Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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var Debug = &DebugLines{}
Functions ¶
This section is empty.
Types ¶
type Box ¶
type BoxObject ¶
func NewBoxObject ¶
type DebugLines ¶
type DebugLines struct {
// contains filtered or unexported fields
}
func (*DebugLines) Fetch ¶
func (li *DebugLines) Fetch() mesh.Mesh
func (*DebugLines) Setup ¶
func (li *DebugLines) Setup(frames int)
type Sphere ¶
type Sphere struct { *mesh.Static Radius object.Property[float32] Color object.Property[color.T] // contains filtered or unexported fields }
func NewSphere ¶
func NewSphere(args SphereArgs) *Sphere
type SphereArgs ¶
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