, 5, 1, 4, 4, 4, 2, 3, 6, 6, 6, 4, 3, 1, 1, 1, 2, 7, 7, 7, 2, 2, 2, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 4, 4, 4, 2, 3, 6, 6, 6, 4, 3, 1, 1, 1, 2, 7, 7, 7, 2, 2, 2, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 4, 4, 4, 2, 3, 6, 6, 6, 4, 3, 1, 1, 1, 2, 7, 7, 7, 2, 2, 2, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
}

reels lengths [42, 42, 42], total reshuffles 74088 RTP = 88.127632%

View Source
var Reels91 = game.Reels3x{
	{5, 5, 5, 1, 3, 4, 4, 4, 2, 3, 1, 6, 6, 6, 4, 3, 1, 1, 1, 2, 7, 7, 7, 3, 2, 2, 2, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 3, 4, 4, 4, 2, 3, 1, 6, 6, 6, 4, 3, 1, 1, 1, 2, 7, 7, 7, 3, 2, 2, 2, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 3, 4, 4, 4, 2, 3, 1, 6, 6, 6, 4, 3, 1, 1, 1, 2, 7, 7, 7, 3, 2, 2, 2, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
}

reels lengths [45, 45, 45], total reshuffles 91125 RTP = 90.723731%

View Source
var Reels93 = game.Reels3x{
	{5, 5, 5, 1, 4, 4, 4, 2, 3, 6, 6, 6, 3, 1, 1, 1, 2, 7, 7, 7, 2, 2, 2, 8, 8, 8, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 4, 4, 4, 2, 3, 6, 6, 6, 3, 1, 1, 1, 2, 7, 7, 7, 2, 2, 2, 8, 8, 8, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 4, 4, 4, 2, 3, 6, 6, 6, 3, 1, 1, 1, 2, 7, 7, 7, 2, 2, 2, 8, 8, 8, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
}

reels lengths [39, 39, 39], total reshuffles 59319 RTP = 93.440550%

View Source
var Reels94 = game.Reels3x{
	{5, 5, 5, 1, 3, 4, 4, 4, 2, 3, 1, 6, 6, 6, 4, 3, 1, 1, 1, 2, 7, 7, 7, 2, 2, 2, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 3, 4, 4, 4, 2, 3, 1, 6, 6, 6, 4, 3, 1, 1, 1, 2, 7, 7, 7, 2, 2, 2, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 3, 4, 4, 4, 2, 3, 1, 6, 6, 6, 4, 3, 1, 1, 1, 2, 7, 7, 7, 2, 2, 2, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
}

reels lengths [44, 44, 44], total reshuffles 85184 RTP = 94.069309%

View Source
var Reels96 = game.Reels3x{
	{5, 5, 5, 1, 3, 4, 4, 4, 2, 3, 1, 6, 6, 6, 2, 4, 3, 1, 1, 1, 2, 7, 7, 7, 3, 2, 2, 2, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 3, 4, 4, 4, 2, 3, 1, 6, 6, 6, 2, 4, 3, 1, 1, 1, 2, 7, 7, 7, 3, 2, 2, 2, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 3, 4, 4, 4, 2, 3, 1, 6, 6, 6, 2, 4, 3, 1, 1, 1, 2, 7, 7, 7, 3, 2, 2, 2, 8, 8, 8, 2, 5, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
}

reels lengths [46, 46, 46], total reshuffles 97336 RTP = 96.071341%

View Source
var Reels99 = game.Reels3x{
	{5, 5, 5, 1, 4, 4, 4, 2, 3, 6, 6, 6, 1, 1, 1, 2, 7, 7, 7, 2, 2, 2, 8, 8, 8, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 4, 4, 4, 2, 3, 6, 6, 6, 1, 1, 1, 2, 7, 7, 7, 2, 2, 2, 8, 8, 8, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
	{5, 5, 5, 1, 4, 4, 4, 2, 3, 6, 6, 6, 1, 1, 1, 2, 7, 7, 7, 2, 2, 2, 8, 8, 8, 3, 3, 3, 1, 9, 9, 9, 2, 2, 2, 1, 1, 1},
}

reels lengths [38, 38, 38], total reshuffles 54872 RTP = 98.789911%

View Source
var ReelsMap = map[string]*game.Reels3x{
	"80":  &Reels80,
	"85":  &Reels85,
	"88":  &Reels88,
	"91":  &Reels91,
	"93":  &Reels93,
	"94":  &Reels94,
	"96":  &Reels96,
	"99":  &Reels99,
	"110": &Reels110,
}

Map with available reels.

Functions

func CalcStat

func CalcStat(ctx context.Context, rn string) float64

Types

type Game

type Game struct {
	game.Slot3x3 `yaml:",inline"`
}

func NewGame

func NewGame(rd string) *Game

func (*Game) Scanner

func (g *Game) Scanner(screen game.Screen, ws *game.WinScan)

func (*Game) SetLines

func (g *Game) SetLines(sbl game.SBL) error

func (*Game) SetReels

func (g *Game) SetReels(rd string) error

func (*Game) Spin

func (g *Game) Spin(screen game.Screen)

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