Versions in this module Expand all Collapse all v0 v0.1.0 Apr 18, 2019 Changes in this version + type AudioCapture struct + func (t *AudioCapture) Initialize(a *app.App) + func (t *AudioCapture) Render(a *app.App) + type AudioDirection struct + func (t *AudioDirection) Initialize(a *app.App) + func (t *AudioDirection) Render(app *app.App) + type AudioDoppler struct + func (t *AudioDoppler) Initialize(a *app.App) + func (t *AudioDoppler) Render(a *app.App) + type AudioPlayer struct + func (t *AudioPlayer) Initialize(a *app.App) + func (t *AudioPlayer) Render(a *app.App) + type AudioPosition struct + func (t *AudioPosition) Initialize(a *app.App) + func (t *AudioPosition) Render(a *app.App) + type PlayerCone struct + func NewPlayerCone(app *app.App, filename string, color *math32.Color) *PlayerCone + func (pc *PlayerCone) Direction() math32.Vector3 + func (pc *PlayerCone) SetDirection(vdir *math32.Vector3) + func (pc *PlayerCone) Toggle() + type PlayerControl struct + func NewPlayerControl(a *app.App, filename string) (*PlayerControl, error) + func (pc *PlayerControl) Dispose() + func (pc *PlayerControl) UpdateTime() + type PlayerSphere struct + func NewPlayerSphere(a *app.App, filename string, color *math32.Color) *PlayerSphere + func (ps *PlayerSphere) Toggle() + func (ps *PlayerSphere) UpdateVel(a *app.App) + func (ss *PlayerSphere) Update(a *app.App)