Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type ArmourHandler ¶
type ArmourHandler struct {
// contains filtered or unexported fields
}
func NewArmourHandler ¶
func NewArmourHandler(h ports.PlayerHelper) *ArmourHandler
func (*ArmourHandler) HandleDrop ¶
HandleDrop ...
func (*ArmourHandler) HandlePlace ¶
HandlePlace ...
func (*ArmourHandler) HandleTake ¶
HandleTake ...
type InventoryHandler ¶
type InventoryHandler struct {
// contains filtered or unexported fields
}
func NewInventoryHandler ¶
func NewInventoryHandler(h *PlayerHandler) *InventoryHandler
func (*InventoryHandler) HandleDrop ¶
func (*InventoryHandler) HandlePlace ¶
func (*InventoryHandler) HandleTake ¶
type PlayerHandler ¶
type PlayerHandler struct { player.NopHandler // contains filtered or unexported fields }
func NewPlayerHandler ¶
func NewPlayerHandler(handle *world.EntityHandle, class class.Class) *PlayerHandler
func (PlayerHandler) HandleHeldSlotChange ¶
func (h PlayerHandler) HandleHeldSlotChange(ctx *player.Context, from int, to int)
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