Documentation ¶
Index ¶
Constants ¶
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const ( Empty PotionType = iota // empty potion RecoverHP10 // heal 10 hp RecoverHPRate10 // heal 10% hp RecoverSP10 // heal 10 sp RecoverSPRate10 // heal 10% sp RecoverHP50 // heal 50 hp RecoverHPRate50 // heal 50% hp RecoverSP50 // heal 50 sp RecoverSPRate50 // heal 50% sp RecoverHP100 // heal 100 hp RecoverHPFull // heal 100% hp RecoverSP100 // heal 100 sp RecoverSPFull // heal 100% sp BuffRecoverHP1 // heal span 1 hp for 300 turn BuffRecoverSP1 // heal span 1 sp for 300 turn BuffSight1 // enhance sight 1 for 300 turn BuffSight5 // enhance sight 5 for 300 turn BuffSightMax // enhance sight max for 300 turn PotionType_Count int = iota )
Variables ¶
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var AIRecycleMap = map[PotionType]bool{ Empty: true, RecoverHP10: false, RecoverHPRate10: false, RecoverSP10: false, RecoverSPRate10: false, RecoverHP50: false, RecoverHPRate50: false, RecoverSP50: false, RecoverSPRate50: false, RecoverHP100: false, RecoverSP100: false, RecoverHPFull: false, RecoverSPFull: false, BuffRecoverHP1: false, BuffRecoverSP1: false, BuffSight1: false, BuffSight5: false, BuffSightMax: false, }
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var TotalPotionMakeRate int
Functions ¶
func GetBuffByPotionType ¶
func GetBuffByPotionType(pt PotionType) []statusoptype.OpArg
Types ¶
type PotionType ¶
type PotionType uint8
func String2PotionType ¶
func String2PotionType(s string) (PotionType, bool)
func (PotionType) Color24 ¶
func (pt PotionType) Color24() htmlcolors.Color24
func (PotionType) CommentString ¶
func (e PotionType) CommentString() string
func (PotionType) MakeRate ¶
func (pt PotionType) MakeRate() int
func (PotionType) Rune ¶
func (pt PotionType) Rune() string
func (PotionType) String ¶
func (e PotionType) String() string
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