Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AudioCapture ¶
type AudioCapture struct {
// contains filtered or unexported fields
}
func (*AudioCapture) Initialize ¶
func (t *AudioCapture) Initialize(a *app.App)
func (*AudioCapture) Render ¶
func (t *AudioCapture) Render(a *app.App)
type AudioDirection ¶
type AudioDirection struct {
// contains filtered or unexported fields
}
func (*AudioDirection) Initialize ¶
func (t *AudioDirection) Initialize(a *app.App)
func (*AudioDirection) Render ¶
func (t *AudioDirection) Render(app *app.App)
type AudioDoppler ¶
type AudioDoppler struct {
// contains filtered or unexported fields
}
func (*AudioDoppler) Initialize ¶
func (t *AudioDoppler) Initialize(a *app.App)
func (*AudioDoppler) Render ¶
func (t *AudioDoppler) Render(a *app.App)
type AudioPlayer ¶
type AudioPlayer struct {
// contains filtered or unexported fields
}
func (*AudioPlayer) Initialize ¶
func (t *AudioPlayer) Initialize(a *app.App)
func (*AudioPlayer) Render ¶
func (t *AudioPlayer) Render(a *app.App)
type AudioPosition ¶
type AudioPosition struct {
// contains filtered or unexported fields
}
func (*AudioPosition) Initialize ¶
func (t *AudioPosition) Initialize(a *app.App)
func (*AudioPosition) Render ¶
func (t *AudioPosition) Render(a *app.App)
type PlayerCone ¶
func NewPlayerCone ¶
func (*PlayerCone) Direction ¶
func (pc *PlayerCone) Direction() math32.Vector3
func (*PlayerCone) SetDirection ¶
func (pc *PlayerCone) SetDirection(vdir *math32.Vector3)
func (*PlayerCone) Toggle ¶
func (pc *PlayerCone) Toggle()
type PlayerControl ¶
func NewPlayerControl ¶
func NewPlayerControl(a *app.App, filename string) (*PlayerControl, error)
func (*PlayerControl) Dispose ¶
func (pc *PlayerControl) Dispose()
func (*PlayerControl) UpdateTime ¶
func (pc *PlayerControl) UpdateTime()
type PlayerSphere ¶
func NewPlayerSphere ¶
func (*PlayerSphere) Toggle ¶
func (ps *PlayerSphere) Toggle()
func (*PlayerSphere) Update ¶
func (ss *PlayerSphere) Update(a *app.App)
func (*PlayerSphere) UpdateVel ¶
func (ps *PlayerSphere) UpdateVel(a *app.App)
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