scenelinkagelogic

package
v0.3.2 Latest Latest
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Published: Feb 28, 2023 License: AGPL-3.0 Imports: 11 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func ToSceneDo

func ToSceneDo(in *rule.SceneInfo) (*scene.Info, error)

func ToScenePb

func ToScenePb(in *scene.Info) *rule.SceneInfo

Types

type SceneInfoCreateLogic

type SceneInfoCreateLogic struct {
	logx.Logger
	// contains filtered or unexported fields
}

func NewSceneInfoCreateLogic

func NewSceneInfoCreateLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SceneInfoCreateLogic

func (*SceneInfoCreateLogic) SceneInfoCreate

func (l *SceneInfoCreateLogic) SceneInfoCreate(in *rule.SceneInfo) (*rule.Response, error)

type SceneInfoDeleteLogic

type SceneInfoDeleteLogic struct {
	logx.Logger
	// contains filtered or unexported fields
}

func NewSceneInfoDeleteLogic

func NewSceneInfoDeleteLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SceneInfoDeleteLogic

func (*SceneInfoDeleteLogic) SceneInfoDelete

func (l *SceneInfoDeleteLogic) SceneInfoDelete(in *rule.SceneInfoDeleteReq) (*rule.Response, error)

type SceneInfoIndexLogic

type SceneInfoIndexLogic struct {
	logx.Logger
	// contains filtered or unexported fields
}

func NewSceneInfoIndexLogic

func NewSceneInfoIndexLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SceneInfoIndexLogic

func (*SceneInfoIndexLogic) SceneInfoIndex

type SceneInfoReadLogic

type SceneInfoReadLogic struct {
	logx.Logger
	// contains filtered or unexported fields
}

func NewSceneInfoReadLogic

func NewSceneInfoReadLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SceneInfoReadLogic

func (*SceneInfoReadLogic) SceneInfoRead

func (l *SceneInfoReadLogic) SceneInfoRead(in *rule.SceneInfoReadReq) (*rule.SceneInfo, error)

type SceneInfoUpdateLogic

type SceneInfoUpdateLogic struct {
	logx.Logger
	// contains filtered or unexported fields
}

func NewSceneInfoUpdateLogic

func NewSceneInfoUpdateLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SceneInfoUpdateLogic

func (*SceneInfoUpdateLogic) SceneInfoUpdate

func (l *SceneInfoUpdateLogic) SceneInfoUpdate(in *rule.SceneInfo) (*rule.Response, error)

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