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Constants ¶
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Variables ¶
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var Debug = &DebugLines{}
Functions ¶
This section is empty.
Types ¶
type Box ¶
type DebugLines ¶
type DebugLines struct {
// contains filtered or unexported fields
}
func (*DebugLines) Fetch ¶
func (li *DebugLines) Fetch() mesh.Mesh
func (*DebugLines) Setup ¶
func (li *DebugLines) Setup(frames int)
type Sphere ¶
type SphereArgs ¶
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