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Constants ¶
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const ( None StatusOpType = iota // AddHP // AddSP // AddHPRate // AddSPRate // // ModSight // change sight for 1 turn // RndFaction // change to random faction IncFaction // change to next faction SetFaction // set faction to arg ResetFaction // reset to born faction // NegBias // neg bias value RotateBiasRight // rotate bias right RotateBiasLeft // rotate bias left // SetCondition // set condition for 1 turn // ForgetFloor // forget this floor tiles ForgetOneFloor // forget visited floor tiles StatusOpType_Count int = iota )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type OpArg ¶
type OpArg struct { Op StatusOpType Arg interface{} }
type StatusOpType ¶
type StatusOpType uint8
func String2StatusOpType ¶
func String2StatusOpType(s string) (StatusOpType, bool)
func (StatusOpType) Color24 ¶
func (sot StatusOpType) Color24() htmlcolors.Color24
func (StatusOpType) CommentString ¶
func (e StatusOpType) CommentString() string
func (StatusOpType) String ¶
func (e StatusOpType) String() string
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