Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ActiveObjRebirth ¶
type ActiveObjRebirth struct {
ActiveObj gamei.ActiveObjectI
}
func (ActiveObjRebirth) String ¶
func (pk ActiveObjRebirth) String() string
type ActiveObjTrapTeleport ¶
type ActiveObjTrapTeleport struct { ActiveObj gamei.ActiveObjectI SrcFloor gamei.FloorI DstFloorName string }
type ActiveObjUsePortal ¶
type ActiveObjUsePortal struct { ActiveObj gamei.ActiveObjectI SrcFloor gamei.FloorI P1, P2 *fieldobject.FieldObject }
func (ActiveObjUsePortal) String ¶
func (pk ActiveObjUsePortal) String() string
type AdminFloorMove ¶
type AdminFloorMove struct { ActiveObj gamei.ActiveObjectI RecvPacket *csprotocol.ReqAdminFloorMove RspCh chan<- returncode.ReturnCode }
func (AdminFloorMove) String ¶
func (cet AdminFloorMove) String() string
type FloorMove ¶
type FloorMove struct { ActiveObj gamei.ActiveObjectI FloorName string RspCh chan<- returncode.ReturnCode }
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