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Index ¶
Constants ¶
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const ( BeforeSprint = "BEFORE_SPRINT" DuringSprint = "DURING_SPRINT" AfterSprint = "AFTER_SPRINT" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Board ¶
type Board struct { domainlayer.DomainEntity Name string Description string Url string CreatedDate *time.Time }
type BoardIssue ¶
type BoardSprint ¶ added in v0.7.0
type Issue ¶
type Issue struct { domainlayer.DomainEntity Url string Key string Title string Summary string EpicKey string Type string Status string StoryPoint uint ResolutionDate *time.Time CreatedDate *time.Time UpdatedDate *time.Time LeadTimeMinutes uint ParentIssueId string Priority string OriginalEstimateMinutes int64 TimeRemainingMinutes int64 CreatorId string AssigneeId string OwnerId string }
type SprintIssue ¶
type SprintIssueBurndown ¶
type SprintIssueBurndown struct { SprintId string `gorm:"primaryKey"` EndedHour int `gorm:"primaryKey"` StartedDate time.Time EndedDate time.Time Added int Removed int Remaining int Resolved int AddedRequirements int RemovedRequirements int RemainingRequirements int ResolvedRequirements int AddedBugs int RemovedBugs int RemainingBugs int ResolvedBugs int AddedIncidents int RemovedIncidents int RemainingIncidents int ResolvedIncidents int AddedOtherIssues int RemovedOtherIssues int RemainingOtherIssues int ResolvedOtherIssues int AddedStoryPoints int RemovedStoryPoints int RemainingStoryPoints int ResolvedStoryPoints int }
func (SprintIssueBurndown) TableName ¶
func (SprintIssueBurndown) TableName() string
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