Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type SplashController ¶
type SplashController struct {
// contains filtered or unexported fields
}
func NewSplashController ¶
func NewSplashController(ctx *game.Context) *SplashController
func (*SplashController) Init ¶
func (c *SplashController) Init(s *gscene.SimpleRootScene)
func (*SplashController) Update ¶
func (c *SplashController) Update(delta float64)
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