Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type ControllerAccessor ¶
type Runner ¶
type Runner struct { EventBattleOver gsignal.Event[bool] // contains filtered or unexported fields }
func NewRunner ¶
func NewRunner(config RunnerConfig) *Runner
type RunnerConfig ¶
type RunnerConfig struct { Context *game.Context Scene *gscene.RootScene[ControllerAccessor] }
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