Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Controller ¶
type Controller struct {
// contains filtered or unexported fields
}
func NewController ¶
func NewController(ctx *game.Context) *Controller
func (*Controller) Init ¶
func (c *Controller) Init(s *gscene.RootScene[*Controller])
func (*Controller) Update ¶
func (c *Controller) Update(delta float64)
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