audio

package
v0.1.0 Latest Latest
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Published: Apr 18, 2019 License: BSD-2-Clause Imports: 15 Imported by: 0

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Constants

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Variables

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Functions

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Types

type AudioCapture

type AudioCapture struct {
	// contains filtered or unexported fields
}

func (*AudioCapture) Initialize

func (t *AudioCapture) Initialize(a *app.App)

func (*AudioCapture) Render

func (t *AudioCapture) Render(a *app.App)

type AudioDirection

type AudioDirection struct {
	// contains filtered or unexported fields
}

func (*AudioDirection) Initialize

func (t *AudioDirection) Initialize(a *app.App)

func (*AudioDirection) Render

func (t *AudioDirection) Render(app *app.App)

type AudioDoppler

type AudioDoppler struct {
	// contains filtered or unexported fields
}

func (*AudioDoppler) Initialize

func (t *AudioDoppler) Initialize(a *app.App)

func (*AudioDoppler) Render

func (t *AudioDoppler) Render(a *app.App)

type AudioPlayer

type AudioPlayer struct {
	// contains filtered or unexported fields
}

func (*AudioPlayer) Initialize

func (t *AudioPlayer) Initialize(a *app.App)

func (*AudioPlayer) Render

func (t *AudioPlayer) Render(a *app.App)

type AudioPosition

type AudioPosition struct {
	// contains filtered or unexported fields
}

func (*AudioPosition) Initialize

func (t *AudioPosition) Initialize(a *app.App)

func (*AudioPosition) Render

func (t *AudioPosition) Render(a *app.App)

type PlayerCone

type PlayerCone struct {
	graphic.Mesh
	// contains filtered or unexported fields
}

func NewPlayerCone

func NewPlayerCone(app *app.App, filename string, color *math32.Color) *PlayerCone

func (*PlayerCone) Direction

func (pc *PlayerCone) Direction() math32.Vector3

func (*PlayerCone) SetDirection

func (pc *PlayerCone) SetDirection(vdir *math32.Vector3)

func (*PlayerCone) Toggle

func (pc *PlayerCone) Toggle()

type PlayerControl

type PlayerControl struct {
	gui.Panel // Embedded panel
	// contains filtered or unexported fields
}

func NewPlayerControl

func NewPlayerControl(a *app.App, filename string) (*PlayerControl, error)

func (*PlayerControl) Dispose

func (pc *PlayerControl) Dispose()

func (*PlayerControl) UpdateTime

func (pc *PlayerControl) UpdateTime()

type PlayerSphere

type PlayerSphere struct {
	graphic.Mesh
	// contains filtered or unexported fields
}

func NewPlayerSphere

func NewPlayerSphere(a *app.App, filename string, color *math32.Color) *PlayerSphere

func (*PlayerSphere) Toggle

func (ps *PlayerSphere) Toggle()

func (*PlayerSphere) Update

func (ss *PlayerSphere) Update(a *app.App)

func (*PlayerSphere) UpdateVel

func (ps *PlayerSphere) UpdateVel(a *app.App)

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