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Constants ¶
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const ( HotkeyRecoder = iota + 1 HotkeyWeather30 HotkeyWeather50 HotkeyWeather70 Overlay )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type CaptureConfig ¶
type CaptureConfig struct { sync.Mutex X, Y, H int Presets map[string]Preset AppRoot string Recordings string FilterThreshold int FilteredPreview bool EVEClientWindowTitle string EVEClientUIScaling string EVEGameLogsFolder string TestServer bool RecorderShortcutText string RecorderShortcut walk.Shortcut Weather30ShortcutText string Weather30Shortcut walk.Shortcut Weather50ShortcutText string Weather50Shortcut walk.Shortcut Weather70ShortcutText string Weather70Shortcut walk.Shortcut OverlayShortcutText string OverlayShortcut walk.Shortcut LootRecordDiscriminator string ActiveCharacter int32 AutoUpload bool AbyssTypeOverride bool AbyssShipType int AbyssTier int AbyssWeather string SuppressNotifications bool OverlayPosition walk.Rectangle OverlayConfig struct { FontFamily string FontSize int BackgroundColor string Color string Spacing int } }
func Read ¶
func Read() (*CaptureConfig, error)
Read reads configuration from json file, or creates one if file doesn't exist
func (*CaptureConfig) SetRecorderShortcut ¶
func (c *CaptureConfig) SetRecorderShortcut(shorcutType int, s walk.Shortcut)
SetRecorderShortcut satisfies ShortcutSetter interface.
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