scenes

package
v0.0.0-...-f36ebf9 Latest Latest
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Published: Apr 14, 2024 License: MIT Imports: 17 Imported by: 0

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Functions

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Types

type BattleController

type BattleController struct {
	// contains filtered or unexported fields
}

func NewBattleController

func NewBattleController(ctx *game.Context) *BattleController

func (*BattleController) GetGameContext

func (c *BattleController) GetGameContext() *game.Context

func (*BattleController) Init

func (*BattleController) Update

func (c *BattleController) Update(delta float64)

type HardwareController

type HardwareController struct {
	// contains filtered or unexported fields
}

func NewHardwareController

func NewHardwareController(ctx *game.Context) *HardwareController

func (*HardwareController) Init

func (c *HardwareController) Init(scene *gscene.SimpleRootScene)

func (*HardwareController) Update

func (c *HardwareController) Update(delta float64)

type LobbyController

type LobbyController struct {
	// contains filtered or unexported fields
}

func NewLobbyController

func NewLobbyController(ctx *game.Context) *LobbyController

func (*LobbyController) Init

func (c *LobbyController) Init(scene *gscene.SimpleRootScene)

func (*LobbyController) Update

func (c *LobbyController) Update(delta float64)
type MainMenuController struct {
	// contains filtered or unexported fields
}

func NewMainMenuController

func NewMainMenuController(ctx *game.Context) *MainMenuController
func (c *MainMenuController) Init(scene *gscene.SimpleRootScene)
func (c *MainMenuController) Update(delta float64)

type PlayController

type PlayController struct {
	// contains filtered or unexported fields
}

func NewPlayController

func NewPlayController(ctx *game.Context) *PlayController

func (*PlayController) Init

func (c *PlayController) Init(scene *gscene.SimpleRootScene)

func (*PlayController) Update

func (c *PlayController) Update(delta float64)

type SoftwareController

type SoftwareController struct {
	// contains filtered or unexported fields
}

func NewSoftwareController

func NewSoftwareController(ctx *game.Context) *SoftwareController

func (*SoftwareController) Init

func (c *SoftwareController) Init(scene *gscene.SimpleRootScene)

func (*SoftwareController) Update

func (c *SoftwareController) Update(delta float64)

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