Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BattleController ¶
type BattleController struct {
// contains filtered or unexported fields
}
func NewBattleController ¶
func NewBattleController(ctx *game.Context) *BattleController
func (*BattleController) GetGameContext ¶
func (c *BattleController) GetGameContext() *game.Context
func (*BattleController) Init ¶
func (c *BattleController) Init(scene *gscene.RootScene[battle.ControllerAccessor])
func (*BattleController) Update ¶
func (c *BattleController) Update(delta float64)
type HardwareController ¶
type HardwareController struct {
// contains filtered or unexported fields
}
func NewHardwareController ¶
func NewHardwareController(ctx *game.Context) *HardwareController
func (*HardwareController) Init ¶
func (c *HardwareController) Init(scene *gscene.SimpleRootScene)
func (*HardwareController) Update ¶
func (c *HardwareController) Update(delta float64)
type LobbyController ¶
type LobbyController struct {
// contains filtered or unexported fields
}
func NewLobbyController ¶
func NewLobbyController(ctx *game.Context) *LobbyController
func (*LobbyController) Init ¶
func (c *LobbyController) Init(scene *gscene.SimpleRootScene)
func (*LobbyController) Update ¶
func (c *LobbyController) Update(delta float64)
type MainMenuController ¶
type MainMenuController struct {
// contains filtered or unexported fields
}
func NewMainMenuController ¶
func NewMainMenuController(ctx *game.Context) *MainMenuController
func (*MainMenuController) Init ¶
func (c *MainMenuController) Init(scene *gscene.SimpleRootScene)
func (*MainMenuController) Update ¶
func (c *MainMenuController) Update(delta float64)
type PlayController ¶
type PlayController struct {
// contains filtered or unexported fields
}
func NewPlayController ¶
func NewPlayController(ctx *game.Context) *PlayController
func (*PlayController) Init ¶
func (c *PlayController) Init(scene *gscene.SimpleRootScene)
func (*PlayController) Update ¶
func (c *PlayController) Update(delta float64)
type SoftwareController ¶
type SoftwareController struct {
// contains filtered or unexported fields
}
func NewSoftwareController ¶
func NewSoftwareController(ctx *game.Context) *SoftwareController
func (*SoftwareController) Init ¶
func (c *SoftwareController) Init(scene *gscene.SimpleRootScene)
func (*SoftwareController) Update ¶
func (c *SoftwareController) Update(delta float64)
Source Files ¶
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